yannk
|
9f07705b62
|
Adding basic window for developper tools
|
2022-04-16 10:35:18 +02:00 |
|
|
f451c4e3d4
|
update README
|
2022-04-15 22:31:48 +02:00 |
|
|
ac36931140
|
Merge branch 'main' into aleajactaest
|
2022-04-15 22:31:06 +02:00 |
|
yannk
|
ab6678b079
|
Correcting small alpha issue for zabr/stigi superposition
|
2022-04-15 19:00:27 +02:00 |
|
|
e2f8d61431
|
update translation, windows theme & languages, and button exit
|
2022-04-15 17:03:37 +02:00 |
|
|
7949510e69
|
activate reverse mouse mouvement
|
2022-04-15 16:37:38 +02:00 |
|
|
692aac7930
|
activate button control
|
2022-04-15 15:54:35 +02:00 |
|
|
eab25005a1
|
update control input
|
2022-04-15 14:33:00 +02:00 |
|
|
0811638fd1
|
adding music manager
|
2022-04-15 09:53:44 +02:00 |
|
yannk
|
d4f27611b2
|
Working with Godot 4 Alpha 6 now
|
2022-04-14 22:01:51 +02:00 |
|
yannk
|
b00ed70d34
|
Merge branch '23-add-celestial-objects-in-the-sky' into 'main'
Adding celestial objects in skydome shader
Closes #23
See merge request yannk/godot-third-person-basic-scene!1
|
2022-04-14 21:51:57 +02:00 |
|
yannk
|
d91b9ea126
|
Managing superposition of celestial objects in passing over each other
|
2022-04-14 17:41:23 +02:00 |
|
yannk
|
4e94507ac0
|
Factorize uvmapping of celestial objects
|
2022-04-13 13:33:55 +02:00 |
|
yannk
|
3dd5d7edd8
|
Adding stigi - no superposition in shader
|
2022-04-13 13:08:40 +02:00 |
|
yannk
|
a845088619
|
Adding respective distance zabr and samayun for display priority in the sky
|
2022-04-13 12:40:14 +02:00 |
|
yannk
|
e9aeddbf28
|
Adding zabr to sky shader
|
2022-04-13 12:12:38 +02:00 |
|
yannk
|
cfe12a3066
|
Adding alpha to moon display
|
2022-04-13 11:20:25 +02:00 |
|
yannk
|
c46f5c0c7e
|
Adding Samayun dynamic positionning - Thanks to Simon Rodriguez technique : http://blog.simonrodriguez.fr/articles/2015/06/un_ciel_dans_le_shader.html
|
2022-04-12 19:19:40 +02:00 |
|
|
01811fd19f
|
update ground detection
|
2022-03-31 22:55:20 +02:00 |
|
|
3a61a8b172
|
option import not stopping start
|
2022-03-31 22:28:56 +02:00 |
|
|
23e1e4dbd7
|
update script to start & adding music
|
2022-03-31 22:26:32 +02:00 |
|
|
c65da26e3d
|
#21 - Add commit short hash to UI
|
2022-03-30 22:32:56 +02:00 |
|
|
b58bcca228
|
update #14 - touche Avancé qui recadre la caméra
|
2022-03-30 00:43:02 +02:00 |
|
|
1c115ac66e
|
adding text label on 3D environment
|
2022-03-30 00:30:32 +02:00 |
|
|
dfc52c1857
|
update camera view front on touch pressed
|
2022-03-29 23:34:41 +02:00 |
|
|
20c7130b01
|
Merge branch 'main' into aleajactaest
|
2022-03-28 22:47:16 +02:00 |
|
|
aed39436df
|
update mesh import
|
2022-03-28 22:46:51 +02:00 |
|
|
9378a272d7
|
correct move camera left/right
|
2022-03-28 22:44:44 +02:00 |
|
|
5a310fb4e2
|
adding option to remove cache godot
|
2022-03-28 22:44:23 +02:00 |
|
yannk
|
5a2ffeb212
|
Godot Alpha version 5 used
|
2022-03-27 21:40:26 +02:00 |
|
|
3ee3ab7656
|
merge main
|
2022-03-25 21:27:19 +01:00 |
|
|
98eabd0455
|
update import
|
2022-03-25 21:21:32 +01:00 |
|
|
2c3ffc67b4
|
switch to godot 4 alpha 5
|
2022-03-25 20:52:26 +01:00 |
|
|
e29fa2f4dd
|
improve code to move player
|
2022-03-25 19:20:34 +01:00 |
|
yannk
|
fabbf2992b
|
Adding fog test in natural zone
|
2022-03-16 13:18:54 +01:00 |
|
yannk
|
2d1a57a2e2
|
Refining objects placement and Dispensaire preview
|
2022-03-15 11:40:40 +01:00 |
|
yannk
|
a6e6e6de1a
|
Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests
|
2022-03-08 17:29:22 +01:00 |
|
yannk
|
b473eb3ff7
|
Tweaking cliffs positionning
|
2022-03-08 13:46:56 +01:00 |
|
yannk
|
e7a10e84f7
|
Placing modular cliffs type 1
|
2022-03-08 13:32:21 +01:00 |
|
yannk
|
564b9ccc4f
|
Upscaling a bit to 0.9 scale of dispensaire zone
|
2022-03-08 13:30:37 +01:00 |
|
yannk
|
55b2261550
|
Scaling down Dispensaire zone to 80% for former size
|
2022-03-08 11:58:58 +01:00 |
|
|
a1940e3d45
|
adding screenshot and update for feature #1 & #5
|
2022-03-07 22:58:16 +01:00 |
|
yannk
|
81ce84b775
|
Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one
|
2022-03-07 22:26:34 +01:00 |
|
|
d26ec0da5c
|
update feature #5 & #1
|
2022-03-06 22:28:43 +01:00 |
|
|
2350c98af9
|
update windows to configure control #3
|
2022-03-06 18:15:34 +01:00 |
|
|
f13e51ca5a
|
Merge branch 'main' into aleajactaest
|
2022-03-05 11:52:34 +01:00 |
|
yannk
|
d5f456a7ac
|
Adding precision for snake_case
|
2022-03-04 15:14:15 +01:00 |
|
yannk
|
4566106066
|
Adding falling_jump & falling_jump_landing animations
|
2022-03-03 21:50:15 +01:00 |
|
yannk
|
d3ca42faa2
|
Correcting Godot alpha version to be used
|
2022-02-28 21:22:51 +01:00 |
|
|
9ab0c999d8
|
activate function to edit control
|
2022-02-25 01:28:14 +01:00 |
|