Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
Find a file
2022-03-28 22:44:44 +02:00
locales update feature #5 & #1 2022-03-06 22:28:43 +01:00
maps merge main 2022-03-25 21:27:19 +01:00
player correct move camera left/right 2022-03-28 22:44:44 +02:00
scenes merge main 2022-03-25 21:27:19 +01:00
scripts improve code to move player 2022-03-25 19:20:34 +01:00
UI/themes switch to godot 4 alpha 5 2022-03-25 20:52:26 +01:00
.gitattributes Initial commit 2022-01-20 11:51:12 +01:00
.gitignore update to use Godot_v4.0-alpha2 2022-02-12 14:16:26 +01:00
.gitlab-ci.yml Add new file 2022-02-04 15:05:18 +01:00
icon.png Re-organize folders and new project icon 2022-01-20 17:59:04 +01:00
icon.png.import switch to godot 4 alpha 5 2022-03-25 20:52:26 +01:00
LICENSE Adding A-GPL/CC BY SA licensing to content 2022-02-02 14:54:05 +01:00
project.godot improve code to move player 2022-03-25 19:20:34 +01:00
README.md Adding precision for snake_case 2022-03-04 15:14:15 +01:00
start-khanat-client.sh adding option to remove cache godot 2022-03-28 22:44:23 +02:00

Godot Third Person basic scene

Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6

Test client easily

  1. Download the repository
  2. Launch "start-khanat-client.sh" (work on Linux). Don't need to have Godot installed before !
  3. Enjoy.

Godot version used

Use only the official Alpha 3 Godot release : https://downloads.tuxfamily.org/godotengine/4.0/alpha3/

Tips & tricks

The character is roughly 1m70 tall.

The simple grid used is based on 50x50cm squares to give an idea of the scale and define texel density for objects. It is the simple_grid.material in /maps folder and is world triplanar to be used on any shape to check its scale.

Best practices

  • use only snake_case for names, with no capitals