Initial commit
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commit
e22326a01f
8 changed files with 1563 additions and 0 deletions
2
.gitattributes
vendored
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2
.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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1436
character/character.tscn
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1436
character/character.tscn
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File diff suppressed because one or more lines are too long
BIN
character/import/development_character_animations.glb
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character/import/development_character_animations.glb
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73
character/import/development_character_animations.glb.import
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73
character/import/development_character_animations.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://br4bdx1kfh8qy"
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path="res://.godot/imported/development_character_animations.glb-d071fa8b980a628875e4cc3e2edcc7b9.scn"
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[deps]
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source_file="res://character/import/development_character_animations.glb"
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dest_files=["res://.godot/imported/development_character_animations.glb-d071fa8b980a628875e4cc3e2edcc7b9.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/lightmap_texel_size=0.1
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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import_script/path=""
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_subresources={
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"animations": {
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"CHAR_idle": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_run": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_run_backward": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_walk": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_walk_backward": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_walk_strafe_right": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"Char_walk_strafe_left": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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}
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}
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}
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icon.png
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icon.png
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icon.png.import
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icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture2D"
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uid="uid://btr67lyv8waha"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/streamed=false
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/HDR_as_SRGB=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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15
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="DevScene"
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config/icon="res://icon.png"
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config/features=PackedStringArray("4.0", "Vulkan Clustered")
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