Commit graph

98 commits

Author SHA1 Message Date
yannk
4566106066 Adding falling_jump & falling_jump_landing animations 2022-03-03 21:50:15 +01:00
yannk
d3ca42faa2 Correcting Godot alpha version to be used 2022-02-28 21:22:51 +01:00
9ab0c999d8 activate function to edit control 2022-02-25 01:28:14 +01:00
4a29b547e5 update HUD space between each button 2022-02-24 23:18:47 +01:00
63044b31a7 update windows control and locales 2022-02-24 23:08:03 +01:00
a928406d36 update version godot 4.0 alpha3 2022-02-24 01:23:00 +01:00
yannk
26640aee3f Correcting some typos - Changing infos for Godot 4 alpha2 version 2022-02-16 13:39:36 +01:00
yannk
1b3a87ad15 Correcting typos 2022-02-16 13:34:56 +01:00
38eff1491c update alpha 2 2022-02-15 23:33:53 +01:00
005493fbe7 correct merge 2022-02-15 23:32:00 +01:00
yannk
e2ab0c442b Adding first draft blocking for dispensaire 01 zone for milestone 01 2022-02-15 23:22:23 +01:00
472e975138 update swim and select theme 2022-02-15 23:21:57 +01:00
yannk
cc483aaf10 Reorganizing folders and maps 2022-02-15 23:20:47 +01:00
2c54b63c0e Merge branch 'main' into aleajactaest 2022-02-15 21:44:05 +01:00
e5c01d4215 move directory 2022-02-15 21:41:14 +01:00
yannk
3dfcfd65ff Trying to solve the white material moutain bug 2022-02-15 17:37:28 +01:00
yannk
b23f73088c Adding a tree model 2022-02-15 17:15:35 +01:00
yannk
0f3eee24ef Adding other types of microvegetation to check the mix/deployment 2022-02-15 17:13:43 +01:00
yannk
ae0a4e0654 Correcting white material for mountain 2022-02-15 17:12:15 +01:00
yannk
93278262d9 Adding simple Multimesh microvegetation for tests 2022-02-15 15:41:07 +01:00
yannk
da22d36003 First test with ground shading 2022-02-15 00:50:11 +01:00
yannk
7a0fa13bf7 Creation of 2 placeholder UI themes - related to #16 2022-02-13 18:31:08 +01:00
1b44ccd206 configure control, but not activate 2022-02-12 23:15:01 +01:00
9277d4f5c9 Merge branch 'main' into aleajactaest 2022-02-12 20:46:17 +01:00
e9a17934e7 #5 - adding menu language & quit 2022-02-12 20:45:44 +01:00
yannk
e2a169b309 Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2 2022-02-12 19:09:41 +01:00
b937f2bcdf correct collision fro floor 2022-02-12 17:55:35 +01:00
56afc07d83 update to use Godot_v4.0-alpha2 2022-02-12 14:16:26 +01:00
a271baa8ee #3 - add small collisions handling 2022-02-12 02:02:52 +01:00
f39c3d1ff6 manage smal step 2022-02-09 23:37:11 +01:00
3a737f0888 Merge branch 'main' into aleajactaest 2022-02-06 23:43:23 +01:00
804a11d1ca update camera usage on fps 2022-02-06 23:41:32 +01:00
yannk
adc0925df2 Creation of Physical World Environment in basic_setup scene, and transfer of the sun in it 2022-02-06 23:36:58 +01:00
4a05c059fd Merge branch 'main' into aleajactaest 2022-02-06 23:16:53 +01:00
yannk
c05644fb98 Adding quick boat dummy to check water vehicles 2022-02-06 16:38:45 +01:00
4abc38c26a update with new animation fly 2022-02-06 16:02:02 +01:00
yannk
63c5b1f286 Adding dummy panel different from panel 2022-02-06 15:02:24 +01:00
bbdad2716b update action between walk and swim 2022-02-06 14:38:44 +01:00
yannk
efa65e57ca Adding dummy In-Game information panel 2022-02-06 14:32:04 +01:00
yannk
bb8366ebb8 Moving scene elements to sub-scenes 2022-02-06 14:10:26 +01:00
Zatalyz
e812eecc7c Update README.md : had infos for test easily. 2022-02-06 12:24:04 +01:00
yannk
ba2bd328c5 Adding placeholder animations for fly and fly_idle 2022-02-06 10:57:31 +01:00
yannk
93c6ac4ce0 Fixing height position during swim animations 2022-02-06 10:35:06 +01:00
058b965329 update swim animation 2022-02-06 01:55:11 +01:00
68b701bb83 adding script water-zone 2022-02-06 01:51:53 +01:00
6a3e4f21f3 update fly and adding swim 2022-02-06 01:49:25 +01:00
yannk
17118e0f45 Tweaking head during swim to let character breathe a bit more 2022-02-05 22:51:20 +01:00
yannk
c228ada418 Adding CHAR_swim_slow and CHAR_swim_idle animations 2022-02-05 21:18:52 +01:00
dce7602fb6 adding fly 2022-02-05 19:59:03 +01:00
yannk
4714617c0e Testing markers usages 2022-02-05 17:48:37 +01:00