Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
Find a file
2022-02-09 23:37:11 +01:00
maps Merge branch 'main' into aleajactaest 2022-02-06 23:43:23 +01:00
player manage smal step 2022-02-09 23:37:11 +01:00
UI Cleaning folders organization for clearer view of elements 2022-02-04 16:38:47 +01:00
.gitattributes Initial commit 2022-01-20 11:51:12 +01:00
.gitignore manage smal step 2022-02-09 23:37:11 +01:00
.gitlab-ci.yml Add new file 2022-02-04 15:05:18 +01:00
icon.png Re-organize folders and new project icon 2022-01-20 17:59:04 +01:00
icon.png.import adding rotate camera and player follow direction 2022-02-03 00:01:07 +01:00
LICENSE Adding A-GPL/CC BY SA licensing to content 2022-02-02 14:54:05 +01:00
main.tscn Creation of Physical World Environment in basic_setup scene, and transfer of the sun in it 2022-02-06 23:36:58 +01:00
project.godot adding fly 2022-02-05 19:59:03 +01:00
README.md Update README.md : had infos for test easily. 2022-02-06 12:24:04 +01:00
start-khanat-client.sh update script start-khanat-client.sh to e/force download/uncompress, and disable uncompress if target exist 2022-02-05 14:14:17 +01:00

Godot Third Person basic scene

Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6

Test client easily

  1. Download the depot
  2. Launch "start-khanat-client.sh" (work on Linux). Don't need to have Godot before !
  3. Enjoy.

Godot version used

Use only the official Alpha 1 Godot release : https://downloads.tuxfamily.org/godotengine/4.0/alpha1/

Tips & tricks

The character is roughly 1m70 tall.

The simple grid used is based on 50x50cm squares to give an idea of the scale and define texel density for objects. It is the simple_grid.material in /maps folder and is world triplanar to be used on any shape to check its scale.

Best practices

  • use only snake case for names