update camera usage on fps
This commit is contained in:
parent
4a05c059fd
commit
804a11d1ca
1 changed files with 22 additions and 10 deletions
|
@ -93,25 +93,41 @@ func switch_state(new_state):
|
|||
#$carpet.hide()
|
||||
camera_fps.rotate_x( -player_rotate_x )
|
||||
player_rotate_x = 0
|
||||
camera_fps = $camera_root/Camera3D_FPS_WALK
|
||||
if get_viewport().get_camera_3d() == camera_fps:
|
||||
camera_fps = $camera_root/Camera3D_FPS_WALK
|
||||
camera_fps.make_current()
|
||||
else:
|
||||
camera_fps = $camera_root/Camera3D_FPS_WALK
|
||||
StatePlayer.WALK:
|
||||
print("switch camera WALK")
|
||||
#$carpet.hide()
|
||||
camera_fps.rotate_x( -player_rotate_x )
|
||||
player_rotate_x = 0
|
||||
camera_fps = $camera_root/Camera3D_FPS_WALK
|
||||
if get_viewport().get_camera_3d() == camera_fps:
|
||||
camera_fps = $camera_root/Camera3D_FPS_WALK
|
||||
camera_fps.make_current()
|
||||
else:
|
||||
camera_fps = $camera_root/Camera3D_FPS_WALK
|
||||
StatePlayer.FLY:
|
||||
print("switch camera FLY")
|
||||
#$carpet.show()
|
||||
camera_fps.rotate_x( -player_rotate_x )
|
||||
player_rotate_x = 0
|
||||
camera_fps = $camera_root/Camera3D_FPS_FLY
|
||||
if get_viewport().get_camera_3d() == camera_fps:
|
||||
camera_fps = $camera_root/Camera3D_FPS_FLY
|
||||
camera_fps.make_current()
|
||||
else:
|
||||
camera_fps = $camera_root/Camera3D_FPS_FLY
|
||||
StatePlayer.SWIM:
|
||||
print("switch camera SWIM")
|
||||
#$carpet.hide()
|
||||
camera_fps.rotate_x( -player_rotate_x )
|
||||
player_rotate_x = 0
|
||||
camera_fps = $camera_root/Camera3D_FPS_SWIM
|
||||
if get_viewport().get_camera_3d() == camera_fps:
|
||||
camera_fps = $camera_root/Camera3D_FPS_SWIM
|
||||
camera_fps.make_current()
|
||||
else:
|
||||
camera_fps = $camera_root/Camera3D_FPS_SWIM
|
||||
|
||||
|
||||
func search_animation( obj:Node , root:String = "/") -> bool:
|
||||
|
@ -198,12 +214,8 @@ func _input(event):
|
|||
elif Input.is_action_just_pressed("switch_state_player"):
|
||||
match state_player:
|
||||
StatePlayer.WALK:
|
||||
print("FLY")
|
||||
#state_player = StatePlayer.FLY
|
||||
switch_state(StatePlayer.FLY)
|
||||
StatePlayer.FLY:
|
||||
print("SWIM")
|
||||
#state_player = StatePlayer.WALK
|
||||
switch_state(StatePlayer.WALK)
|
||||
|
||||
# If right mouse button is pressed and mouse moves, pan horizontally camera
|
||||
|
@ -235,14 +247,14 @@ func _input(event):
|
|||
$camera_root/horizontal_root/vertical_root.rotate_x( event.relative.y * 0.01 )
|
||||
camera_rotate_x = new_camera_rotate_x
|
||||
else:
|
||||
player_rotate_y += event.relative.x *0.01
|
||||
if player_rotate_y > PI:
|
||||
player_rotate_y -= TAU
|
||||
elif player_rotate_y <= -PI:
|
||||
player_rotate_y += TAU
|
||||
camera_rotate_y = player_rotate_y
|
||||
rotate_y( -event.relative.x *0.01 )
|
||||
|
||||
player_rotate_y += event.relative.x *0.01
|
||||
rotate_y( -event.relative.x *0.01 )
|
||||
var new_camera_rotate_x = player_rotate_x + event.relative.y * 0.01
|
||||
if new_camera_rotate_x <= PI_2 and new_camera_rotate_x >= - PI_2:
|
||||
camera_fps.rotate_x( event.relative.y * 0.01 )
|
||||
|
|
Loading…
Reference in a new issue