merging to lirria

This commit is contained in:
Yann 2016-02-04 22:05:03 +01:00
commit 7df2d195de
27 changed files with 524 additions and 355 deletions

View file

@ -14,15 +14,15 @@
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="RunSpeed" Value="20"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="80"/>
<ATOM Name="life" Value="800"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="3"/>
<ATOM Name="XPLevel" Value="10"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>

View file

@ -14,15 +14,15 @@
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="5"/>
<ATOM Name="RunSpeed" Value="30"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
</STRUCT>
<ATOM Name="life" Value="80"/>
<ATOM Name="life" Value="800"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="3"/>
<ATOM Name="XPLevel" Value="10"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>

View file

@ -6,8 +6,8 @@
<ATOM Name="fy_hom" Value="fy_hom.animset_mode"/>
<ATOM Name="dag" Value="dag.animset_mode"/>
<ATOM Name="arma" Value="arma.animset_mode"/>
<ATOM Name="arma_mount" Value="arma_mount.animset_mode"/>
<ATOM Name="sagass_selle" Value="sagass_selle.animset_mode"/>
<ATOM Name="arma_mount" Value="armamount.animset_mode"/>
<ATOM Name="sagass_mount" Value="sagass_selle.animset_mode"/>
</ARRAY>
</STRUCT>
<STRUCT/>

View file

@ -495,6 +495,102 @@
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="agree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_oui.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="angry">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_levee_poing.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="applaud">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_applaudire.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bow">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bye">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="disagree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_non.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="kneel">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut2.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="laugh">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_rire.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="sad">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_shoote_poussiere.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="thank">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="unhappy">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_poing_contre_poing.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="wave">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -497,6 +497,102 @@
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="agree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_oui.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="angry">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_levee_poing.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="applaud">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_applaudire.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bow">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="bye">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="disagree">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_non.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="kneel">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut2.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="laugh">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_rire.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="sad">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_shoote_poussiere.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="thank">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut_incline.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="unhappy">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_poing_contre_poing.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="wave">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="FY_HOF_salut.anim"/>
<ATOM Name="head controlable" Value="false"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -4,7 +4,7 @@
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
@ -16,30 +16,30 @@
<ATOM Name="filename" Value="tr_mo_arma_grattefesse.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle.anim"/>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_marche.anim"/>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_course.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_course.anim"/>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
@ -51,60 +51,60 @@
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
@ -118,21 +118,21 @@
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_stun_init.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_stun_loop.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_stun_end.anim"/>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
@ -162,57 +162,6 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim
Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1
Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1
Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1
Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim
Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim
Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7
Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6</LOG>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,219 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_sentir_danger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_idle2.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_idle3.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_marche.anim"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_course.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="rest_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
Fri Jun 06 16:54:13 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
Fri Jun 06 16:54:13 2003 (beaume) formName Resized = 1
Mon Dec 01 14:24:23 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
Mon Dec 01 14:24:23 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
Mon Dec 01 14:24:23 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
Mon Dec 01 14:24:23 2003 (beaume) formName Resized = 1
Mon Jun 07 17:34:51 2004 (beaume) .idle.animations[3].filename = TR_MO_dag_faire_beau.anim
Mon Jun 07 17:34:51 2004 (beaume) formName Resized = 4</LOG>
</FORM>

File diff suppressed because one or more lines are too long

View file

@ -162,6 +162,16 @@
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="swim_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mount_default_mode"/>
<ARRAY Name="animations">
@ -175,57 +185,6 @@
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim
Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1
Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1
Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1
Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim
Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim
Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7
Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6</LOG>
<COMMENTS>t</COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,81 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="mount_defaut">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="swim">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,103 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,103 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>