From 7e86129b917364894b983cbfa918bc231d6183b6 Mon Sep 17 00:00:00 2001 From: deed Date: Thu, 4 Feb 2016 14:07:49 +0100 Subject: [PATCH 1/6] =?UTF-8?q?Remis=20=C3=A0=20defaut=20de=20l'arma?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../pet/arma/arma_default__.animation_set | 99 +++++------------- .../arma_mount_alert__.animation_set | Bin 9996 -> 10044 bytes 2 files changed, 24 insertions(+), 75 deletions(-) diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set index 714753d..dd26769 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set @@ -4,7 +4,7 @@ - + @@ -16,30 +16,30 @@ - + - + - + - + - + - + @@ -51,60 +51,60 @@ - + - + - + - + - + - + - + - + - + - + - + - + @@ -118,21 +118,21 @@ - + - + - + @@ -162,57 +162,6 @@ - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim -Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1 -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim -Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7 -Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6 + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set index a033ae85501b6636bed0ac0c4bad9e8a9d3e8e47..a0a36ee0997759a39de5ddda88da025b3141d409 100644 GIT binary patch literal 10044 zcmeI0&u<$=6vr2GDG^Z#e*g>-QWF)$UfW5EQxD&uf48^WMz7d9yR` zZ?4^%HC{0;?L2tZ5U)$}O}u8s|6k(b@5|ApF%g;L>B>fY4e!Lb7Ja;BycXFX*Q{^< z`TcnMi$B-Cy!-IG=5Fd`@%>B2qlJf8>9fklbL z4=m*Qi@DQ?`;CH&b-)9QxvwMcV+9xMfCo0_P8cw5Zy@f+W^(^x9q_>7 zc;7_aT?H5GfCm=v)&UPJ=FTDRwt|aw zF)yCg@-yaMMclH2i**nuSj>F~aVrWg)&UPJ=B5xgr>Hwv2RyKtn?~HCf{S&)1B}Y@$}cf#p~wUe^S}MZektqz+&!Ci2HdDcfx@6 z80&xs7IS|_+@l_DXPw77;DN>5UlI40f2Fd&AFvL1*vh98xsqMHl6s(1|C4^b`0l*- zz{U8V_Yof4zKii6+&}02*9n8fuR?0OQogxbS(%!IFN)=I@pkJP{alE}WRtpVd8QeJ zo>gW0jyKb}J-WLkpq}H>!129iM?gpm(!NFdEfgzTrPf`0PJ?;E!3^1=)D^;rVRa zV>24mMLyW(|*6I&z#$6^{@-t30&YHoCXo>A}*WuRbXHU;eYfbBTChA_SZk0;c zH!IsKtG;)S@qpQ6kNYn18{&fqlLm!UTO&(U;l|c`E0uak)>w_08DcKx&0O9zNhY1n zklDlV$noZ;CQH5-D;A0Pd0`=+&9)R(Mnjj)k@+Z*=5P4+YMpXg3m7j#xgyJ?Qnthn 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z+R)H{H^yTT!4Z0knTrE!#Y3nxwU8D5HvHa?$;w<1g)dBH14x2MK|xA$g8M*!^5ncj zTDb9H&ye;T(lq0SXP{nCExs_x!>>j;3vbPkVUR0f;E>c6z)Io@cQ)x9!loR1sW*?s zg;Ye0t=0or@pMyzyM?V<kCI+Q*A0IS5vac z@uEdoo6mibESXaulH3ATNy4&|`6%3ko`Rqk26I?gOJ!7*Q5m(_QjAE6HXY-oW>v}S z*hF~~0OZ6e%*)H_$TZ11!!uFgF4W zQbPSyAkN#?ohPq(m79(N7Rd%|6d}IY(6$u;Z}H>eEk2phAr+nXzPppqkfR2c`c&3YP?H6mI++xM;}d`CH?LPyBM8=hI+zo|kkA zBv`r8s2;mSCq4$o9K(=LsAEIte+8XVh7_VxmeYg_h&i@~i=l*%*TT^gN)iH}EQa7$ zyH$qcJ<{GABhKDPa%ZfBI$twY1H%SWMmR%_gDC$*$m+36bQ(_vf^_1)bsLBuyYYwr E0TgJ8DgXcg From 6a968e83dfbaa143efe1e653ae370fb32fe2cb21 Mon Sep 17 00:00:00 2001 From: deed Date: Thu, 4 Feb 2016 14:22:58 +0100 Subject: [PATCH 2/6] Test pour corriger les animset des arma --- .../fauna/bestiary/forest/armamonte.creature | 6 +- .../anim/anim_set/entities.animset_list | 2 +- .../arma_mount_alert__.animation_set | Bin 10044 -> 0 bytes ...nt.animset_mode => armamount.animset_mode} | 0 .../armamount_alert__.animation_set | 1 + ...n_set => armamount_combat__.animation_set} | 0 ...on_set => armamount_death__.animation_set} | 0 ..._set => armamount_default__.animation_set} | 0 ...tion_set => armamount_eat__.animation_set} | 0 ...n_set => armamount_hungry__.animation_set} | 0 ...ion_set => armamount_rest__.animation_set} | 0 ...ion_set => armamount_swim__.animation_set} | 0 ...et => armamount_swim_death_.animation_set} | 0 .../armamount_swim_mount_.animation_set | 67 ++++++++++++++++++ 14 files changed, 72 insertions(+), 4 deletions(-) delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount.animset_mode => armamount.animset_mode} (100%) create mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_alert__.animation_set rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_combat__.animation_set => armamount_combat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_death__.animation_set => armamount_death__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_default__.animation_set => armamount_default__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_eat__.animation_set => armamount_eat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_hungry__.animation_set => armamount_hungry__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_rest__.animation_set => armamount_rest__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_swim__.animation_set => armamount_swim__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/arma_monte/{arma_mount_swim_death__.animation_set => armamount_swim_death_.animation_set} (100%) create mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature index 9fb8725..297b3b2 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature @@ -14,15 +14,15 @@ - + - + - + diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index b33ea5e..76e8339 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -6,7 +6,7 @@ - + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set deleted file mode 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\ No newline at end of file diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_death__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_death__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_eat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_eat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_eat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_hungry__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_hungry__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_hungry__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_rest__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_rest__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_rest__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_death_.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_death_.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set new file mode 100644 index 0000000..f0dbe5e --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set @@ -0,0 +1,67 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + From 546bcc5057175499194f95cbc1bca4f69a8c9332 Mon Sep 17 00:00:00 2001 From: deed Date: Thu, 4 Feb 2016 15:18:15 +0100 Subject: [PATCH 3/6] changement mineur des animset --- .../anim/anim_set/entities.animset_list | 2 +- .../armamount_default__.animation_set | 65 ++--------- .../armamount_swim_mount_.animation_set | 67 ------------ ....animset_mode => sagassselle.animset_mode} | 0 ..._set => sagassselle_alert__.animation_set} | 0 ...set => sagassselle_combat__.animation_set} | 0 ...et => sagassselle_default__.animation_set} | 0 ...on_set => sagassselle_eat__.animation_set} | 0 ...set => sagassselle_hungry__.animation_set} | 0 .../sagassselle_mount__.animation_set | 103 ++++++++++++++++++ ...n_set => sagassselle_swim__.animation_set} | 0 11 files changed, 116 insertions(+), 121 deletions(-) delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set rename leveldesign/game_element/anim/anim_set/pet/sagass_selle/{sagass_selle.animset_mode => sagassselle.animset_mode} (100%) rename leveldesign/game_element/anim/anim_set/pet/sagass_selle/{sagass_selle_alert__.animation_set => sagassselle_alert__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/sagass_selle/{sagass_selle_combat__.animation_set => sagassselle_combat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/sagass_selle/{sagass_selle_default__.animation_set => sagassselle_default__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/sagass_selle/{sagass_selle_eat__.animation_set => sagassselle_eat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/sagass_selle/{sagass_selle_hungry__.animation_set => sagassselle_hungry__.animation_set} (100%) create mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount__.animation_set rename leveldesign/game_element/anim/anim_set/pet/sagass_selle/{sagass_selle_swim__.animation_set => sagassselle_swim__.animation_set} (100%) diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index 76e8339..e6b4b12 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -7,7 +7,7 @@ - + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set index 994bf5a..b3612b6 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set @@ -162,6 +162,16 @@ + + + + + + + + + + @@ -175,57 +185,6 @@ - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim -Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1 -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim -Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7 -Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6 + t + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set deleted file mode 100644 index f0dbe5e..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set +++ /dev/null @@ -1,67 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle.animset_mode b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle.animset_mode similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle.animset_mode rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle.animset_mode diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_alert__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_alert__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_alert__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_default__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_default__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_eat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_eat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_eat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_hungry__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_hungry__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_hungry__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount__.animation_set new file mode 100644 index 0000000..9dc33b6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount__.animation_set @@ -0,0 +1,103 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_swim__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_swim__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_swim__.animation_set From 012192bac55712774b40ef5216f33780afaef3d7 Mon Sep 17 00:00:00 2001 From: deed Date: Thu, 4 Feb 2016 16:13:52 +0100 Subject: [PATCH 4/6] correction mineur --- .../bestiary/lacustre/sagassmonte.creature | 6 +- .../anim/anim_set/entities.animset_list | 2 +- .../armamount_mount_swim_ .animation_set | 81 +++++++++++++++++++ 3 files changed, 85 insertions(+), 4 deletions(-) create mode 100644 leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_mount_swim_ .animation_set diff --git a/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature index 01ee6cb..33dbcf0 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature @@ -14,15 +14,15 @@ - + - + - + diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index e6b4b12..62dec72 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -7,7 +7,7 @@ - +
diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_mount_swim_ .animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_mount_swim_ .animation_set new file mode 100644 index 0000000..0a202ef --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_mount_swim_ .animation_set @@ -0,0 +1,81 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + From b7ed3fbe7f9c060db165b0dbe9d3cb2ed0f874b6 Mon Sep 17 00:00:00 2001 From: deed Date: Thu, 4 Feb 2016 16:26:34 +0100 Subject: [PATCH 5/6] Ajout mineurs correction anime --- .../fy_hof/fy_hof_default__.animation_set | 96 ++++++++++++++++ .../sagassselle_mount_swim_.animation_set | 103 ++++++++++++++++++ 2 files changed, 199 insertions(+) create mode 100644 leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount_swim_.animation_set diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set index 10ccb8a..83850cd 100644 --- a/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set @@ -495,6 +495,102 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount_swim_.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount_swim_.animation_set new file mode 100644 index 0000000..9dc33b6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount_swim_.animation_set @@ -0,0 +1,103 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + From 4d4d58acfaf32974a99e75fa3f8d823ed6f1c043 Mon Sep 17 00:00:00 2001 From: deed Date: Thu, 4 Feb 2016 17:14:35 +0100 Subject: [PATCH 6/6] ajout emote + essaie de reparer les animsets --- .../anim/anim_set/entities.animset_list | 2 +- .../fy_hom/fy_hom_default__.animation_set | 96 +++++++++++++++++++ .../armamount.animset_mode | 0 .../armamount_alert__.animation_set | 0 .../armamount_combat__.animation_set | 0 .../armamount_death__.animation_set | 0 .../armamount_default__.animation_set | 0 .../armamount_eat__.animation_set | 0 .../armamount_hungry__.animation_set | 0 .../armamount_mount_swim_ .animation_set | 0 .../armamount_rest__.animation_set | 0 .../armamount_swim__.animation_set | 0 .../armamount_swim_death_.animation_set | 0 .../sagass_selle.animset_mode} | 0 .../sagass_selle_alert__.animation_set} | 0 .../sagass_selle_combat__.animation_set} | 0 .../sagass_selle_default__.animation_set} | 0 .../sagass_selle_eat__.animation_set} | 0 .../sagass_selle_hungry__.animation_set} | 0 .../sagass_selle_mount__.animation_set} | 0 .../sagass_selle_mount_swim_.animation_set} | 0 .../sagass_selle_swim__.animation_set} | 0 22 files changed, 97 insertions(+), 1 deletion(-) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount.animset_mode (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_alert__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_combat__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_death__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_default__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_eat__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_hungry__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_mount_swim_ .animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_rest__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_swim__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{arma_monte => arma_mount}/armamount_swim_death_.animation_set (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle.animset_mode => sagass_mount/sagass_selle.animset_mode} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_alert__.animation_set => sagass_mount/sagass_selle_alert__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_combat__.animation_set => sagass_mount/sagass_selle_combat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_default__.animation_set => sagass_mount/sagass_selle_default__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_eat__.animation_set => sagass_mount/sagass_selle_eat__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_hungry__.animation_set => sagass_mount/sagass_selle_hungry__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_mount__.animation_set => sagass_mount/sagass_selle_mount__.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_mount_swim_.animation_set => sagass_mount/sagass_selle_mount_swim_.animation_set} (100%) rename leveldesign/game_element/anim/anim_set/pet/{sagass_selle/sagassselle_swim__.animation_set => sagass_mount/sagass_selle_swim__.animation_set} (100%) diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index 62dec72..5547aff 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -7,7 +7,7 @@ - + diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set index 13d8ed6..4567647 100644 --- a/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set @@ -497,6 +497,102 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount.animset_mode b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount.animset_mode similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount.animset_mode rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount.animset_mode diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_alert__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_alert__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_alert__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_death__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_death__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_default__.animation_set similarity index 100% rename from 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