diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature index 9fb8725..297b3b2 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature @@ -14,15 +14,15 @@ - + - + - + diff --git a/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature index 01ee6cb..33dbcf0 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/lacustre/sagassmonte.creature @@ -14,15 +14,15 @@ - + - + - + diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index b33ea5e..5547aff 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -6,8 +6,8 @@ - - + + diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set index 10ccb8a..83850cd 100644 --- a/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/homin/fy_hof/fy_hof_default__.animation_set @@ -495,6 +495,102 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set b/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set index 13d8ed6..4567647 100644 --- a/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/homin/fy_hom/fy_hom_default__.animation_set @@ -497,6 +497,102 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set index 714753d..dd26769 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set @@ -4,7 +4,7 @@ - + @@ -16,30 +16,30 @@ - + - + - + - + - + - + @@ -51,60 +51,60 @@ - + - + - + - + - + - + - + - + - + - + - + - + @@ -118,21 +118,21 @@ - + - + - + @@ -162,57 +162,6 @@ - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim -Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1 -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim -Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7 -Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6 + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set deleted file mode 100644 index a033ae8..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_alert__.animation_set +++ /dev/null @@ -1,219 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Jun 06 16:54:13 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:13 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:24:23 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:24:23 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:24:23 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:24:23 2003 (beaume) formName Resized = 1 -Mon Jun 07 17:34:51 2004 (beaume) .idle.animations[3].filename = TR_MO_dag_faire_beau.anim -Mon Jun 07 17:34:51 2004 (beaume) formName Resized = 4 - diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount.animset_mode b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount.animset_mode similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount.animset_mode rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount.animset_mode diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_alert__.animation_set new file mode 100644 index 0000000..d81367b --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_alert__.animation_set @@ -0,0 +1 @@ +
\ No newline at end of file diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_death__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_death__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_default__.animation_set similarity index 52% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_default__.animation_set index 994bf5a..b3612b6 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_default__.animation_set @@ -162,6 +162,16 @@
+
+ + + + + + + + + @@ -175,57 +185,6 @@ - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim -Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1 -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim -Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7 -Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6 + t + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_eat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_eat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_eat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_hungry__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_hungry__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_hungry__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_mount_swim_ .animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_mount_swim_ .animation_set new file mode 100644 index 0000000..0a202ef --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_mount_swim_ .animation_set @@ -0,0 +1,81 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_rest__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_rest__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_rest__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim_death_.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_monte/arma_mount_swim_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim_death_.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle.animset_mode b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle.animset_mode rename to leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle.animset_mode diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_alert__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_alert__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_alert__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_eat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_eat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_eat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_hungry__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_hungry__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_hungry__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount__.animation_set new file mode 100644 index 0000000..9dc33b6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount__.animation_set @@ -0,0 +1,103 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim_.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim_.animation_set new file mode 100644 index 0000000..9dc33b6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_mount_swim_.animation_set @@ -0,0 +1,103 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_swim__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_swim__.animation_set