Commit graph

14743 commits

Author SHA1 Message Date
9485a8e519 adding option on server to select verion client we need use, and correct some error to connect client on server khanat 2017-08-10 18:27:18 +02:00
0545b0e760 correct reference dockerfile to use server_generic_debian_jessie_x86_64 2017-08-10 15:41:37 +02:00
40940439c6 adding update database to add domain name, remove old script 2017-08-10 00:34:14 +02:00
a7ae2fb306 adding script to start server and change directory to build 2017-08-08 21:13:59 +02:00
1cb56e3a20 adding .dockerignore - ignore code directory (also take few minutes to load this data in docker cache) 2017-08-08 18:24:37 +02:00
9f7332eea4 adding script & config to build on docker (for debian i686 & x86_64) 2017-08-02 13:05:12 +02:00
90d9f6da6c Merge branch 'feature/merge_ryzomcore170417' into 'develop'
Feature/merge ryzomcore170417

Closes #16, #18, #5, #3, #2, and #1

See merge request !30
2017-04-01 18:43:34 +02:00
cbf6e33067 Update ring_domain_00001.sql (error 4000) : crash SU 2017-04-01 16:29:10 +02:00
cdfe656fda dernier nettoyage 2017-03-31 22:27:38 +02:00
bf0e7f65ec correction du merge sur la partie server 2017-03-31 21:04:36 +02:00
2794a69475 correction du client_default.cfg 2017-03-24 15:19:48 +01:00
d63d55c60d correction du merge 2017-03-24 15:10:35 +01:00
6423fa1071 mise a jour du client_default.cfg 2017-03-23 15:22:45 +01:00
c9145249ef correction du merge (interface) 2017-03-23 15:08:39 +01:00
364cd08342 Update ConfigureChecks.cmake 2017-03-21 21:31:57 +01:00
6a92d08499 correction du merge 2017-03-21 21:20:08 +01:00
3e9c116530 Update CMakeLists.txt 2017-03-20 20:51:52 +01:00
ca0c01556c Update .gitlab-ci.yml 2017-03-20 18:53:09 +01:00
71d62b544b Merge branch 'ryzomcore' into feature/merge_ryzomcore170417
Conflicts:
	.gitignore
	README.md
	code/CMakeLists.txt
	code/CMakeModules/ConfigureChecks.cmake
	code/CMakeModules/Find3dsMaxSDK.cmake
	code/CMakeModules/FindCustomMFC.cmake
	code/CMakeModules/FindMSVC.cmake
	code/CMakeModules/FindMercurial.cmake
	code/CMakeModules/FindWindowsSDK.cmake
	code/CMakeModules/PCHSupport.cmake
	code/CMakeModules/nel.cmake
	code/nel/CMakeLists.txt
	code/nel/include/nel/3d/animatable.h
	code/nel/include/nel/3d/animated_lightmap.h
	code/nel/include/nel/3d/animation_set_user.h
	code/nel/include/nel/3d/async_file_manager_3d.h
	code/nel/include/nel/3d/async_texture_manager.h
	code/nel/include/nel/3d/camera_col.h
	code/nel/include/nel/3d/cloud_scape_user.h
	code/nel/include/nel/3d/cluster.h
	code/nel/include/nel/3d/coarse_mesh_manager.h
	code/nel/include/nel/3d/fasthls_modifier.h
	code/nel/include/nel/3d/gpu_program_params.h
	code/nel/include/nel/3d/ig_surface_light_build.h
	code/nel/include/nel/3d/landscape.h
	code/nel/include/nel/3d/material.h
	code/nel/include/nel/3d/matrix_3x4.h
	code/nel/include/nel/3d/meshvp_wind_tree.h
	code/nel/include/nel/3d/particle_system.h
	code/nel/include/nel/3d/particle_system_manager.h
	code/nel/include/nel/3d/particle_system_process.h
	code/nel/include/nel/3d/portal.h
	code/nel/include/nel/3d/ps_attrib_maker_bin_op_inline.h
	code/nel/include/nel/3d/ps_attrib_maker_helper.h
	code/nel/include/nel/3d/ps_attrib_maker_template.h
	code/nel/include/nel/3d/ps_emitter.h
	code/nel/include/nel/3d/ps_located.h
	code/nel/include/nel/3d/ps_mesh.h
	code/nel/include/nel/3d/ps_zone.h
	code/nel/include/nel/3d/quad_grid.h
	code/nel/include/nel/3d/ray_mesh.h
	code/nel/include/nel/3d/render_trav.h
	code/nel/include/nel/3d/seg_remanence_shape.h
	code/nel/include/nel/3d/shadow_map.h
	code/nel/include/nel/3d/shadow_map_manager.h
	code/nel/include/nel/3d/shadow_skin.h
	code/nel/include/nel/3d/stereo_hmd.h
	code/nel/include/nel/3d/target_anim_ctrl.h
	code/nel/include/nel/3d/texture_emboss.h
	code/nel/include/nel/3d/tile_bank.h
	code/nel/include/nel/3d/u_transform.h
	code/nel/include/nel/3d/vegetable_light_ex.h
	code/nel/include/nel/3d/vertex_buffer_heap.h
	code/nel/include/nel/3d/water_env_map.h
	code/nel/include/nel/3d/water_height_map.h
	code/nel/include/nel/georges/form.h
	code/nel/include/nel/georges/form_dfn.h
	code/nel/include/nel/georges/form_elm.h
	code/nel/include/nel/georges/form_loader.h
	code/nel/include/nel/georges/header.h
	code/nel/include/nel/georges/load_form.h
	code/nel/include/nel/georges/type.h
	code/nel/include/nel/georges/u_form_elm.h
	code/nel/include/nel/georges/u_form_loader.h
	code/nel/include/nel/gui/group_html.h
	code/nel/include/nel/gui/group_menu.h
	code/nel/include/nel/gui/group_paragraph.h
	code/nel/include/nel/gui/group_table.h
	code/nel/include/nel/gui/interface_parser.h
	code/nel/include/nel/gui/interface_property.h
	code/nel/include/nel/gui/lua_helper.h
	code/nel/include/nel/gui/view_link.h
	code/nel/include/nel/gui/view_pointer_base.h
	code/nel/include/nel/gui/widget_manager.h
	code/nel/include/nel/ligo/ligo_config.h
	code/nel/include/nel/ligo/primitive.h
	code/nel/include/nel/misc/app_context.h
	code/nel/include/nel/misc/big_file.h
	code/nel/include/nel/misc/bitmap.h
	code/nel/include/nel/misc/block_memory.h
	code/nel/include/nel/misc/cdb_leaf.h
	code/nel/include/nel/misc/co_task.h
	code/nel/include/nel/misc/common.h
	code/nel/include/nel/misc/contiguous_block_allocator.h
	code/nel/include/nel/misc/debug.h
	code/nel/include/nel/misc/fixed_size_allocator.h
	code/nel/include/nel/misc/heap_memory.h
	code/nel/include/nel/misc/i_xml.h
	code/nel/include/nel/misc/mouse_smoother.h
	code/nel/include/nel/misc/o_xml.h
	code/nel/include/nel/misc/object_arena_allocator.h
	code/nel/include/nel/misc/path.h
	code/nel/include/nel/misc/pool_memory.h
	code/nel/include/nel/misc/resource_ptr.h
	code/nel/include/nel/misc/resource_ptr_inline.h
	code/nel/include/nel/misc/sha1.h
	code/nel/include/nel/misc/smart_ptr.h
	code/nel/include/nel/misc/smart_ptr_inline.h
	code/nel/include/nel/misc/stream.h
	code/nel/include/nel/misc/string_common.h
	code/nel/include/nel/misc/timeout_assertion_thread.h
	code/nel/include/nel/misc/types_nl.h
	code/nel/include/nel/misc/win_tray.h
	code/nel/include/nel/net/buf_client.h
	code/nel/include/nel/net/buf_server.h
	code/nel/include/nel/net/buf_sock.h
	code/nel/include/nel/net/message_recorder.h
	code/nel/include/nel/net/module_gateway.h
	code/nel/include/nel/net/pacs_client.h
	code/nel/include/nel/net/service.h
	code/nel/include/nel/net/sock.h
	code/nel/include/nel/net/unitime.h
	code/nel/include/nel/pacs/move_container.h
	code/nel/src/3d/anim_ctrl.cpp
	code/nel/src/3d/anim_detail_trav.cpp
	code/nel/src/3d/animatable.cpp
	code/nel/src/3d/animated_lightmap.cpp
	code/nel/src/3d/animated_material.cpp
	code/nel/src/3d/animated_morph.cpp
	code/nel/src/3d/animated_value.cpp
	code/nel/src/3d/animation.cpp
	code/nel/src/3d/animation_optimizer.cpp
	code/nel/src/3d/animation_playlist.cpp
	code/nel/src/3d/animation_set.cpp
	code/nel/src/3d/animation_set_user.cpp
	code/nel/src/3d/animation_time.cpp
	code/nel/src/3d/async_file_manager_3d.cpp
	code/nel/src/3d/async_texture_block.cpp
	code/nel/src/3d/async_texture_manager.cpp
	code/nel/src/3d/bezier_patch.cpp
	code/nel/src/3d/bloom_effect.cpp
	code/nel/src/3d/bone.cpp
	code/nel/src/3d/camera.cpp
	code/nel/src/3d/camera_col.cpp
	code/nel/src/3d/channel_mixer.cpp
	code/nel/src/3d/clip_trav.cpp
	code/nel/src/3d/cloud.cpp
	code/nel/src/3d/cloud_scape.cpp
	code/nel/src/3d/cloud_scape_user.cpp
	code/nel/src/3d/cluster.cpp
	code/nel/src/3d/coarse_mesh_build.cpp
	code/nel/src/3d/coarse_mesh_manager.cpp
	code/nel/src/3d/computed_string.cpp
	code/nel/src/3d/cube_grid.cpp
	code/nel/src/3d/cube_map_builder.cpp
	code/nel/src/3d/debug_vb.cpp
	code/nel/src/3d/deform_2d.cpp
	code/nel/src/3d/driver.cpp
	code/nel/src/3d/driver/direct3d/driver_direct3d.cpp
	code/nel/src/3d/driver/direct3d/driver_direct3d_material.cpp
	code/nel/src/3d/driver/direct3d/driver_direct3d_shader.cpp
	code/nel/src/3d/driver/direct3d/driver_direct3d_texture.cpp
	code/nel/src/3d/driver/direct3d/driver_direct3d_vertex_program.cpp
	code/nel/src/3d/driver/direct3d/stddirect3d.h
	code/nel/src/3d/driver/opengl/driver_opengl.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_extension.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_inputs.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_light.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_material.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_matrix.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_pixel_program.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_states.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_uniform.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_vertex.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.h
	code/nel/src/3d/driver/opengl/driver_opengl_vertex_program.cpp
	code/nel/src/3d/driver/opengl/driver_opengl_window.cpp
	code/nel/src/3d/driver/opengl/resources.rc
	code/nel/src/3d/driver/opengl/stdopengl.h
	code/nel/src/3d/driver/opengl/unix_event_emitter.cpp
	code/nel/src/3d/driver_user.cpp
	code/nel/src/3d/driver_user2.cpp
	code/nel/src/3d/dru.cpp
	code/nel/src/3d/event_mouse_listener.cpp
	code/nel/src/3d/fast_ptr_list.cpp
	code/nel/src/3d/fasthls_modifier.cpp
	code/nel/src/3d/flare_model.cpp
	code/nel/src/3d/flare_shape.cpp
	code/nel/src/3d/font_generator.cpp
	code/nel/src/3d/font_manager.cpp
	code/nel/src/3d/frustum.cpp
	code/nel/src/3d/fxaa.cpp
	code/nel/src/3d/geometry_program.cpp
	code/nel/src/3d/gpu_program_params.cpp
	code/nel/src/3d/heat_haze.cpp
	code/nel/src/3d/height_map.cpp
	code/nel/src/3d/hls_color_texture.cpp
	code/nel/src/3d/hls_texture_bank.cpp
	code/nel/src/3d/hls_texture_manager.cpp
	code/nel/src/3d/hrc_trav.cpp
	code/nel/src/3d/ig_surface_light.cpp
	code/nel/src/3d/ig_surface_light_build.cpp
	code/nel/src/3d/index_buffer.cpp
	code/nel/src/3d/init_3d.cpp
	code/nel/src/3d/instance_group_user.cpp
	code/nel/src/3d/instance_lighter.cpp
	code/nel/src/3d/key.cpp
	code/nel/src/3d/landscape.cpp
	code/nel/src/3d/landscape_collision_grid.cpp
	code/nel/src/3d/landscape_def.cpp
	code/nel/src/3d/landscape_face_vector_manager.cpp
	code/nel/src/3d/landscape_model.cpp
	code/nel/src/3d/landscape_profile.cpp
	code/nel/src/3d/landscape_user.cpp
	code/nel/src/3d/landscape_vegetable_block.cpp
	code/nel/src/3d/landscapeig_manager.cpp
	code/nel/src/3d/landscapevb_allocator.cpp
	code/nel/src/3d/landscapevb_info.cpp
	code/nel/src/3d/light.cpp
	code/nel/src/3d/light_contribution.cpp
	code/nel/src/3d/light_influence_interpolator.cpp
	code/nel/src/3d/light_trav.cpp
	code/nel/src/3d/light_user.cpp
	code/nel/src/3d/lighting_manager.cpp
	code/nel/src/3d/load_balancing_trav.cpp
	code/nel/src/3d/lod_character_builder.cpp
	code/nel/src/3d/lod_character_instance.cpp
	code/nel/src/3d/lod_character_manager.cpp
	code/nel/src/3d/lod_character_shape.cpp
	code/nel/src/3d/lod_character_shape_bank.cpp
	code/nel/src/3d/lod_character_texture.cpp
	code/nel/src/3d/logic_info.cpp
	code/nel/src/3d/material.cpp
	code/nel/src/3d/matrix_3x4.cpp
	code/nel/src/3d/mesh.cpp
	code/nel/src/3d/mesh_base.cpp
	code/nel/src/3d/mesh_base_instance.cpp
	code/nel/src/3d/mesh_blender.cpp
	code/nel/src/3d/mesh_block_manager.cpp
	code/nel/src/3d/mesh_geom.cpp
	code/nel/src/3d/mesh_instance.cpp
	code/nel/src/3d/mesh_morpher.cpp
	code/nel/src/3d/mesh_mrm.cpp
	code/nel/src/3d/mesh_mrm_instance.cpp
	code/nel/src/3d/mesh_mrm_skin_template.cpp
	code/nel/src/3d/mesh_mrm_skinned.cpp
	code/nel/src/3d/mesh_mrm_skinned_instance.cpp
	code/nel/src/3d/mesh_mrm_skinned_template.cpp
	code/nel/src/3d/mesh_multi_lod.cpp
	code/nel/src/3d/mesh_multi_lod_instance.cpp
	code/nel/src/3d/mesh_vertex_program.cpp
	code/nel/src/3d/meshvp_per_pixel_light.cpp
	code/nel/src/3d/meshvp_wind_tree.cpp
	code/nel/src/3d/mini_col.cpp
	code/nel/src/3d/motion_blur.cpp
	code/nel/src/3d/mrm_builder.cpp
	code/nel/src/3d/mrm_internal.cpp
	code/nel/src/3d/mrm_level_detail.cpp
	code/nel/src/3d/mrm_mesh.cpp
	code/nel/src/3d/mrm_parameters.cpp
	code/nel/src/3d/nelu.cpp
	code/nel/src/3d/noise_3d.cpp
	code/nel/src/3d/packed_world.cpp
	code/nel/src/3d/packed_zone.cpp
	code/nel/src/3d/particle_system.cpp
	code/nel/src/3d/particle_system_manager.cpp
	code/nel/src/3d/particle_system_model.cpp
	code/nel/src/3d/particle_system_process.cpp
	code/nel/src/3d/particle_system_shape.cpp
	code/nel/src/3d/particle_system_sound_user.cpp
	code/nel/src/3d/patch.cpp
	code/nel/src/3d/patch_lightmap.cpp
	code/nel/src/3d/patch_noise.cpp
	code/nel/src/3d/patch_rdr_pass.cpp
	code/nel/src/3d/patch_render.cpp
	code/nel/src/3d/patch_vegetable.cpp
	code/nel/src/3d/patchdlm_context.cpp
	code/nel/src/3d/patchuv_locator.cpp
	code/nel/src/3d/pixel_program.cpp
	code/nel/src/3d/play_list_manager.cpp
	code/nel/src/3d/play_list_manager_user.cpp
	code/nel/src/3d/play_list_user.cpp
	code/nel/src/3d/point_light.cpp
	code/nel/src/3d/point_light_model.cpp
	code/nel/src/3d/point_light_named.cpp
	code/nel/src/3d/point_light_named_array.cpp
	code/nel/src/3d/portal.cpp
	code/nel/src/3d/primitive_profile.cpp
	code/nel/src/3d/program.cpp
	code/nel/src/3d/ps_allocator.cpp
	code/nel/src/3d/ps_attrib_maker_bin_op.cpp
	code/nel/src/3d/ps_attrib_maker_helper.cpp
	code/nel/src/3d/ps_attrib_maker_template.cpp
	code/nel/src/3d/ps_color.cpp
	code/nel/src/3d/ps_dot.cpp
	code/nel/src/3d/ps_emitter.cpp
	code/nel/src/3d/ps_face.cpp
	code/nel/src/3d/ps_face_look_at.cpp
	code/nel/src/3d/ps_fan_light.cpp
	code/nel/src/3d/ps_float.cpp
	code/nel/src/3d/ps_force.cpp
	code/nel/src/3d/ps_int.cpp
	code/nel/src/3d/ps_light.cpp
	code/nel/src/3d/ps_located.cpp
	code/nel/src/3d/ps_mesh.cpp
	code/nel/src/3d/ps_particle.cpp
	code/nel/src/3d/ps_particle2.cpp
	code/nel/src/3d/ps_particle_basic.cpp
	code/nel/src/3d/ps_plane_basis_maker.cpp
	code/nel/src/3d/ps_quad.cpp
	code/nel/src/3d/ps_register_attribs.cpp
	code/nel/src/3d/ps_register_emitters.cpp
	code/nel/src/3d/ps_register_forces.cpp
	code/nel/src/3d/ps_register_particles.cpp
	code/nel/src/3d/ps_register_zones.cpp
	code/nel/src/3d/ps_ribbon.cpp
	code/nel/src/3d/ps_ribbon_base.cpp
	code/nel/src/3d/ps_ribbon_look_at.cpp
	code/nel/src/3d/ps_shockwave.cpp
	code/nel/src/3d/ps_sound.cpp
	code/nel/src/3d/ps_tail_dot.cpp
	code/nel/src/3d/ps_util.cpp
	code/nel/src/3d/ps_zone.cpp
	code/nel/src/3d/ptr_set.cpp
	code/nel/src/3d/quad_effect.cpp
	code/nel/src/3d/quad_grid.cpp
	code/nel/src/3d/quad_grid_clip_cluster.cpp
	code/nel/src/3d/quad_grid_clip_manager.cpp
	code/nel/src/3d/radix_sort.cpp
	code/nel/src/3d/raw_skin.cpp
	code/nel/src/3d/raw_skinned.cpp
	code/nel/src/3d/ray_mesh.cpp
	code/nel/src/3d/register_3d.cpp
	code/nel/src/3d/render_target_manager.cpp
	code/nel/src/3d/render_trav.cpp
	code/nel/src/3d/root_model.cpp
	code/nel/src/3d/scene.cpp
	code/nel/src/3d/scene_group.cpp
	code/nel/src/3d/scene_user.cpp
	code/nel/src/3d/scissor.cpp
	code/nel/src/3d/seg_remanence.cpp
	code/nel/src/3d/seg_remanence_shape.cpp
	code/nel/src/3d/shadow_map.cpp
	code/nel/src/3d/shadow_map_manager.cpp
	code/nel/src/3d/shadow_poly_receiver.cpp
	code/nel/src/3d/shadow_skin.cpp
	code/nel/src/3d/shape.cpp
	code/nel/src/3d/shape_bank.cpp
	code/nel/src/3d/shape_bank_user.cpp
	code/nel/src/3d/shape_info.cpp
	code/nel/src/3d/shifted_triangle_cache.cpp
	code/nel/src/3d/skeleton_model.cpp
	code/nel/src/3d/skeleton_shape.cpp
	code/nel/src/3d/skeleton_spawn_script.cpp
	code/nel/src/3d/skeleton_weight.cpp
	code/nel/src/3d/static_quad_grid.cpp
	code/nel/src/3d/std3d.h
	code/nel/src/3d/stereo_debugger.cpp
	code/nel/src/3d/stereo_display.cpp
	code/nel/src/3d/stereo_hmd.cpp
	code/nel/src/3d/stereo_libvr.cpp
	code/nel/src/3d/stereo_ovr.cpp
	code/nel/src/3d/stereo_ovr_04.cpp
	code/nel/src/3d/stereo_ovr_fp.cpp
	code/nel/src/3d/stripifier.cpp
	code/nel/src/3d/surface_light_grid.cpp
	code/nel/src/3d/tangent_space_build.cpp
	code/nel/src/3d/target_anim_ctrl.cpp
	code/nel/src/3d/tess_block.cpp
	code/nel/src/3d/tess_face_priority_list.cpp
	code/nel/src/3d/tess_list.cpp
	code/nel/src/3d/tessellation.cpp
	code/nel/src/3d/text_context.cpp
	code/nel/src/3d/text_context_user.cpp
	code/nel/src/3d/texture.cpp
	code/nel/src/3d/texture_blank.cpp
	code/nel/src/3d/texture_blend.cpp
	code/nel/src/3d/texture_bloom.cpp
	code/nel/src/3d/texture_bump.cpp
	code/nel/src/3d/texture_cube.cpp
	code/nel/src/3d/texture_dlm.cpp
	code/nel/src/3d/texture_emboss.cpp
	code/nel/src/3d/texture_far.cpp
	code/nel/src/3d/texture_file.cpp
	code/nel/src/3d/texture_font.cpp
	code/nel/src/3d/texture_grouped.cpp
	code/nel/src/3d/texture_mem.cpp
	code/nel/src/3d/texture_multi_file.cpp
	code/nel/src/3d/texture_near.cpp
	code/nel/src/3d/texture_user.cpp
	code/nel/src/3d/tile_bank.cpp
	code/nel/src/3d/tile_color.cpp
	code/nel/src/3d/tile_element.cpp
	code/nel/src/3d/tile_far_bank.cpp
	code/nel/src/3d/tile_light_influence.cpp
	code/nel/src/3d/tile_lumel.cpp
	code/nel/src/3d/tile_noise_map.cpp
	code/nel/src/3d/tile_vegetable_desc.cpp
	code/nel/src/3d/track.cpp
	code/nel/src/3d/track_keyframer.cpp
	code/nel/src/3d/track_sampled_common.cpp
	code/nel/src/3d/track_sampled_quat.cpp
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2017-03-20 17:43:51 +01:00
80b032e703 Revert "mise a jour de RC"
This reverts commit d526953811.
2017-03-15 20:43:10 +01:00
d526953811 mise a jour de RC 2017-03-15 20:29:34 +01:00
Nimetu
85cd5beced Merge with develop 2017-03-15 17:45:19 +02:00
Nimetu
5d827c967f Changed: replace c++11 code 2017-03-15 17:43:49 +02:00
Nimetu
1f080ee8d9 Added: translations 2017-03-15 00:12:59 +02:00
Nimetu
6adae34ad3 Merge with develop 2017-03-14 23:42:52 +02:00
Nuno Gon?alves
ad8724fff3 Changed: comment nldebug on driver_openg_texture to prevent Gigabits of logs 2017-03-14 18:11:55 +01:00
kervala
fded57d3a1 Changed: Use modulateFromColorRGBOnly to colorize a bitmap in textures_tool 2017-02-27 10:57:24 +01:00
Nimetu
2e5bcdf248 Added: Clickable urls in chat text (issue 282) 2017-01-21 13:29:34 +02:00
Nimetu
b9ab826feb Added: copy_to_clipboard action handler 2017-01-21 13:29:24 +02:00
Nimetu
b724f9698c Changed: Refactor CViewLink to be able to use custom action handlers 2017-01-21 13:29:20 +02:00
Nimetu
3ae1a9f3ac Changed: Ensure that menu resizes from child elements 2017-01-21 13:29:15 +02:00
Nimetu
81350033fa Fixed: Wrong size for list element 2017-01-21 13:29:12 +02:00
Nimetu
ea95d93fac Fixed: Crash when trying to navigate to non-existing #anchor 2017-01-21 13:29:05 +02:00
Nimetu
661473d9cd Changed: Improve cURL error message for failed requests 2017-01-21 13:28:48 +02:00
Nimetu
795c91bcc8 Fixed: Windowed resolution resetting when closing from login/outgame views. 2017-01-12 13:29:47 +02:00
ulukyn
3d270b7a1f Fixed: Scenographic Editor lua issues 2017-01-11 16:27:25 +01:00
Nimetu
9db20a28cb Changed: Move dyn channel commands (/0, /1 ..) to commands.xml 2017-01-11 15:12:06 +02:00
Nimetu
169ab7d907 Merge with develop 2017-01-10 15:09:55 +02:00
Nimetu
9aae361c7b Fixed: Client crash on bad PNG file from webig download. 2017-01-10 14:07:11 +02:00
Nimetu
44db61b463 Changed: Minor change 2017-01-10 14:07:06 +02:00
ulukyn
f8b7db0bfe Fixed: Scenographic Editor crash the client (revert bad commit of actions.h) 2017-01-10 12:35:53 +01:00
ulukyn
57057b7794 Fixed: Scenographic Editor crash the client 2017-01-10 12:32:44 +01:00
kervala
6344d0e5cc Merge with develop 2017-01-04 14:25:23 +01:00
kervala
fd78d7ca74 Changed: Exit if line is truncated 2017-01-04 14:24:25 +01:00
kervala
bcad6f8910 Fixed: Support for quads and any number of vertices for a face 2017-01-04 14:24:02 +01:00
kervala
fc7a2b295e Changed: Allow to define output bitmap size 2017-01-04 14:22:38 +01:00
kervala
a5c5726601 Merge with develop 2017-01-03 13:43:52 +01:00
kervala
d9ab071417 Changed: Use NLMISC::drawFullLine instead of NLMISC::drawLine for better render 2017-01-03 13:43:31 +01:00
kervala
fcee44b388 Fixed: V coordinates are inverted 2017-01-03 13:42:32 +01:00
kervala
7d608488cd Merge with develop 2017-01-03 12:31:25 +01:00