Changed: Use NLMISC::drawFullLine instead of NLMISC::drawLine for better render

This commit is contained in:
kervala 2017-01-03 13:43:31 +01:00
parent fcee44b388
commit d9ab071417

View file

@ -378,12 +378,20 @@ int main(int argc, char **argv)
NLMISC::CUV uv1 = verticeTextureCoords[face.indices[1]];
NLMISC::CUV uv2 = verticeTextureCoords[face.indices[2]];
std::vector<std::pair<sint, sint> > pixels;
std::vector<std::pair<sint, sint> > pixels, temp;
// draw the triangle with vertices UV coordinates
NLMISC::drawLine(uv0.U, uv0.V, uv1.U, uv1.V, pixels);
NLMISC::drawLine(uv1.U, uv1.V, uv2.U, uv2.V, pixels);
NLMISC::drawLine(uv2.U, uv2.V, uv0.U, uv0.V, pixels);
NLMISC::drawFullLine(uv0.U, uv0.V, uv1.U, uv1.V, pixels);
// append pixels
NLMISC::drawFullLine(uv1.U, uv1.V, uv2.U, uv2.V, temp);
pixels.reserve(pixels.size() + temp.size());
pixels.insert(pixels.end(), temp.begin(), temp.end());
// append pixels
NLMISC::drawFullLine(uv2.U, uv2.V, uv0.U, uv0.V, temp);
pixels.reserve(pixels.size() + temp.size());
pixels.insert(pixels.end(), temp.begin(), temp.end());
// for each pixels, set them to black
for (uint j = 0, jlen = pixels.size(); j < jlen; ++j)