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5a310fb4e2
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adding option to remove cache godot
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2022-03-28 22:44:23 +02:00 |
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yannk
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5a2ffeb212
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Godot Alpha version 5 used
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2022-03-27 21:40:26 +02:00 |
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3ee3ab7656
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merge main
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2022-03-25 21:27:19 +01:00 |
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98eabd0455
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update import
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2022-03-25 21:21:32 +01:00 |
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2c3ffc67b4
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switch to godot 4 alpha 5
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2022-03-25 20:52:26 +01:00 |
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e29fa2f4dd
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improve code to move player
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2022-03-25 19:20:34 +01:00 |
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yannk
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fabbf2992b
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Adding fog test in natural zone
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2022-03-16 13:18:54 +01:00 |
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yannk
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2d1a57a2e2
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Refining objects placement and Dispensaire preview
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2022-03-15 11:40:40 +01:00 |
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yannk
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a6e6e6de1a
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Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests
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2022-03-08 17:29:22 +01:00 |
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yannk
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b473eb3ff7
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Tweaking cliffs positionning
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2022-03-08 13:46:56 +01:00 |
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yannk
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e7a10e84f7
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Placing modular cliffs type 1
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2022-03-08 13:32:21 +01:00 |
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yannk
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564b9ccc4f
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Upscaling a bit to 0.9 scale of dispensaire zone
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2022-03-08 13:30:37 +01:00 |
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yannk
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55b2261550
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Scaling down Dispensaire zone to 80% for former size
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2022-03-08 11:58:58 +01:00 |
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a1940e3d45
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adding screenshot and update for feature #1 & #5
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2022-03-07 22:58:16 +01:00 |
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yannk
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81ce84b775
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Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one
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2022-03-07 22:26:34 +01:00 |
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d26ec0da5c
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update feature #5 & #1
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2022-03-06 22:28:43 +01:00 |
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2350c98af9
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update windows to configure control #3
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2022-03-06 18:15:34 +01:00 |
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f13e51ca5a
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Merge branch 'main' into aleajactaest
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2022-03-05 11:52:34 +01:00 |
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yannk
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d5f456a7ac
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Adding precision for snake_case
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2022-03-04 15:14:15 +01:00 |
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yannk
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4566106066
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Adding falling_jump & falling_jump_landing animations
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2022-03-03 21:50:15 +01:00 |
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yannk
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d3ca42faa2
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Correcting Godot alpha version to be used
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2022-02-28 21:22:51 +01:00 |
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9ab0c999d8
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activate function to edit control
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2022-02-25 01:28:14 +01:00 |
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4a29b547e5
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update HUD space between each button
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2022-02-24 23:18:47 +01:00 |
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63044b31a7
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update windows control and locales
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2022-02-24 23:08:03 +01:00 |
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a928406d36
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update version godot 4.0 alpha3
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2022-02-24 01:23:00 +01:00 |
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51e48b83a4
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Merge branch 'main' into aleajactaest
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2022-02-16 22:32:51 +01:00 |
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d9f3d4d4d0
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merge
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2022-02-16 22:29:17 +01:00 |
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6fafa73fdc
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merge
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2022-02-16 22:27:46 +01:00 |
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yannk
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26640aee3f
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Correcting some typos - Changing infos for Godot 4 alpha2 version
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2022-02-16 13:39:36 +01:00 |
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yannk
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1b3a87ad15
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Correcting typos
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2022-02-16 13:34:56 +01:00 |
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38eff1491c
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update alpha 2
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2022-02-15 23:33:53 +01:00 |
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005493fbe7
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correct merge
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2022-02-15 23:32:00 +01:00 |
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yannk
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e2ab0c442b
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Adding first draft blocking for dispensaire 01 zone for milestone 01
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2022-02-15 23:22:23 +01:00 |
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472e975138
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update swim and select theme
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2022-02-15 23:21:57 +01:00 |
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yannk
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cc483aaf10
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Reorganizing folders and maps
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2022-02-15 23:20:47 +01:00 |
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2c54b63c0e
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Merge branch 'main' into aleajactaest
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2022-02-15 21:44:05 +01:00 |
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e5c01d4215
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move directory
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2022-02-15 21:41:14 +01:00 |
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yannk
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3dfcfd65ff
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Trying to solve the white material moutain bug
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2022-02-15 17:37:28 +01:00 |
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yannk
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b23f73088c
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Adding a tree model
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2022-02-15 17:15:35 +01:00 |
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yannk
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0f3eee24ef
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Adding other types of microvegetation to check the mix/deployment
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2022-02-15 17:13:43 +01:00 |
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yannk
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ae0a4e0654
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Correcting white material for mountain
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2022-02-15 17:12:15 +01:00 |
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yannk
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93278262d9
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Adding simple Multimesh microvegetation for tests
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2022-02-15 15:41:07 +01:00 |
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yannk
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da22d36003
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First test with ground shading
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2022-02-15 00:50:11 +01:00 |
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yannk
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7a0fa13bf7
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Creation of 2 placeholder UI themes - related to #16
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2022-02-13 18:31:08 +01:00 |
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1b44ccd206
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configure control, but not activate
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2022-02-12 23:15:01 +01:00 |
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9277d4f5c9
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Merge branch 'main' into aleajactaest
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2022-02-12 20:46:17 +01:00 |
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e9a17934e7
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#5 - adding menu language & quit
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2022-02-12 20:45:44 +01:00 |
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yannk
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e2a169b309
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Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2
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2022-02-12 19:09:41 +01:00 |
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b937f2bcdf
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correct collision fro floor
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2022-02-12 17:55:35 +01:00 |
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56afc07d83
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update to use Godot_v4.0-alpha2
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2022-02-12 14:16:26 +01:00 |
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