parent
2350c98af9
commit
d26ec0da5c
9 changed files with 343 additions and 178 deletions
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@ -114,118 +114,115 @@ msgid "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
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msgstr "Please select your button joypad"
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msgid "INPUT_ACTION_UP"
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msgstr ""
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msgstr "Up"
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msgid "INPUT_ACTION_DOWN"
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msgstr ""
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msgstr "Down"
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msgid "INPUT_ACTION_LEFT"
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msgstr ""
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msgstr "Left"
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msgid "INPUT_ACTION_RIGHT"
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msgstr ""
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msgstr "Right"
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msgid "INPUT_ACTION_STRAFE_LEFT"
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msgstr ""
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msgstr "Strafe Left"
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msgid "INPUT_ACTION_STRAFE_RIGHT"
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msgstr ""
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msgstr "Strafe Right"
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msgid "INPUT_ACTION_RUN"
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msgstr ""
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msgstr "Run"
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msgid "INPUT_ACTION_AUTO_UP"
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msgstr ""
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msgstr "Auto move"
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msgid "INPUT_ACTION_SIT_DOWN"
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msgstr ""
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msgstr "Sit down"
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msgid "INPUT_ACTION_FLY"
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msgstr ""
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msgstr "Fly"
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msgid "INPUT_ACTION_ENTER_VEHICLE"
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msgstr ""
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msgstr "Enter in vehicle"
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msgid "INPUT_VIEW_CAMERA_LEFT"
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msgstr ""
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msgstr "Camera Left"
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msgid "INPUT_VIEW_CAMERA_RIGHT"
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msgstr ""
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msgstr "Camera Right"
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msgid "INPUT_VIEW_CAMERA_UP"
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msgstr ""
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msgstr "Camera Up"
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msgid "INPUT_VIEW_CAMERA_DOWN"
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msgstr ""
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msgstr "Camera Down"
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msgid "INPUT_VIEW_UP"
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msgstr ""
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msgstr "View Up"
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msgid "INPUT_VIEW_DOWN"
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msgstr ""
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msgstr "View Down"
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msgid "INPUT_VIEW_FRONT"
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msgstr ""
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msgstr "View front"
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msgid "INPUT_VIEW_BACK"
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msgstr ""
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msgstr "View back"
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msgid "INPUT_VIEW_CAMERA_FPS_TPS"
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msgstr ""
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msgstr "First person / Third person"
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msgid "INPUT_VIEW_SCREENSHOT"
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msgstr ""
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msgstr "Screenshot"
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msgid "INPUT_VIEW_ZOOM_IN"
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msgstr ""
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msgstr "Zoom in"
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msgid "INPUT_VIEW_ZOOM_OUT"
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msgstr ""
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msgstr "Zoom out"
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msgid "CONTROL_VIEW_BY_GROUP"
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msgstr ""
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msgstr "By Group"
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#, fuzzy
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msgid "CONTROL_VIEW_BY_INPUT"
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msgstr "Sort by input"
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msgstr "by input"
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msgid "CONTROL_VIEW_BY_INPUT_SORTED"
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msgstr ""
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#, fuzzy
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msgid "CONTROL_INPUT_ACTION"
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msgstr "Cancel"
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#, fuzzy
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msgid "CONTROL_INPUT_VIEW"
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msgstr "Cancel"
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#, fuzzy
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msgid "CONTROL_INPUT_OTHER"
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msgstr "Cancel"
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#, fuzzy
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msgid "CONTROL_ADD_INPUT"
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msgstr "Sort by input"
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#, fuzzy
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msgid "CONTROL_INPUT_ACTION"
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msgstr "Action"
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msgid "CONTROL_INPUT_VIEW"
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msgstr "View"
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msgid "CONTROL_INPUT_OTHER"
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msgstr "Other"
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msgid "CONTROL_ADD_INPUT"
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msgstr "Add"
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msgid "CONTROL_DEL_INPUT"
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msgstr "Cancel"
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msgstr "Del"
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msgid "BUTTON_RIGHT"
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msgstr ""
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msgstr "Button Right"
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msgid "BUTTON_LEFT"
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msgstr ""
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msgstr "Button Left"
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msgid "BUTTON_WHEEL_UP"
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msgstr ""
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msgstr "Button wheel up"
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msgid "BUTTON_WHEEL_DOWN"
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msgstr ""
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msgstr "Button wheel down"
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msgid "INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"
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msgstr ""
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msgstr "Camera move and player follow"
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msgid "INPUT_VIEW_CAMERA_MOVE_ONLY"
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msgstr ""
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msgstr "Camera move only"
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msgid "INPUT_ACTION_JUMP"
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msgstr "Jump"
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@ -223,3 +223,6 @@ msgstr "Déplacer la caméra et le joueur suit"
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msgid "INPUT_VIEW_CAMERA_MOVE_ONLY"
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msgstr "Déplacer la caméra seulement"
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msgid "INPUT_ACTION_JUMP"
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msgstr "Sauter"
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@ -215,3 +215,5 @@ msgstr ""
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msgid "INPUT_VIEW_CAMERA_MOVE_ONLY"
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msgstr ""
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msgid "INPUT_ACTION_JUMP"
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msgstr ""
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
254
player/player.gd
254
player/player.gd
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@ -23,6 +23,10 @@ const ZOOM_STEP_Y = 0.05
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const ZOOM_STEP_Z = 0.1
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const ZOOM_MIN_Z = 0.2
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const ZOOM_MAX_Z = 3.0
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const ZOOM_DEFAULT = 1.0
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const CAMERA_ROTATE_STEP_X = 0.02
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const CAMERA_ROTATE_STEP_Y = 0.02
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const SPEED_ROTATE = PI
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const PI_2 = PI / 2.0
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@ -35,20 +39,25 @@ const FACTOR_WALK_WATER = 0.3
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const MUL_SPEED_STEP = 0.2
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const SPEED_COLLIDED = 0.0001
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const MOVE_CAMERA_Y_STEP = 0.1
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const MOVE_CAMERA_Y_MIN = -2.0
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const MOVE_CAMERA_Y_MAX = 2.0
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# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var starting_point = Vector2(DisplayServer.window_get_size().x / 2, DisplayServer.window_get_size().y / 2)
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# Camera position
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var camera_rotate_y = 0.0
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var camera_rotate_x = 0.0
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var camera_position_y = 0.0
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# Player position
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var player_rotate_y = 0.0
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var player_rotate_x = 0.0
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# Activate reconciliation between camera & player
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var reconciliate_rotate_camera_player:bool = true
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var reconciliate_rotate_camera_player:bool = false
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# Player run
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var is_run:bool = false
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var zoom:float = 1.0
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var zoom:float = ZOOM_DEFAULT
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var tps:bool = true
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var animation_object:AnimationPlayer = null
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@ -216,7 +225,7 @@ func _input(event):
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func _input_in_ship(event):
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if Input.is_action_just_pressed("board_ship"):
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if Input.is_action_just_pressed("INPUT_ACTION_ENTER_VEHICLE"):
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on_ship = false
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player_sit = false
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return
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@ -224,7 +233,7 @@ func _input_in_ship(event):
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func _input_player(event):
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# Managed zoom (FPS or TPS)
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if near_boat != null and Input.is_action_just_pressed("board_ship"):
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if near_boat != null and Input.is_action_just_pressed("INPUT_ACTION_ENTER_VEHICLE", true):
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on_ship = true
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player_sit = true
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# emit_signal("switch_to_ship", near_boat)
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@ -242,10 +251,58 @@ func _input_player(event):
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#ranslate(diff)
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# translate(ship_pos)
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global_translate(diff)
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print("res:", get_global_transform().origin)
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Common.msg_debug("res:" + str(get_global_transform().origin))
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return
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if Input.is_action_just_pressed("switch_fps_tps"):
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if tps:
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var pos:Vector3 = $camera_root.get_position()
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var step_y = (Input.get_action_strength("INPUT_VIEW_UP", true) - Input.get_action_strength("INPUT_VIEW_DOWN", true)) * MOVE_CAMERA_Y_STEP
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if step_y != 0.0 and camera_position_y + step_y <= MOVE_CAMERA_Y_MAX and camera_position_y + step_y >= MOVE_CAMERA_Y_MIN:
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pos.y += step_y
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camera_position_y += step_y
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$camera_root.set_position(pos)
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if Input.is_action_pressed("INPUT_VIEW_FRONT", true):
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if tps:
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# Recover rotate Y
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$camera_root/horizontal_root.rotate_y( player_rotate_y - camera_rotate_y )
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camera_rotate_y = player_rotate_y
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# Recover rotate X
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$camera_root/horizontal_root/vertical_root.rotate_x( player_rotate_x - camera_rotate_x )
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camera_rotate_x = player_rotate_x
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# Recover zoom
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var curzoom = zoom - ZOOM_DEFAULT
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var fac = curzoom / ZOOM_STEP_Z
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var zoom3D:Vector3 = Vector3(0.0, -fac * ZOOM_STEP_Y, -curzoom)
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zoom = ZOOM_DEFAULT
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$camera_root/horizontal_root/vertical_root/Camera3D_TPS.translate_object_local(zoom3D)
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# Position Camera on Y
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var pos:Vector3 = $camera_root.get_position()
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pos.y -= camera_position_y
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$camera_root.set_position( pos )
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camera_position_y = 0.0
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elif Input.is_action_pressed("INPUT_VIEW_BACK", true):
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if tps:
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# Recover rotate Y
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$camera_root/horizontal_root.rotate_y( player_rotate_y - camera_rotate_y + PI )
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camera_rotate_y = player_rotate_y + PI
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if camera_rotate_y > PI:
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camera_rotate_y -= TAU
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elif camera_rotate_y <= -PI:
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camera_rotate_y += TAU
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# Recover rotate X
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$camera_root/horizontal_root/vertical_root.rotate_x( player_rotate_x - camera_rotate_x )
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camera_rotate_x = player_rotate_x
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# Recover zoom
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var curzoom = zoom - ZOOM_DEFAULT
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var fac = curzoom / ZOOM_STEP_Z
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var zoom3D:Vector3 = Vector3(0.0, -fac * ZOOM_STEP_Y, -curzoom)
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zoom = ZOOM_DEFAULT
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$camera_root/horizontal_root/vertical_root/Camera3D_TPS.translate_object_local(zoom3D)
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# Position Camera on Y
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var pos:Vector3 = $camera_root.get_position()
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pos.y -= camera_position_y
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$camera_root.set_position( pos )
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camera_position_y = 0.0
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if Input.is_action_just_pressed("INPUT_VIEW_CAMERA_FPS_TPS", true):
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if tps:
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camera_fps.rotate_x( -player_rotate_x )
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player_rotate_x = 0
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@ -259,7 +316,7 @@ func _input_player(event):
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reconciliate_rotate_camera_player = true
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tps = true
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$camera_root/horizontal_root/vertical_root/Camera3D_TPS.make_current()
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if Input.is_action_pressed("camera_zoom_in"):
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if Input.is_action_pressed("INPUT_VIEW_ZOOM_IN", true):
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if tps:
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if zoom > ZOOM_MIN_Z:
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zoom -= ZOOM_STEP_Z
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@ -274,7 +331,7 @@ func _input_player(event):
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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$camera_root/horizontal_root.rotate_y( player_rotate_y - camera_rotate_y )
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camera_rotate_y = player_rotate_y
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elif Input.is_action_pressed("camera_zoom_out"):
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elif Input.is_action_pressed("INPUT_VIEW_ZOOM_OUT", true):
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if not tps:
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# Reposition camera TPS back to player
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reconciliate_rotate_camera_player = true
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@ -286,11 +343,11 @@ func _input_player(event):
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else:
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var zoom3D:Vector3 = Vector3(0.0, ZOOM_STEP_Y, ZOOM_STEP_Z)
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$camera_root/horizontal_root/vertical_root/Camera3D_TPS.translate_object_local(zoom3D)
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elif Input.is_action_just_pressed("player_sit"):
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elif Input.is_action_just_pressed("INPUT_ACTION_SIT_DOWN", true):
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player_sit = not player_sit
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elif Input.is_action_just_pressed("player_automove"):
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elif Input.is_action_just_pressed("INPUT_ACTION_AUTO_UP", true):
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player_automove = not player_automove
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elif Input.is_action_just_pressed("switch_state_player"):
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elif Input.is_action_just_pressed("INPUT_ACTION_FLY", true):
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match state_player:
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StatePlayer.WALK:
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switch_state(StatePlayer.FLY)
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@ -300,18 +357,43 @@ func _input_player(event):
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# If right mouse button is pressed and mouse moves, pan horizontally camera
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# and rotate vertically
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if tps:
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if Input.is_action_just_pressed ( "ui_strafe" ):
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reconciliate_rotate_camera_player = false
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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elif Input.is_action_just_released ( "ui_strafe" ):
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if Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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reconciliate_rotate_camera_player = true
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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elif Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_ONLY"):
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reconciliate_rotate_camera_player = false
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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if Input.is_action_just_pressed( "move_run" ):
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is_run = true
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elif Input.is_action_just_released( "move_run" ):
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is_run = false
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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# if Input.is_action_just_pressed ( "ui_strafe" ):
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# reconciliate_rotate_camera_player = false
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# Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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# elif Input.is_action_just_released ( "ui_strafe" ):
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# reconciliate_rotate_camera_player = true
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# Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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# if Input.is_action_just_pressed( "move_run" ):
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# is_run = true
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# elif Input.is_action_just_released( "move_run" ):
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# is_run = false
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if Input.is_action_just_released("INPUT_ACTION_RUN", true):
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is_run = !is_run
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if Input.is_mouse_button_pressed( 2 ):
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if tps:
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var camx = (Input.get_action_strength("INPUT_VIEW_CAMERA_UP", true) - Input.get_action_strength("INPUT_VIEW_CAMERA_DOWN", true)) * CAMERA_ROTATE_STEP_X
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var new_camera_rotate_x = camera_rotate_x + camx
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if new_camera_rotate_x <= PI_2 and new_camera_rotate_x >= - PI_2:
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$camera_root/horizontal_root/vertical_root.rotate_x( camx )
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camera_rotate_x = new_camera_rotate_x
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var camy = (Input.get_action_strength("INPUT_VIEW_CAMERA_LEFT", true) - Input.get_action_strength("INPUT_VIEW_CAMERA_RIGHT", true)) * CAMERA_ROTATE_STEP_Y
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camera_rotate_y -= camy
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if camera_rotate_y > PI:
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camera_rotate_y -= TAU
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elif camera_rotate_y <= -PI:
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camera_rotate_y += TAU
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$camera_root/horizontal_root.rotate_y( -camy )
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if Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW") or Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_ONLY"):
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# if Input.is_mouse_button_pressed( 2 ):
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if event is InputEventMouseMotion:
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if tps:
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camera_rotate_y -= event.relative.x *0.01
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@ -386,34 +468,55 @@ func _physics_process_walk(delta):
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motion_velocity.y -= gravity * delta
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# Handle Jump.
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if !jump_disabled and Input.is_action_just_pressed("ui_accept") and is_on_floor():
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if !jump_disabled and Input.is_action_just_pressed("INPUT_ACTION_JUMP") and is_on_floor():
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motion_velocity.y = JUMP_FORCE
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jump_disabled = true
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$TimerJump.start()
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# Get the input direction and handle the movement/deceleration.
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if Input.is_action_pressed("ui_strafe"):
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if Input.is_action_pressed("ui_left"):
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if Input.is_action_pressed("INPUT_ACTION_STRAFE_LEFT"):
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input_x = 1.0
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move_strafe = true
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elif Input.is_action_pressed("ui_right"):
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elif Input.is_action_pressed("INPUT_ACTION_STRAFE_RIGHT"):
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input_x = -1.0
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move_strafe = true
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else:
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input_x = 0.0
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# if Input.is_action_pressed("ui_strafe"):
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# if Input.is_action_pressed("ui_left"):
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# input_x = 1.0
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# move_strafe = true
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# elif Input.is_action_pressed("ui_right"):
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# input_x = -1.0
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# move_strafe = true
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var y = 0
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if Input.is_action_pressed("ui_right"):
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if Input.is_action_pressed("INPUT_ACTION_RIGHT"):
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y -= 1
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if Input.is_action_pressed("ui_left"):
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if Input.is_action_pressed("INPUT_ACTION_LEFT"):
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y += 1
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if y != 0:
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var dt = y * delta * SPEED_ROTATE
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if tps:
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if reconciliate_rotate_camera_player:
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camera_rotate_y += dt
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if camera_rotate_y > PI:
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camera_rotate_y -= TAU
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elif camera_rotate_y <= -PI:
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camera_rotate_y += TAU
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$camera_root/horizontal_root.rotate_y( dt )
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else:
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camera_rotate_y += dt
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if camera_rotate_y > PI:
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camera_rotate_y -= TAU
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elif camera_rotate_y <= -PI:
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camera_rotate_y += TAU
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player_rotate_y += dt
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if player_rotate_y > PI:
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player_rotate_y -= TAU
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elif player_rotate_y <= -PI:
|
||||
player_rotate_y += TAU
|
||||
rotate_y( dt )
|
||||
else:
|
||||
player_rotate_y += dt
|
||||
if player_rotate_y > PI:
|
||||
|
@ -422,13 +525,11 @@ func _physics_process_walk(delta):
|
|||
player_rotate_y += TAU
|
||||
camera_rotate_y = player_rotate_y
|
||||
rotate_y( dt )
|
||||
# Disable vector on ui_right/ui_left (used to rotate and not strafe)
|
||||
input_x = 0
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_UP"):
|
||||
input_y = 1.0
|
||||
move_up = true
|
||||
player_automove = false
|
||||
elif Input.is_action_pressed("ui_down"):
|
||||
elif Input.is_action_pressed("INPUT_ACTION_DOWN"):
|
||||
player_automove = false
|
||||
input_y = -1.0
|
||||
move_down = true
|
||||
|
@ -542,28 +643,41 @@ func _physics_process_walk_water(delta):
|
|||
# motion_velocity.y = JUMP_FORCE
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
if Input.is_action_pressed("ui_strafe"):
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_STRAFE_LEFT"):
|
||||
input_x = 1.0
|
||||
move_strafe = true
|
||||
elif Input.is_action_pressed("ui_right"):
|
||||
elif Input.is_action_pressed("INPUT_ACTION_STRAFE_RIGHT"):
|
||||
input_x = -1.0
|
||||
move_strafe = true
|
||||
else:
|
||||
input_x = 0.0
|
||||
var y = 0
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_RIGHT"):
|
||||
y -= 1
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_LEFT"):
|
||||
y += 1
|
||||
if y != 0:
|
||||
var dt = y * delta * SPEED_ROTATE
|
||||
if tps:
|
||||
if reconciliate_rotate_camera_player:
|
||||
camera_rotate_y += dt
|
||||
if camera_rotate_y > PI:
|
||||
camera_rotate_y -= TAU
|
||||
elif camera_rotate_y <= -PI:
|
||||
camera_rotate_y += TAU
|
||||
$camera_root/horizontal_root.rotate_y( dt )
|
||||
else:
|
||||
camera_rotate_y += dt
|
||||
if camera_rotate_y > PI:
|
||||
camera_rotate_y -= TAU
|
||||
elif camera_rotate_y <= -PI:
|
||||
camera_rotate_y += TAU
|
||||
player_rotate_y += dt
|
||||
if player_rotate_y > PI:
|
||||
player_rotate_y -= TAU
|
||||
elif player_rotate_y <= -PI:
|
||||
player_rotate_y += TAU
|
||||
rotate_y( dt )
|
||||
else:
|
||||
player_rotate_y += dt
|
||||
if player_rotate_y > PI:
|
||||
|
@ -572,13 +686,11 @@ func _physics_process_walk_water(delta):
|
|||
player_rotate_y += TAU
|
||||
camera_rotate_y = player_rotate_y
|
||||
rotate_y( dt )
|
||||
# Disable vector on ui_right/ui_left (used to rotate and not strafe)
|
||||
input_x = 0
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_UP"):
|
||||
input_y = 1.0
|
||||
move_up = true
|
||||
player_automove = false
|
||||
elif Input.is_action_pressed("ui_down"):
|
||||
elif Input.is_action_pressed("INPUT_ACTION_DOWN"):
|
||||
player_automove = false
|
||||
input_y = -1.0
|
||||
move_down = true
|
||||
|
@ -662,28 +774,41 @@ func _physics_process_fly(delta):
|
|||
var move_strafe: bool = false
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
if Input.is_action_pressed("ui_strafe"):
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_STRAFE_LEFT"):
|
||||
input_x = 1.0
|
||||
move_strafe = true
|
||||
elif Input.is_action_pressed("ui_right"):
|
||||
elif Input.is_action_pressed("INPUT_ACTION_STRAFE_RIGHT"):
|
||||
input_x = -1.0
|
||||
move_strafe = true
|
||||
else:
|
||||
input_x = 0.0
|
||||
var y = 0
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_RIGHT"):
|
||||
y -= 1
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_LEFT"):
|
||||
y += 1
|
||||
if y != 0:
|
||||
var dt = y * delta * SPEED_ROTATE
|
||||
if tps:
|
||||
if reconciliate_rotate_camera_player:
|
||||
camera_rotate_y += dt
|
||||
if camera_rotate_y > PI:
|
||||
camera_rotate_y -= TAU
|
||||
elif camera_rotate_y <= -PI:
|
||||
camera_rotate_y += TAU
|
||||
$camera_root/horizontal_root.rotate_y( dt )
|
||||
else:
|
||||
camera_rotate_y += dt
|
||||
if camera_rotate_y > PI:
|
||||
camera_rotate_y -= TAU
|
||||
elif camera_rotate_y <= -PI:
|
||||
camera_rotate_y += TAU
|
||||
player_rotate_y += dt
|
||||
if player_rotate_y > PI:
|
||||
player_rotate_y -= TAU
|
||||
elif player_rotate_y <= -PI:
|
||||
player_rotate_y += TAU
|
||||
rotate_y( dt )
|
||||
else:
|
||||
player_rotate_y += dt
|
||||
if player_rotate_y > PI:
|
||||
|
@ -692,14 +817,12 @@ func _physics_process_fly(delta):
|
|||
player_rotate_y += TAU
|
||||
camera_rotate_y = player_rotate_y
|
||||
rotate_y( dt )
|
||||
# Disable vector on ui_right/ui_left (used to rotate and not strafe)
|
||||
input_x = 0
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_UP"):
|
||||
input_y = 1.0
|
||||
input_z = 1.0
|
||||
move_up = true
|
||||
player_automove = false
|
||||
elif Input.is_action_pressed("ui_down"):
|
||||
elif Input.is_action_pressed("INPUT_ACTION_DOWN"):
|
||||
player_automove = false
|
||||
input_y = -1.0
|
||||
input_z = -1.0
|
||||
|
@ -791,28 +914,41 @@ func _physics_process_swim(delta):
|
|||
var move_strafe: bool = false
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
if Input.is_action_pressed("ui_strafe"):
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_STRAFE_LEFT"):
|
||||
input_x = 1.0
|
||||
move_strafe = true
|
||||
elif Input.is_action_pressed("ui_right"):
|
||||
elif Input.is_action_pressed("INPUT_ACTION_STRAFE_RIGHT"):
|
||||
input_x = -1.0
|
||||
move_strafe = true
|
||||
else:
|
||||
input_x = 0.0
|
||||
var y = 0
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_RIGHT"):
|
||||
y -= 1
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_LEFT"):
|
||||
y += 1
|
||||
if y != 0:
|
||||
var dt = y * delta * SPEED_ROTATE
|
||||
if tps:
|
||||
if reconciliate_rotate_camera_player:
|
||||
camera_rotate_y += dt
|
||||
if camera_rotate_y > PI:
|
||||
camera_rotate_y -= TAU
|
||||
elif camera_rotate_y <= -PI:
|
||||
camera_rotate_y += TAU
|
||||
$camera_root/horizontal_root.rotate_y( dt )
|
||||
else:
|
||||
camera_rotate_y += dt
|
||||
if camera_rotate_y > PI:
|
||||
camera_rotate_y -= TAU
|
||||
elif camera_rotate_y <= -PI:
|
||||
camera_rotate_y += TAU
|
||||
player_rotate_y += dt
|
||||
if player_rotate_y > PI:
|
||||
player_rotate_y -= TAU
|
||||
elif player_rotate_y <= -PI:
|
||||
player_rotate_y += TAU
|
||||
rotate_y( dt )
|
||||
else:
|
||||
player_rotate_y += dt
|
||||
if player_rotate_y > PI:
|
||||
|
@ -821,14 +957,12 @@ func _physics_process_swim(delta):
|
|||
player_rotate_y += TAU
|
||||
camera_rotate_y = player_rotate_y
|
||||
rotate_y( dt )
|
||||
# Disable vector on ui_right/ui_left (used to rotate and not strafe)
|
||||
input_x = 0
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
if Input.is_action_pressed("INPUT_ACTION_UP"):
|
||||
input_y = 1.0
|
||||
input_z = 1.0
|
||||
move_up = true
|
||||
player_automove = false
|
||||
elif Input.is_action_pressed("ui_down"):
|
||||
elif Input.is_action_pressed("INPUT_ACTION_DOWN"):
|
||||
player_automove = false
|
||||
input_y = -1.0
|
||||
input_z = -1.0
|
||||
|
@ -930,6 +1064,10 @@ func _process_walk( delta ):
|
|||
if reconciliate_rotate_camera_player:
|
||||
var diff = camera_rotate_y - player_rotate_y
|
||||
|
||||
if diff == 0.0:
|
||||
reconciliate_rotate_camera_player = false
|
||||
return
|
||||
|
||||
if diff > PI:
|
||||
diff = camera_rotate_y - player_rotate_y - TAU
|
||||
elif diff < -PI:
|
||||
|
|
|
@ -103,32 +103,32 @@ board_ship={
|
|||
}
|
||||
INPUT_ACTION_UP={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"unicode":122,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_ACTION_DOWN={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":115,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_ACTION_LEFT={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_ACTION_RIGHT={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":100,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_ACTION_STRAFE_LEFT={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_ACTION_STRAFE_RIGHT={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"unicode":101,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_ACTION_RUN={
|
||||
|
@ -156,6 +156,11 @@ INPUT_ACTION_ENTER_VEHICLE={
|
|||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_ACTION_JUMP={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":32,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_VIEW_CAMERA_LEFT={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
|
@ -188,12 +193,14 @@ INPUT_VIEW_DOWN={
|
|||
}
|
||||
INPUT_VIEW_FRONT={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":true,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777229,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":true,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_VIEW_BACK={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":true,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777230,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":true,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
INPUT_VIEW_CAMERA_FPS_TPS={
|
||||
|
|
|
@ -1,6 +1,24 @@
|
|||
extends Node
|
||||
|
||||
|
||||
var debug:bool = true
|
||||
|
||||
|
||||
func msg_debug(text):
|
||||
if debug:
|
||||
var frame = get_stack()[1]
|
||||
print("DEBUG [%s:%d] %s" % [frame.source, frame.line, text] )
|
||||
|
||||
|
||||
func msg_info(text):
|
||||
var frame = get_stack()[1]
|
||||
print("INFO [%s:%d] %s" % [frame.source, frame.line, text] )
|
||||
|
||||
|
||||
func msg_error(text):
|
||||
var frame = get_stack()[1]
|
||||
print("ERROR [%s:%d] %s" % [frame.source, frame.line, text] )
|
||||
|
||||
|
||||
func get_string_input_mousse_button(event:InputEventMouseButton) -> String:
|
||||
match event.get_button_index():
|
||||
|
|
Loading…
Reference in a new issue