godot-third-person-basic-scene/PlayerB/Player/Player.tscn

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[gd_scene load_steps=54 format=3 uid="uid://dc6663xbsik21"]
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[ext_resource type="PackedScene" uid="uid://bq0bttof5t0c8" path="res://PlayerB/Character/mixamo_character.tscn" id="1_ihvpu"]
[ext_resource type="PackedScene" uid="uid://bfkejs88xm680" path="res://addons/PoseWarping/MotionWarping.tscn" id="2_0jifq"]
[ext_resource type="Script" path="res://addons/AMSG/Components/PlayerGameplayComponent.gd" id="3_jj2if"]
[ext_resource type="PackedScene" uid="uid://cegbfvlakd2rw" path="res://addons/AMSG/Components/Networking.tscn" id="4_8jv5v"]
[ext_resource type="PackedScene" path="res://PlayerB/Player/flashlight/Flashlight.tscn" id="5_euvsl"]
[ext_resource type="Script" path="res://PlayerB/Player/Status.gd" id="6_8h4hk"]
[ext_resource type="Texture2D" uid="uid://dpkisrpco54qj" path="res://PlayerB/Player/UI/Debug/circle.png" id="7_n2d8i"]
[ext_resource type="Texture2D" uid="uid://ijv6wr22hov8" path="res://PlayerB/Player/UI/Debug/direction.png" id="8_t071y"]
[ext_resource type="Texture2D" uid="uid://ck5riwbh478s4" path="res://PlayerB/Player/UI/Debug/velocity.png" id="9_464xm"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_twcy5"]
animation = &"TurnLeft"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a2hmg"]
animation = &"TurnRight"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_x26ck"]
animation = &"Falling"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_1l4w4"]
sync = true
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_rgrah"]
sync = true
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_nh7d2"]
filter_enabled = true
filters = ["Armature/Skeleton3D:Hips", "Armature/Skeleton3D:LeftFoot", "Armature/Skeleton3D:LeftLeg", "Armature/Skeleton3D:LeftToeBase", "Armature/Skeleton3D:LeftUpLeg", "Armature/Skeleton3D:RightFoot", "Armature/Skeleton3D:RightLeg", "Armature/Skeleton3D:RightToeBase", "Armature/Skeleton3D:RightUpLeg"]
sync = true
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_ap4r3"]
sync = true
xfade_time = 0.3
input_0/name = "stand"
input_0/auto_advance = false
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input_0/reset = true
input_1/name = "crouch"
input_1/auto_advance = false
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input_1/reset = true
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_154hg"]
animation = &"CrouchIdle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0bv1y"]
animation = &"CrouchWalkingForward"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_urt4k"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6juuf"]
xfade_time = 0.2
switch_mode = 1
advance_condition = &"walking"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_611fp"]
xfade_time = 0.2
switch_mode = 1
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_w0g24"]
states/CrouchIdle/node = SubResource("AnimationNodeAnimation_154hg")
states/CrouchIdle/position = Vector2(321, 100)
states/CrouchWalkingForward/node = SubResource("AnimationNodeAnimation_0bv1y")
states/CrouchWalkingForward/position = Vector2(560, 100)
states/Start/position = Vector2(157, 100)
transitions = ["Start", "CrouchIdle", SubResource("AnimationNodeStateMachineTransition_urt4k"), "CrouchIdle", "CrouchWalkingForward", SubResource("AnimationNodeStateMachineTransition_6juuf"), "CrouchWalkingForward", "CrouchIdle", SubResource("AnimationNodeStateMachineTransition_611fp")]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5ouea"]
animation = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_q0w1d"]
animation = &"Jogbackward"
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_5puiv"]
input_0/name = "Forward"
input_0/auto_advance = false
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input_0/reset = true
input_1/name = "Backward"
input_1/auto_advance = false
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input_1/reset = true
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2fd4a"]
animation = &"JogForward"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_fipxh"]
graph_offset = Vector2(-467, 62.6111)
nodes/Backward/node = SubResource("AnimationNodeAnimation_q0w1d")
nodes/Backward/position = Vector2(-100, 220)
nodes/FB/node = SubResource("AnimationNodeTransition_5puiv")
nodes/FB/position = Vector2(140, 140)
nodes/Forward/node = SubResource("AnimationNodeAnimation_2fd4a")
nodes/Forward/position = Vector2(-100, 100)
node_connections = [&"output", 0, &"FB", &"FB", 0, &"Forward", &"FB", 1, &"Backward"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_j4dou"]
animation = &"Run"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_o6ga8"]
animation = &"RunToStop"
[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_mnurx"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_rd7gb"]
graph_offset = Vector2(-348.252, 95.8945)
nodes/StopAnim/node = SubResource("AnimationNodeAnimation_o6ga8")
nodes/StopAnim/position = Vector2(-260, 180)
nodes/StopSeek/node = SubResource("AnimationNodeTimeSeek_mnurx")
nodes/StopSeek/position = Vector2(-60, 160)
node_connections = [&"output", 0, &"StopSeek", &"StopSeek", 0, &"StopAnim"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fgiyf"]
animation = &"WalkingBackward"
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_s7sc4"]
input_0/name = "Forward"
input_0/auto_advance = false
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input_0/reset = true
input_1/name = "Backward"
input_1/auto_advance = false
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input_1/reset = true
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_msank"]
animation = &"Walk"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_8bvke"]
graph_offset = Vector2(-440, 10)
nodes/Backward/node = SubResource("AnimationNodeAnimation_fgiyf")
nodes/Backward/position = Vector2(-100, 180)
nodes/FB/node = SubResource("AnimationNodeTransition_s7sc4")
nodes/FB/position = Vector2(140, 100)
nodes/Forward/node = SubResource("AnimationNodeAnimation_msank")
nodes/Forward/position = Vector2(-60, 60)
node_connections = [&"output", 0, &"FB", &"FB", 0, &"Forward", &"FB", 1, &"Backward"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wnbtw"]
xfade_time = 0.2
switch_mode = 2
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advance_mode = 2
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rvsaa"]
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advance_mode = 2
advance_condition = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_s0egl"]
xfade_time = 0.2
switch_mode = 1
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advance_mode = 2
advance_condition = &"sprinting"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xf5i1"]
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advance_mode = 2
advance_condition = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nbs2g"]
xfade_time = 0.2
switch_mode = 1
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advance_mode = 2
advance_condition = &"walking"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rs3n0"]
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advance_mode = 2
advance_condition = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6gab4"]
xfade_time = 0.2
switch_mode = 1
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advance_mode = 2
advance_condition = &"running"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6m5a2"]
xfade_time = 0.2
switch_mode = 1
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advance_mode = 2
advance_condition = &"walking"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hy2h2"]
xfade_time = 0.2
switch_mode = 1
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advance_mode = 2
advance_condition = &"running"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2tyel"]
xfade_time = 0.2
switch_mode = 1
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advance_mode = 2
advance_condition = &"sprinting"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7h1qf"]
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advance_mode = 2
advance_condition = &"stop"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4twgu"]
xfade_time = 0.2
switch_mode = 1
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advance_mode = 2
advance_condition = &"running"
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_5xtv7"]
states/Idle/node = SubResource("AnimationNodeAnimation_5ouea")
states/Idle/position = Vector2(137, 278)
states/Jog/node = SubResource("AnimationNodeBlendTree_fipxh")
states/Jog/position = Vector2(687.227, 134)
states/Run/node = SubResource("AnimationNodeAnimation_j4dou")
states/Run/position = Vector2(881, 296)
states/Start/position = Vector2(22, 278)
states/Stopping/node = SubResource("AnimationNodeBlendTree_rd7gb")
states/Stopping/position = Vector2(505, 327)
states/Walk/node = SubResource("AnimationNodeBlendTree_8bvke")
states/Walk/position = Vector2(216.227, 134)
transitions = ["Stopping", "Idle", SubResource("AnimationNodeStateMachineTransition_wnbtw"), "Run", "Stopping", SubResource("AnimationNodeStateMachineTransition_rvsaa"), "Idle", "Run", SubResource("AnimationNodeStateMachineTransition_s0egl"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_xf5i1"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_nbs2g"), "Walk", "Stopping", SubResource("AnimationNodeStateMachineTransition_rs3n0"), "Walk", "Jog", SubResource("AnimationNodeStateMachineTransition_6gab4"), "Jog", "Walk", SubResource("AnimationNodeStateMachineTransition_6m5a2"), "Run", "Jog", SubResource("AnimationNodeStateMachineTransition_hy2h2"), "Jog", "Run", SubResource("AnimationNodeStateMachineTransition_2tyel"), "Jog", "Stopping", SubResource("AnimationNodeStateMachineTransition_7h1qf"), "Idle", "Jog", SubResource("AnimationNodeStateMachineTransition_4twgu")]
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graph_offset = Vector2(-96.7391, 35.1602)
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_512i8"]
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graph_offset = Vector2(-419.985, 66.7194)
nodes/crouch/node = SubResource("AnimationNodeTransition_ap4r3")
nodes/crouch/position = Vector2(100, 180)
nodes/crouching/node = SubResource("AnimationNodeStateMachine_w0g24")
nodes/crouching/position = Vector2(-120, 300)
nodes/standing/node = SubResource("AnimationNodeStateMachine_5xtv7")
nodes/standing/position = Vector2(-120, 40)
node_connections = [&"output", 0, &"crouch", &"crouch", 0, &"standing", &"crouch", 1, &"crouching"]
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_j336j"]
resource_local_to_scene = true
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graph_offset = Vector2(488.435, 1346.72)
nodes/AnimTurnLeft/node = SubResource("AnimationNodeAnimation_twcy5")
nodes/AnimTurnLeft/position = Vector2(500, 1540)
nodes/AnimTurnRight/node = SubResource("AnimationNodeAnimation_a2hmg")
nodes/AnimTurnRight/position = Vector2(500, 1660)
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nodes/FallAnimation/node = SubResource("AnimationNodeAnimation_x26ck")
nodes/FallAnimation/position = Vector2(1060, 1640)
nodes/InAir/node = SubResource("AnimationNodeBlend2_1l4w4")
nodes/InAir/position = Vector2(1280, 1380)
nodes/RightOrLeft/node = SubResource("AnimationNodeBlend2_rgrah")
nodes/RightOrLeft/position = Vector2(720, 1560)
nodes/Turn/node = SubResource("AnimationNodeBlend2_nh7d2")
nodes/Turn/position = Vector2(980, 1400)
nodes/VelocityDirection/node = SubResource("AnimationNodeBlendTree_512i8")
nodes/VelocityDirection/position = Vector2(680, 1400)
nodes/output/position = Vector2(1540, 1400)
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node_connections = [&"output", 0, &"InAir", &"InAir", 0, &"Turn", &"InAir", 1, &"FallAnimation", &"RightOrLeft", 0, &"AnimTurnLeft", &"RightOrLeft", 1, &"AnimTurnRight", &"Turn", 0, &"VelocityDirection", &"Turn", 1, &"RightOrLeft"]
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_tgni3"]
[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_44upy"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ied37"]
resource_local_to_scene = true
radius = 0.375
height = 1.0
[node name="Character" instance=ExtResource("1_ihvpu")]
[node name="MotionWarping" parent="." index="0" instance=ExtResource("2_0jifq")]
[node name="CharacterMovementComponent" parent="." index="1"]
script = ExtResource("3_jj2if")
networking_path = NodePath("../Networking")
OnePressJump = true
UsingSprintToggle = false
UsingCrouchToggle = true
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[node name="AnimationTree" parent="." index="2"]
tree_root = SubResource("AnimationNodeBlendTree_j336j")
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parameters/VelocityDirection/crouch/current_state = "crouch"
parameters/VelocityDirection/crouch/current_index = 1
parameters/VelocityDirection/crouching/playback = SubResource("AnimationNodeStateMachinePlayback_tgni3")
parameters/VelocityDirection/standing/playback = SubResource("AnimationNodeStateMachinePlayback_44upy")
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parameters/VelocityDirection/standing/Jog/FB/current_state = "Forward"
parameters/VelocityDirection/standing/Jog/FB/transition_request = ""
parameters/VelocityDirection/standing/Jog/FB/current_index = 0
parameters/VelocityDirection/standing/Walk/FB/current_state = "Forward"
parameters/VelocityDirection/standing/Walk/FB/transition_request = ""
parameters/VelocityDirection/standing/Walk/FB/current_index = 0
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[node name="CameraComponent" parent="." index="3"]
networking_path = NodePath("../Networking")
[node name="Networking" parent="." index="4" instance=ExtResource("4_8jv5v")]
character_movement_component = NodePath("../CharacterMovementComponent")
[node name="CollisionShape3D" parent="." index="5"]
shape = SubResource("CapsuleShape3D_ied37")
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/0/position = Vector3(0.00286752, 0.931133, 0.0021665)
bones/0/rotation = Quaternion(-0.0407676, -0.37142, -0.0154171, 0.927441)
bones/1/rotation = Quaternion(-0.0132617, 0.0404789, -0.00542303, 0.999078)
bones/2/rotation = Quaternion(0.0943702, 0.0821296, -0.0072563, 0.992117)
bones/3/rotation = Quaternion(0.154061, 0.0815378, -0.012218, 0.984615)
bones/4/rotation = Quaternion(0.129425, -0.00964817, 0.00331386, 0.991536)
bones/5/rotation = Quaternion(-0.0487468, 0.170424, -0.0568101, 0.982523)
bones/9/rotation = Quaternion(0.475678, 0.533875, -0.570408, 0.404157)
bones/10/rotation = Quaternion(0.532933, -0.0741989, 0.14547, 0.83025)
bones/11/rotation = Quaternion(-0.00751253, 0.0998335, 0.451269, 0.886754)
bones/12/rotation = Quaternion(-0.153289, 0.123277, -0.00593906, 0.980444)
bones/13/rotation = Quaternion(0.136229, 0.00290555, -0.0698596, 0.988207)
bones/14/rotation = Quaternion(0.201943, -0.00139866, 0.0156955, 0.97927)
bones/15/rotation = Quaternion(-2.23524e-08, -1.54721e-07, 7.9803e-06, 1)
bones/17/rotation = Quaternion(0.284136, 0.115516, 0.18164, 0.934307)
bones/18/rotation = Quaternion(-0.00754712, 0.00079939, -0.000678675, 0.999971)
bones/19/rotation = Quaternion(-6.10946e-07, -5.2211e-06, -9.82261e-06, 1)
bones/21/rotation = Quaternion(0.0385101, -0.00503401, 0.0620579, 0.997316)
bones/22/rotation = Quaternion(0.152149, -0.000944763, -0.00571419, 0.98834)
bones/23/rotation = Quaternion(1.94206e-06, -1.96826e-06, -1.6247e-07, 1)
bones/25/rotation = Quaternion(0.276139, -0.0192624, -0.115281, 0.953984)
bones/26/rotation = Quaternion(0.287932, 0.00177289, 0.0251145, 0.95732)
bones/27/rotation = Quaternion(-5.58815e-09, -1.08033e-07, 3.06809e-06, 1)
bones/29/rotation = Quaternion(0.302339, -0.0207995, -0.148822, 0.941281)
bones/30/rotation = Quaternion(0.348689, 0.0117877, 0.0500265, 0.935828)
bones/31/rotation = Quaternion(1.99945e-06, -2.02538e-06, 9.9316e-06, 1)
bones/33/rotation = Quaternion(0.52653, -0.494906, 0.538598, 0.433297)
bones/34/rotation = Quaternion(0.514478, 0.0830848, 0.0769871, 0.84999)
bones/35/rotation = Quaternion(0.0622515, -0.0620934, -0.431416, 0.897858)
bones/36/rotation = Quaternion(0.110966, -0.00639391, -0.0504766, 0.992521)
bones/37/rotation = Quaternion(0.111086, 0.00854173, 0.0245615, 0.993471)
bones/38/rotation = Quaternion(0.309928, 0.00171618, -0.021322, 0.950519)
bones/39/rotation = Quaternion(-2.79586e-09, 3.36491e-08, -7.53691e-06, 1)
bones/41/rotation = Quaternion(0.203046, 0.0246648, -0.228941, 0.951709)
bones/42/rotation = Quaternion(0.00561814, 0.00161676, 0.180932, 0.983478)
bones/43/rotation = Quaternion(1.68663e-06, 4.45363e-06, 1.01891e-05, 1)
bones/45/rotation = Quaternion(0.0385272, 0.00975336, 0.0105134, 0.999155)
bones/46/rotation = Quaternion(0.147211, 0.000197627, 0.00967613, 0.989058)
bones/47/rotation = Quaternion(-1.92115e-07, -1.9491e-07, 2.67951e-07, 1)
bones/49/rotation = Quaternion(0.211278, -0.0064634, 0.0649752, 0.975243)
bones/50/rotation = Quaternion(0.343467, -0.00251803, -0.036149, 0.938465)
bones/51/rotation = Quaternion(-3.51451e-06, -3.27981e-06, -3.25159e-06, 1)
bones/53/rotation = Quaternion(0.207037, -0.0111315, 0.0919152, 0.973942)
bones/54/rotation = Quaternion(0.372181, -0.0132523, -0.070539, 0.925381)
bones/55/rotation = Quaternion(-5.59105e-09, -1.15109e-14, -1.09178e-05, 1)
bones/57/rotation = Quaternion(-0.12559, 0.00681877, 0.983203, 0.13226)
bones/58/rotation = Quaternion(-0.285334, 0.069074, -0.0173783, 0.955778)
bones/59/rotation = Quaternion(0.591416, 0.0619472, 0.11457, 0.795779)
bones/60/rotation = Quaternion(0.353628, 0.0202899, 0.0040719, 0.935157)
bones/62/rotation = Quaternion(-0.0793266, -0.207014, -0.9696, 0.103574)
bones/63/rotation = Quaternion(-0.310959, 0.117688, -0.0372882, 0.942371)
bones/64/rotation = Quaternion(0.491708, -0.0209777, -0.0377644, 0.869687)
bones/65/rotation = Quaternion(0.35992, -0.000617787, -0.0302186, 0.932493)
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[node name="flashlight" parent="Armature" index="1" instance=ExtResource("5_euvsl")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.12407, 0.156779)
light_energy = 10.0
[node name="Status" type="Control" parent="." index="11"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("6_8h4hk")
[node name="Control" type="Control" parent="Status" index="0"]
layout_mode = 3
anchors_preset = 0
offset_left = 192.847
offset_top = 162.692
offset_right = 232.847
offset_bottom = 202.692
[node name="Circle" type="Sprite2D" parent="Status/Control" index="0"]
scale = Vector2(0.287, 0.287)
texture = ExtResource("7_n2d8i")
[node name="mesh" type="Sprite2D" parent="Status/Control" index="1"]
modulate = Color(1, 0.345098, 0.345098, 1)
scale = Vector2(0.287, 0.287)
texture = ExtResource("8_t071y")
offset = Vector2(112, 0)
[node name="Velocity" type="Sprite2D" parent="Status/Control" index="2"]
scale = Vector2(0.287, 0.287)
texture = ExtResource("9_464xm")
[node name="Direction" type="Sprite2D" parent="Status/Control" index="3"]
scale = Vector2(0.287, 0.287)
texture = ExtResource("8_t071y")
offset = Vector2(112, 0)
[node name="Label" type="Label" parent="Status" index="1"]
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layout_mode = 0
offset_left = 500.618
offset_top = 234.989
offset_right = 540.618
offset_bottom = 248.989
theme_override_colors/font_color = Color(0, 0, 0, 1)
[node name="Label2" type="Label" parent="Status" index="2"]
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layout_mode = 0
offset_left = 500.618
offset_top = 263.497
offset_right = 540.618
offset_bottom = 277.497
theme_override_colors/font_color = Color(0, 0, 0, 1)
[node name="Label3" type="Label" parent="Status" index="3"]
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layout_mode = 0
offset_left = 500.618
offset_top = 291.052
offset_right = 540.618
offset_bottom = 305.052
theme_override_colors/font_color = Color(0, 0, 0, 1)
[node name="Label4" type="Label" parent="Status" index="4"]
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layout_mode = 0
offset_left = 500.618
offset_top = 319.561
offset_right = 540.618
offset_bottom = 333.561
theme_override_colors/font_color = Color(0, 0, 0, 1)
[node name="InteractionLabel" type="Label" parent="Status" index="5"]
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layout_mode = 0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -55.0
grow_horizontal = 2
grow_vertical = 0
theme_override_font_sizes/font_size = 16
text = "Press E to interact"
horizontal_alignment = 1
vertical_alignment = 1
[node name="RichTextLabel" type="RichTextLabel" parent="Status" index="6"]
visible = false
2023-04-07 11:41:06 +00:00
layout_mode = 0
offset_left = 29.0
offset_top = 354.0
offset_right = 400.0
offset_bottom = 803.0
text = " Controls
(W,A,S,D) Move In The Four Directions
(Shift) Sprint
(C) Long Press : Switch First/Third Person View
(C) One Press : Switch Camera Angle (Right Shoulder,Left Shoulder,Head(Center) )
(Space) Jump
(CTRL) Crouch/UnCrouch
(Q) Run (Temporarily)
(F) Interaction
(L) Flashlight"