correction anim/creature

This commit is contained in:
deed 2016-08-06 02:40:33 +02:00
parent 3a3147b1d6
commit db2c92905d
56 changed files with 2569 additions and 1434 deletions

View file

@ -89,8 +89,6 @@
</STRUCT>
</ARRAY>
<STRUCT Name="StartEquipment1">
<ATOM Name="Quality" Value="0"/>
</STRUCT>
</STRUCT>
<ARRAY Name="PreMemorizedSentences2">
<STRUCT Name="Fyros Boot Pattern">

View file

@ -5,35 +5,35 @@
<PARENT Filename="_chdfa1_mp.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="PlayerSkillLevel" Value="2"/>
<ATOM Name="PlayerSkillLevel" Value="10"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="1"/>
<ATOM Name="PlayerHpLevel" Value="10"/>
<ATOM Name="NbHitToKillPlayer" Value="15"/>
<STRUCT Name="Characteristics">
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
<ATOM Name="DynamicEnergyValue" Value="0.00033333"/>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="2.5"/>
<ATOM Name="RunSpeed" Value="20"/>
<ATOM Name="GroupDispersion" Value="0.7"/>
<ATOM Name="WalkSpeed" Value="4"/>
<ATOM Name="RunSpeed" Value="8"/>
<ATOM Name="GroupDispersion" Value="0.6"/>
</STRUCT>
<ATOM Name="life" Value="800"/>
<ATOM Name="AttackSpeed" Value="3"/>
<ATOM Name="LifeRegen" Value="0.109589041"/>
<ATOM Name="AttackLevel" Value="1"/>
<ATOM Name="DefenseLevel" Value="1"/>
<ATOM Name="XPLevel" Value="10"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="AttackSpeed" Value="3.5"/>
<ATOM Name="LifeRegen" Value="8"/>
<ATOM Name="AttackLevel" Value="175"/>
<ATOM Name="DefenseLevel" Value="175"/>
<ATOM Name="XPLevel" Value="175"/>
<ATOM Name="TauntLevel" Value="200"/>
<ATOM Name="MeleeReachValue" Value="0"/>
<ATOM Name="RegionForce" Value="1"/>
<ATOM Name="RegionForce" Value="6"/>
<ATOM Name="ForceLevel" Value="1"/>
<ATOM Name="LocalCode" Value="1"/>
<ATOM Name="DodgeAsDefense" Value="true"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1.3"/>
<ATOM Name="Scale" Value="1.4"/>
<ATOM Name="SoundFamily" Value="0"/>
<ATOM Name="SoundVariation" Value="0"/>
<ATOM Name="SoundVariation" Value="1"/>
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
</STRUCT>
<STRUCT Name="Harvest">
@ -81,7 +81,6 @@
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
@ -138,10 +137,10 @@
<ATOM Name="Drained HP" Value="0"/>
</STRUCT>
<ATOM Name="category" Value="H"/>
<ATOM Name="race_code" Value="D"/>
<ATOM Name="group_assist" Value="hd"/>
<ATOM Name="creature_level" Value="0.5"/>
<ATOM Name="group_id" Value="HD"/>
<ATOM Name="race_code" Value="A"/>
<ATOM Name="group_assist" Value="ha,hx,ba"/>
<ATOM Name="creature_level" Value="18.3"/>
<ATOM Name="group_id" Value="HA"/>
</STRUCT>
<STRUCT/>
<STRUCT/>

View file

@ -1,80 +1,87 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.45 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="arma_mount"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<ATOM Name="Size" Value="small"/>
<ATOM Name="Profile" Value="caster healer"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="very low"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="very low"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="armamonte_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_arma_mount.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="NamePosZLow" Value="0.5"/>
<ATOM Name="NamePosZNormal" Value="0.7"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="dag meat"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="dag canines"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="dag tongue"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0.60"/>
</STRUCT>
<ATOM Name="attack_list1" Value="dag.attack_list"/>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="false"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.12 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="arma mount"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="default"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="TR_MO_arma_mount.shape"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
</STRUCT>
</STRUCT>
<ATOM Name="type" Value="pet"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_Arma_mount.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<STRUCT Name="Shadow">
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
<ATOM Name="Shadow Size 0" Value="2.0"/>
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
<ATOM Name="Shadow Size 1" Value="2.0"/>
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
<ATOM Name="Shadow Size 2" Value="2.0"/>
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
<ATOM Name="Shadow Size 3" Value="2.0"/>
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
<ATOM Name="Shadow Size 4" Value="2.0"/>
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
<ATOM Name="Shadow Size 5" Value="3.0"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="mektoub packer meat"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="mektoub packer claws"/>
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="mektoub packer trunk"/>
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="1.13"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Attackable" Value="false"/>
<ATOM Name="Curativable" Value="true"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="animal_bag">
<ATOM Name="bag" Value="steed_inventory.sitem"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -10,16 +10,17 @@
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="medium"/>
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="piercing" Value="Piercing"/>
<ATOM Name="slashing" Value="Slashing"/>
<ATOM Name="blunt" Value="Blunt"/>
</ARRAY>
<ATOM Name="protection" Value="medium"/>
<ATOM Name="max protection" Value="medium"/>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="TR_MO_arma_mount.shape"/>
<ATOM Name="shape_female" Value="TR_MO_arma_mount.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">

View file

@ -0,0 +1,26 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pet.animset_mode"/>
<STRUCT>
<STRUCT Name="swim">
<ATOM Name="__" Value="true"/>
</STRUCT>
<STRUCT Name="swim_death">
<ATOM Name="__" Value="true"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jan 15 20:46:08 2016 (g) .swim.__ = true
Sat Jan 16 02:47:21 2016 (g) .alert.__ = false
Sat Jan 16 02:47:21 2016 (g) .combat.__ = false
Sat Jan 16 02:47:21 2016 (g) .death.__ = false
Sat Jan 16 02:47:21 2016 (g) .default.__ = false
Sat Jan 16 02:47:21 2016 (g) .eat.__ = false
Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false
Sat Jan 16 02:47:21 2016 (g) .rest.__ = false
Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true
Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true</LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,206 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="-1"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="-1"/>
<ATOM Name="next1 weight" Value="1"/>
<ATOM Name="next2" Value="-1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="clapclap_swim__.animation_set"/>
<STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,184 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
<ATOM Name="next1" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_senti_danger.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="3"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,206 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_baille.anim"/>
<ATOM Name="next1" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="2"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="5"/>
<ATOM Name="next3" Value="2"/>
<ATOM Name="next4" Value="3"/>
<ATOM Name="next4 weight" Value="2"/>
<ATOM Name="next5" Value="4"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_occupation.anim"/>
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<ATOM Name="next2 weight" Value="3"/>
</STRUCT>
<STRUCT>
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<ATOM Name="next1 weight" Value="5"/>
<ATOM Name="next2" Value="4"/>
<ATOM Name="next3" Value="3"/>
<ATOM Name="next3 weight" Value="3"/>
<ATOM Name="next4" Value="4"/>
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</STRUCT>
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<ATOM Name="filename" Value="tr_mo_clapclap_intimidation.anim"/>
<ATOM Name="next1" Value="1"/>
<ATOM Name="next1 weight" Value="7"/>
<ATOM Name="next2" Value="3"/>
<ATOM Name="next2 weight" Value="3"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_nage.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
<ATOM Name="next2" Value="1"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_sortirdelo.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="10"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_recule.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournegauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_demitour_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_tournedroite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_straffe_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_1.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_attaque_2.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_clapclap_mort.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,10 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_creatures.animset_mode"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,142 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_alert.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_sentir_danger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Ryzomien_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,180 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<PARENT Filename="_combat.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_idle_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite_engarde.anim"/>
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<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche_engarde.anim"/>
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<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite_engarde.anim"/>
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<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_strafe_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_strafe_droite_engarde.anim"/>
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</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_impact_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_engarde_stun_init.anim"/>
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</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_engarde_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_engarde_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Bull_coup_corne.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_marche_ATK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_course_ATK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_reculer__ATK.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,21 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_death.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort_idle.anim"/>
</STRUCT>
</ARRAY>
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</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,159 +1,146 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_default.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_idle.anim"/>
<ATOM Name="next1" Value="0"/>
<ATOM Name="next1 weight" Value="100"/>
<ATOM Name="next2" Value="1"/>
<ATOM Name="next2 weight" Value="2"/>
</STRUCT>
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<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
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<ATOM Name="filename" Value="tr_mo_arma_manger.anim"/>
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<STRUCT>
<ATOM Name="filename" Value="tr_mo_arma_grattefesse.anim"/>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
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<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_crier.anim"/>
<ATOM Name="next1" Value="0"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_idle.anim"/>
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<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_reculer.anim"/>
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</ARRAY>
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<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
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<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
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</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
<ATOM Name="filename" Value="TR_MO_Ryzomien_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
<ATOM Name="filename" Value="TR_MO_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_init.anim"/>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_loop.anim"/>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="combat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="rest_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
<ATOM Name="filename" Value="TR_MO_Pachyderme_dormir_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>

View file

@ -0,0 +1,142 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_eat.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_manger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Ryzomien_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

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@ -0,0 +1,142 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_hungry.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_chercher_manger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Ryzomien_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

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@ -0,0 +1,56 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_rest.animation_set"/>
<STRUCT>
<ATOM Name="defaultHeadControl" Value="false"/>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_dormir_loop.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_dormir_loop.anim"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_dormir_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="combat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_pachyderme_dormir_to_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="default_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_dormir_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="eat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_dormir_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,20 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_pachyderm_combat__.animation_set"/>
<STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Bull_coup_corne2.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.875"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pachyderm_default__.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pachyderm_eat__.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pachyderm_hungry__.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pachyderm_rest__.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,10 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pachyderm.animset_mode"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,11 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pachyderm_alert__.animation_set"/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,26 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_pachyderm_death__.animation_set"/>
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_Pachyderme_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_dormir_loop.anim"/>
</STRUCT>
<STRUCT Name="death">
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_mort.anim"/>
</STRUCT>
<STRUCT Name="death_idle">
<ATOM Name="LodCharacterAnimation" Value="TR_MO_Pachyderme_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,212 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_sentir_danger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="rest_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
Fri Jun 06 16:54:13 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
Fri Jun 06 16:54:13 2003 (beaume) formName Resized = 1
Mon Dec 01 14:24:23 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
Mon Dec 01 14:24:23 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
Mon Dec 01 14:24:23 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
Mon Dec 01 14:24:23 2003 (beaume) formName Resized = 1
Mon Jun 07 17:34:51 2004 (beaume) .idle.animations[3].filename = TR_MO_dag_faire_beau.anim
Mon Jun 07 17:34:51 2004 (beaume) formName Resized = 4</LOG>
</FORM>

View file

@ -1,290 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche_atk.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course_atk.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer__atk.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite_engarde.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_strafe_gauche_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_strafe_droite_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_impact_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_engarde_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_engarde_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_engarde_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_arma_coup_corne.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.542"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_arma_coup_corne.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.642"/>
</STRUCT>
<STRUCT Name="walk atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche_atk.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.175"/>
</STRUCT>
<STRUCT Name="run atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course_atk.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.175"/>
</STRUCT>
<STRUCT Name="backward atk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer__atk.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="MeleeImpactDelay" Value="0.397"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="default_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="eat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .attack1.animations[0].filename = TR_MO_dag_morsure_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .attack2.animations[0].filename = TR_MO_dag_coupdepatte_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .backward atk.animations[0].filename = TR_MO_dag_reculer_mosure_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_reculer_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_idle_mort_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .run atk.animations[0].filename = TR_MO_dag_course_morsure_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .strafe_left.animations[0].filename = TR_MO_dag_straff_gauche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .strafe_right.animations[0].filename = TR_MO_dag_straff_droit_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .walk atk.animations[0].filename = TR_MO_dag_marche_morsure_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche_attack.anim
Fri Apr 18 13:55:16 2003 (arnaudb) formName Resized = 1
Fri Apr 18 14:51:32 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim
Fri Apr 18 14:51:32 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim
Fri Apr 18 14:51:32 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim
Fri Apr 18 14:51:32 2003 (arnaudb) formName Resized = 1
Fri Jun 06 16:53:33 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort_attack.anim
Fri Jun 06 16:53:33 2003 (beaume) formName Resized = 1
Mon Dec 01 14:25:46 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_attack_stun_init.anim
Mon Dec 01 14:25:46 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_attack_stun_end.anim
Mon Dec 01 14:25:46 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_attack_stun_loop.anim
Mon Dec 01 14:25:46 2003 (beaume) formName Resized = 1
Fri May 28 16:34:33 2004 (beaume) .attack1.animations[1].filename = TR_MO_dag_coupdepatte_attack.anim
Fri May 28 16:34:33 2004 (beaume) formName Resized = 2</LOG>
</FORM>

View file

@ -1,85 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_dormir_loop.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="death">
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
<STRUCT Name="death_idle">
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_mort_idle.anim"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_dormir_end.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_dormir_end_to_attack.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_dormir_end.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_dormir_end.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_dormir_loop.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_dormir_loop.anim
Fri Apr 18 12:11:20 2003 (arnaudb) formName Resized = 1
Fri Jun 06 16:39:17 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Jun 06 16:39:17 2003 (beaume) formName Resized = 0</LOG>
</FORM>

View file

@ -1,214 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_manger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="rest_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim
Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1
Tue Jun 24 15:09:58 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim
Tue Jun 24 15:09:58 2003 (beaume) formName Resized = 2
Mon Dec 01 14:27:54 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
Mon Dec 01 14:27:54 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
Mon Dec 01 14:27:54 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
Mon Dec 01 14:27:54 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -1,215 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_arma_manger.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_idle.anim"/>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="walk_to_run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_tourne_droite.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_loop">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_loop.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_end">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_stun_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="rest_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim
Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1
Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_renifle.anim
Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim
Tue Jun 24 15:08:25 2003 (beaume) formName Resized = 2
Mon Dec 01 14:28:38 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
Mon Dec 01 14:28:38 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
Mon Dec 01 14:28:38 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
Mon Dec 01 14:28:38 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -1,130 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_loop.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_dormir_loop.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_marche.anim"/>
</STRUCT>
<STRUCT Name="run">
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_course.anim"/>
</STRUCT>
<STRUCT Name="death">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
<STRUCT Name="death_idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="tr_mo_pachyderme_mort_idle.anim"/>
</STRUCT>
<STRUCT Name="alert_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="combat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_arma_grattefesse.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="death_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="default_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="eat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_end.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Thu Dec 12 16:14:11 2002 (puzin)
Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim
Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim
Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim
Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_dormir_end.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_dormir_end_to_attack.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_dormir_end.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_dormir_end.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_dormir_loop.anim
Fri Apr 18 12:11:20 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_dormir_loop.anim
Fri Apr 18 12:11:20 2003 (arnaudb) formName Resized = 1
Fri Jun 06 16:55:16 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
Fri Jun 06 16:55:16 2003 (beaume) formName Resized = 1</LOG>
</FORM>

View file

@ -1,133 +1,114 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.13 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="walk_to_run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
<ATOM Name="head controlable" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="combat_mode">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_idle.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_idle.anim"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_nage.anim"/>
</STRUCT>
</ARRAY>
<ATOM Name="LodCharacterAnimation" Value="TR_MO_sagass_selle_nage.anim"/>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_recul.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_gauche.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_demitour_droite.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_straff_gauche.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="TR_MO_sagass_selle_tourne_droit.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="attack1">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="attack2">
<ARRAY Name="animations"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,180 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.9 $" State="modified">
<STRUCT>
<STRUCT Name="idle">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="idle_to_walk">
<ARRAY Name="animations"/>
</STRUCT>
<STRUCT Name="walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="run">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_nage.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_recul_attack.anim"/>
<ATOM Name="head controlable" Value="true"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_walk">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_left_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche_attack.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="turn_right_to_backward">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit_attack.anim"/>
</STRUCT>
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_left">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="strafe_right">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit_attack.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="impact">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
</STRUCT>
</ARRAY>
</STRUCT>
<STRUCT Name="stun_begin">
<ARRAY Name="animations">
<STRUCT>
<ATOM Name="filename" Value=""/>
</STRUCT>
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View file

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View file

@ -0,0 +1,114 @@
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<LOG></LOG>
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View file

@ -0,0 +1,159 @@
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View file

@ -0,0 +1,161 @@
<?xml version="1.0"?>
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View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
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<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,169 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
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</FORM>

View file

@ -3,7 +3,7 @@
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<ATOM Name="Property 1" Value="MA_RANGE: 5"/>