From db2c92905d163fd4a98793d23db1e89c8fb123de Mon Sep 17 00:00:00 2001 From: deed Date: Sat, 6 Aug 2016 02:40:33 +0200 Subject: [PATCH] correction anim/creature --- .../_parent/_fighter.starting_role | 2 - .../fauna/bestiary/forest/armamonte.creature | 41 ++- .../_armamonte.creature | 167 +++++----- .../armamonte_chest.item | 9 +- .../anim_set/clapclap/clapclap.animset_mode | 26 ++ .../clapclap/clapclap_alert__.animation_set | 11 + .../clapclap/clapclap_combat__.animation_set | 11 + .../clapclap/clapclap_death__.animation_set | 11 + .../clapclap/clapclap_default__.animation_set | 206 +++++++++++++ .../clapclap/clapclap_eat__.animation_set | 11 + .../clapclap/clapclap_hungry__.animation_set | 11 + .../clapclap/clapclap_rest__.animation_set | 184 +++++++++++ .../clapclap/clapclap_swim__.animation_set | 206 +++++++++++++ .../pachyderm/_pachyderm.animset_mode | 10 + .../_pachyderm_alert__.animation_set | 142 +++++++++ .../_pachyderm_combat__.animation_set | 180 +++++++++++ .../_pachyderm_death__.animation_set | 21 ++ .../_pachyderm_default__.animation_set} | 81 ++--- .../pachyderm/_pachyderm_eat__.animation_set | 142 +++++++++ .../_pachyderm_hungry__.animation_set | 142 +++++++++ .../pachyderm/_pachyderm_rest__.animation_set | 56 ++++ .../arma/Arma_combat__.animation_set | 20 ++ .../arma/Arma_default__.animation_set | 11 + .../pachyderm/arma/Arma_eat__.animation_set | 11 + .../arma/Arma_hungry__.animation_set | 11 + .../pachyderm/arma/Arma_rest__.animation_set | 11 + .../anim_set/pachyderm/arma/arma.animset_mode | 10 + .../pachyderm/arma/arma_alert__.animation_set | 11 + .../pachyderm/arma/arma_death__.animation_set | 26 ++ .../arma_mount/armamount.animset_mode | 0 .../armamount_alert__.animation_set | 0 .../armamount_combat__.animation_set | 0 .../armamount_death__.animation_set | 0 .../armamount_default__.animation_set | 0 .../arma_mount/armamount_eat__.animation_set | 0 .../armamount_hungry__.animation_set | 0 .../armamount_mount_swim_ .animation_set | 0 .../arma_mount/armamount_rest__.animation_set | 0 .../arma_mount/armamount_swim__.animation_set | 0 .../armamount_swim_death_.animation_set | 0 .../pet/arma/arma_alert__.animation_set | 212 ------------- .../pet/arma/arma_combat__.animation_set | 290 ------------------ .../pet/arma/arma_death__.animation_set | 85 ----- .../pet/arma/arma_eat__.animation_set | 214 ------------- .../pet/arma/arma_hungry__.animation_set | 215 ------------- .../pet/arma/arma_rest__.animation_set | 130 -------- .../sagass_selle_default__.animation_set | 247 +++++++-------- .../sagass_selle.animset_mode} | 0 .../sagass_selle_combat__.animation_set | 180 +++++++++++ .../sagass_selle_death__.animation_set | 17 + .../sagass_selle_default__.animation_set | 114 +++++++ ...sagass_selle_mount_default__.animation_set | 159 ++++++++++ .../sagass_selle_mount_swim__.animation_set | 161 ++++++++++ .../sagass_selle_rest__.animation_set | 27 ++ .../sagass_selle_swim__.animation_set | 169 ++++++++++ .../magic/credit/range/bmcr00005.sbrick | 2 +- 56 files changed, 2569 insertions(+), 1434 deletions(-) create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap.animset_mode create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_alert__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_combat__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_death__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_default__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_eat__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_hungry__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_rest__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/clapclap/clapclap_swim__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm.animset_mode create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_alert__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_combat__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_death__.animation_set rename leveldesign/game_element/anim/anim_set/{pet/arma/arma_default__.animation_set => pachyderm/_pachyderm_default__.animation_set} (51%) create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_eat__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_hungry__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_rest__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_combat__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_default__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_eat__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_hungry__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_rest__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/arma.animset_mode create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_alert__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_death__.animation_set rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount.animset_mode (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_alert__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_combat__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_death__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_default__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_eat__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_hungry__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_mount_swim_ .animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_rest__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_swim__.animation_set (100%) rename leveldesign/game_element/anim/anim_set/{pet => pachyderm}/arma_mount/armamount_swim_death_.animation_set (100%) delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma/arma_alert__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma/arma_combat__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma/arma_death__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma/arma_eat__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma/arma_hungry__.animation_set delete mode 100644 leveldesign/game_element/anim/anim_set/pet/arma/arma_rest__.animation_set rename leveldesign/game_element/anim/anim_set/{pet/arma/arma.animset_mode => sagass_mount/sagass_selle.animset_mode} (100%) create mode 100644 leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_combat__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_death__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_default__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_default__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_swim__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_rest__.animation_set create mode 100644 leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_swim__.animation_set diff --git a/leveldesign/game_elem/createperso/_parent/_fighter.starting_role b/leveldesign/game_elem/createperso/_parent/_fighter.starting_role index eacc2da..c89c304 100644 --- a/leveldesign/game_elem/createperso/_parent/_fighter.starting_role +++ b/leveldesign/game_elem/createperso/_parent/_fighter.starting_role @@ -89,8 +89,6 @@ - - diff --git a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature index 297b3b2..a7ebc82 100644 --- a/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature +++ b/leveldesign/game_elem/creature/fauna/bestiary/forest/armamonte.creature @@ -5,35 +5,35 @@ - + - + - + - - - + + + - - - - - - + + + + + + - + - + - + - + @@ -81,7 +81,6 @@ - @@ -138,10 +137,10 @@ - - - - + + + + diff --git a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_armamonte.creature b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_armamonte.creature index 5da3ef1..02801fa 100644 --- a/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_armamonte.creature +++ b/leveldesign/game_elem/creature/fauna/parent_creature_prototype/_armamonte.creature @@ -1,80 +1,87 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_elem/items/armor/creature_armor/creature_body_armor_specific/armamonte_chest.item b/leveldesign/game_elem/items/armor/creature_armor/creature_body_armor_specific/armamonte_chest.item index 8a80446..84d2d8c 100644 --- a/leveldesign/game_elem/items/armor/creature_armor/creature_body_armor_specific/armamonte_chest.item +++ b/leveldesign/game_elem/items/armor/creature_armor/creature_body_armor_specific/armamonte_chest.item @@ -10,16 +10,17 @@ - + + + - - + + - diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap.animset_mode b/leveldesign/game_element/anim/anim_set/clapclap/clapclap.animset_mode new file mode 100644 index 0000000..8efcde9 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap.animset_mode @@ -0,0 +1,26 @@ + +
+ + + + + + + + + + + + + + Fri Jan 15 20:46:08 2016 (g) .swim.__ = true +Sat Jan 16 02:47:21 2016 (g) .alert.__ = false +Sat Jan 16 02:47:21 2016 (g) .combat.__ = false +Sat Jan 16 02:47:21 2016 (g) .death.__ = false +Sat Jan 16 02:47:21 2016 (g) .default.__ = false +Sat Jan 16 02:47:21 2016 (g) .eat.__ = false +Sat Jan 16 02:47:21 2016 (g) .hungry.__ = false +Sat Jan 16 02:47:21 2016 (g) .rest.__ = false +Sat Jan 16 02:47:21 2016 (g) .swim_death.__ = true +Thu Mar 31 22:48:01 2016 (g) .swim_death.__ = true + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_alert__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_alert__.animation_set new file mode 100644 index 0000000..6db5529 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_alert__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_combat__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_combat__.animation_set new file mode 100644 index 0000000..6db5529 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_combat__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_death__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_death__.animation_set new file mode 100644 index 0000000..6db5529 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_death__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_default__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_default__.animation_set new file mode 100644 index 0000000..bd408e4 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_default__.animation_set @@ -0,0 +1,206 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_eat__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_eat__.animation_set new file mode 100644 index 0000000..6db5529 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_eat__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_hungry__.animation_set new file mode 100644 index 0000000..52eacf6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_hungry__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_rest__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_rest__.animation_set new file mode 100644 index 0000000..59c01ac --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_rest__.animation_set @@ -0,0 +1,184 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/clapclap/clapclap_swim__.animation_set b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_swim__.animation_set new file mode 100644 index 0000000..1bb92fd --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/clapclap/clapclap_swim__.animation_set @@ -0,0 +1,206 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm.animset_mode b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm.animset_mode new file mode 100644 index 0000000..8c2bb94 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm.animset_mode @@ -0,0 +1,10 @@ + +
+ + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_alert__.animation_set new file mode 100644 index 0000000..c9db95a --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_alert__.animation_set @@ -0,0 +1,142 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_combat__.animation_set new file mode 100644 index 0000000..0d6ae44 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_combat__.animation_set @@ -0,0 +1,180 @@ + +
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+ + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_default__.animation_set similarity index 51% rename from leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_default__.animation_set index dd26769..b015e9f 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_default__.animation_set @@ -1,159 +1,146 @@ -
+ + + - + + + + + - - - - - - - - - - - - - - - + + + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - - - - - - - - + - + - + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_eat__.animation_set new file mode 100644 index 0000000..89f2846 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_eat__.animation_set @@ -0,0 +1,142 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_hungry__.animation_set new file mode 100644 index 0000000..662f837 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_hungry__.animation_set @@ -0,0 +1,142 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_rest__.animation_set new file mode 100644 index 0000000..3b2ce15 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/_pachyderm_rest__.animation_set @@ -0,0 +1,56 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_combat__.animation_set new file mode 100644 index 0000000..9677677 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_combat__.animation_set @@ -0,0 +1,20 @@ + +
+ + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_default__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_default__.animation_set new file mode 100644 index 0000000..bd93e36 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_default__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_eat__.animation_set new file mode 100644 index 0000000..d8f7cd6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_eat__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_hungry__.animation_set new file mode 100644 index 0000000..40dbbfb --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_hungry__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_rest__.animation_set new file mode 100644 index 0000000..afd58ec --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/Arma_rest__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma.animset_mode b/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma.animset_mode new file mode 100644 index 0000000..25f1a71 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma.animset_mode @@ -0,0 +1,10 @@ + +
+ + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_alert__.animation_set new file mode 100644 index 0000000..f2a9529 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_alert__.animation_set @@ -0,0 +1,11 @@ + +
+ + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_death__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_death__.animation_set new file mode 100644 index 0000000..ea3e57c --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pachyderm/arma/arma_death__.animation_set @@ -0,0 +1,26 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount.animset_mode b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount.animset_mode similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount.animset_mode rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount.animset_mode diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_alert__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_alert__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_alert__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_death__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_death__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_death__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_death__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_default__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_default__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_eat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_eat__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_eat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_hungry__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_hungry__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_hungry__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_mount_swim_ .animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_mount_swim_ .animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_mount_swim_ .animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_mount_swim_ .animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_rest__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_rest__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_rest__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_swim__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim__.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_swim__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim_death_.animation_set b/leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_swim_death_.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma_mount/armamount_swim_death_.animation_set rename to leveldesign/game_element/anim/anim_set/pachyderm/arma_mount/armamount_swim_death_.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_alert__.animation_set deleted file mode 100644 index 74586e6..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_alert__.animation_set +++ /dev/null @@ -1,212 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Jun 06 16:54:13 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:13 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:24:23 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:24:23 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:24:23 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:24:23 2003 (beaume) formName Resized = 1 -Mon Jun 07 17:34:51 2004 (beaume) .idle.animations[3].filename = TR_MO_dag_faire_beau.anim -Mon Jun 07 17:34:51 2004 (beaume) formName Resized = 4 - diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_combat__.animation_set deleted file mode 100644 index f50b459..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_combat__.animation_set +++ /dev/null @@ -1,290 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .attack1.animations[0].filename = TR_MO_dag_morsure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .attack2.animations[0].filename = TR_MO_dag_coupdepatte_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .backward atk.animations[0].filename = TR_MO_dag_reculer_mosure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_reculer_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_idle_mort_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .run atk.animations[0].filename = TR_MO_dag_course_morsure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .strafe_left.animations[0].filename = TR_MO_dag_straff_gauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .strafe_right.animations[0].filename = TR_MO_dag_straff_droit_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitourgauche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitourdroite_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .walk atk.animations[0].filename = TR_MO_dag_marche_morsure_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche_attack.anim -Fri Apr 18 13:55:16 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 14:51:32 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim -Fri Apr 18 14:51:32 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim -Fri Apr 18 14:51:32 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_engarde_to_idle.anim -Fri Apr 18 14:51:32 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:53:33 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort_attack.anim -Fri Jun 06 16:53:33 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:25:46 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_attack_stun_init.anim -Mon Dec 01 14:25:46 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_attack_stun_end.anim -Mon Dec 01 14:25:46 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_attack_stun_loop.anim -Mon Dec 01 14:25:46 2003 (beaume) formName Resized = 1 -Fri May 28 16:34:33 2004 (beaume) .attack1.animations[1].filename = TR_MO_dag_coupdepatte_attack.anim -Fri May 28 16:34:33 2004 (beaume) formName Resized = 2 - diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_death__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_death__.animation_set deleted file mode 100644 index 3e5d5d0..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_death__.animation_set +++ /dev/null @@ -1,85 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_dormir_end_to_attack.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:39:17 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Jun 06 16:39:17 2003 (beaume) formName Resized = 0 - diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_eat__.animation_set deleted file mode 100644 index e8ccc17..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_eat__.animation_set +++ /dev/null @@ -1,214 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1 -Tue Jun 24 15:09:58 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim -Tue Jun 24 15:09:58 2003 (beaume) formName Resized = 2 -Mon Dec 01 14:27:54 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:27:54 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:27:54 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:27:54 2003 (beaume) formName Resized = 1 - diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_hungry__.animation_set deleted file mode 100644 index bb39894..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_hungry__.animation_set +++ /dev/null @@ -1,215 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Jun 06 16:54:57 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:57 2003 (beaume) formName Resized = 1 -Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[0].filename = TR_MO_dag_renifle.anim -Tue Jun 24 15:08:25 2003 (beaume) .idle.animations[1].filename = TR_MO_dag_idle.anim -Tue Jun 24 15:08:25 2003 (beaume) formName Resized = 2 -Mon Dec 01 14:28:38 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:28:38 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:28:38 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:28:38 2003 (beaume) formName Resized = 1 - diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma_rest__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma/arma_rest__.animation_set deleted file mode 100644 index 92f659d..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma/arma_rest__.animation_set +++ /dev/null @@ -1,130 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_sentir_danger.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_crainte.anim -Fri Apr 18 12:06:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle.anim -Fri Apr 18 12:06:12 2003 (arnaudb) formName Resized = 3 -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_manger.anim -Fri Apr 18 12:07:24 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_renifle.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .alert_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_dormir_end_to_attack.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .default_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .eat_mode.animations[0].filename = TR_MO_dag_dormir_end.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_dormir_loop.anim -Fri Apr 18 12:11:20 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:55:16 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:55:16 2003 (beaume) formName Resized = 1 - diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set index c3766f1..1cc2c62 100644 --- a/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_mount/sagass_selle_default__.animation_set @@ -1,133 +1,114 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma/arma.animset_mode b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle.animset_mode similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/arma/arma.animset_mode rename to leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle.animset_mode diff --git a/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_combat__.animation_set new file mode 100644 index 0000000..d81d8fe --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_combat__.animation_set @@ -0,0 +1,180 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_death__.animation_set b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_death__.animation_set new file mode 100644 index 0000000..4b9faae --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_death__.animation_set @@ -0,0 +1,17 @@ + +
+ + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_default__.animation_set new file mode 100644 index 0000000..1cc2c62 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_default__.animation_set @@ -0,0 +1,114 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_default__.animation_set b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_default__.animation_set new file mode 100644 index 0000000..0c9a793 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_default__.animation_set @@ -0,0 +1,159 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_swim__.animation_set b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_swim__.animation_set new file mode 100644 index 0000000..b65d05a --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_mount_swim__.animation_set @@ -0,0 +1,161 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_rest__.animation_set b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_rest__.animation_set new file mode 100644 index 0000000..ea97c87 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_rest__.animation_set @@ -0,0 +1,27 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_swim__.animation_set new file mode 100644 index 0000000..ec60b2f --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/sagass_mount/sagass_selle_swim__.animation_set @@ -0,0 +1,169 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/sbrick/magic/credit/range/bmcr00005.sbrick b/leveldesign/game_element/sbrick/magic/credit/range/bmcr00005.sbrick index 384a73a..9e78031 100644 --- a/leveldesign/game_element/sbrick/magic/credit/range/bmcr00005.sbrick +++ b/leveldesign/game_element/sbrick/magic/credit/range/bmcr00005.sbrick @@ -3,7 +3,7 @@ - +