An enemy Guild has declared war. The defending Guild has approximately 1 day to change the time of its @{6F6F}Defense Phase@{FFFF} if it wishes to do so.]
The war has started! Players may already fight at the outpost but the outpost squads will only appear during the @{6F6F}Attack Phase@{FFFF} time chosen by the attackers.\n
During this period, the attackers will try to go beyond the @{6F6F}Minimum Threshold@{FFFF} set by the defenders.]
uittOutpostAttackRound [@{6F6F}Attack@{FFFF}\n
Attackers must reach the highest possible @{6F6F}Round Level@{FFFF}.\n
They must at least exceed the @{6F6F}Minimum Threshold@{FFFF} set by the defenders during the countdown period.\n
For each round won, the @{6F6F}Round Level@{FFFF} and the number of squads to be eliminated will increase.\n
For each round lost, the @{6F6F}Round Level@{FFFF} and the number of squads to be eliminated will decrease.\n
You have to wait until 24 hours after the end of the @{6F6F}Defense Phase@{FFFF} before learning who won.]
uiOutpostDescription [Description: ]
uittOutpostDescription [Outpost Description]
uiOutpostLevel [Level: ]
uittOutpostLevel [@{6F6F}Outpost Level@{FFFF}\n
The higher the Level of the Outpost, the higher the level of the defending squads and the highter the level of any produced materials.]
uiOutpostOwner [Owner: ]
uittOutpostOwner [The Guild owning the Outpost]
uiOutpostTribe [The Outpost is owned by a Marauding Tribe.]
uiOutpostAttacker [Attacker: ]
uittOutpostAttacker [The Guild currently attacking the Oupost]
uiOutpostStatus [Status: ]
uittOutpostStatus [Current state of the Outpost]
uiOutpostCrash [A server crash during the Attack or Defense Phase has canceled the Outpost war.\n
Any money spent on this war has been reimbursed to the guilds (i.e. the cost for declaring, for buying squads, etc.)]
uiOutpostWarStatus [WAR STATUS]
uiOutpostLvlThreshold [Minimum Threshold: ]
uittOutpostLvlThreshold [The @{6F6F}Minimum Threshold@{FFFF} is the @{6F6F}Round Level@{FFFF} that the attackers have to go beyond during their @{6F6F}Attack Phase@{FFFF}.\n
This threshold is calculated from the highest @{6F6F}Round Level@{FFFF} reached in the @{6F6F}Attack Phase@{FFFF} of the last Outpost takeover.\n
From that time, this threshold will decrease at a fairly slow rate.]
Time at which the attacking guild is really going to attack this outpost (@{6F6F}LOCAL@{FFFF} time in selected time zone).]
uiOutpostPeriodFormat [%dayname %daynumber %month from %timestart to %timeend]
uiOutpostPeriodEnded [Attack Ended]
uiOutpostTimeZone [Time Zone: ]
uittOutpostTimeZone [Select your time zone to display the time properly.\n
@{6F6F}Caution!@{FFFF} You have to take daylight saving time into account, if applicable.\n
It is the same for the @{6F6F}automatic mode@{FFFF}. For example, in France, during daylight saving time, the displayed mode will be GMT+2 (whereas France is normally GMT+1).]
uiOutpostDeclareWar [DECLARE WAR]
uittOutpostDeclareWar [Declare war on this Outpost\n
If your Guild wins, it will then own the Outpost.\n
]
uiOutpostWarCost [COST OF DECLARING: ]
uiOutpostWarCostDesc [Declaring war on an outpost costs the guild money (For example the squads have to be paid during the Defense rounds).\n
\n
The amount will be deducted from your Guild's coffers, or from your own purse.\n
]
uiOutpostAttHour [Attack Time: ]
uittOutpostAttHour [@{6F6F}Attack Time@{FFFF}\n
Time at which the guild wants to attack the outpost (@{6F6F}LOCAL@{FFFF} time in selected time zone).]
uittFameAllegianceCiv0 [Your civilization allegiance is @{2F2F}undetermined@{FFFF}.\n
This can happen for instance if your guild lost its allegiance due to low fame.\n
When you are in this state you cannot gain fame anymore. You can:\n
@{T4}- become neutral\n
@{T4}- leave your guild and go see a @{2F2F}magistrate@{FFFF} in the capital city of a civilization, if you want to swear allegiance to it (fame of @{2F2F}30@{FFFF} required).\n
@{T4}- wait till your guild can declare its allegiance again, to declare yours.]
uittFameAllegianceCiv1 [You are a @{2F2F}stateless person@{FFFF}.\n
You are limited in your civilization fames but you can join any guild.\n
To swear allegiance to a civilization, you have to go and see the @{2F2F}magistrate@{FFFF} in the appropriate capital city.\n
You must have at least @{2F2F}30@{FFFF} fame for that civilization.]
uittFameAllegianceCiv4 [You have sworn allegiance to the @{2F2F}Fyros@{FFFF}.\n
This enables you to have a higher Fyros fame, but any guild you want to join also has to have a Fyros allegiance.\n
To renounce your allegiance, you can go see a @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
You automatically lose your allegiance if your @{2F2F}Fyros@{FFFF} fame reaches 0.]
uittFameAllegianceCiv5 [You have sworn allegiance to the @{2F2F}Matis@{FFFF}.\n
This enables you to have a higher Matis fame, but your guild also has to have a Matis allegiance.\n
To renounce your allegiance, you can go see a @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
You automatically lose your allegiance if your @{2F2F}Matis@{FFFF} fame reaches 0.]
uittFameAllegianceCiv6 [You have sworn allegiance to the @{2F2F}Trykers@{FFFF}.\n
This enables you to have a higher Tryker fame, but your guild also has to have a Tryker allegiance.\n
To renounce your allegiance, you can go see a @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
You automatically lose your allegiance if your @{2F2F}Tryker@{FFFF} fame reaches 0.]
uittFameAllegianceCiv7 [You have sworn allegiance to the @{2F2F}Zoraïs@{FFFF}.\n
This enables you to have a higher Zoraï fame, but your guild also has to have a Zoraï allegiance.\n
To renounce your allegiance, you can go see a @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
You automatically lose your allegiance if your @{2F2F}Zoraï@{FFFF} fame reaches 0.]
uittFameAllegianceCult0 [Your cult allegiance is @{2F2F}undetermined@{FFFF}.\n
This can happen for instance if your guild lost its allegiance due to low fame.\n
In this state you cannot gain fame anymore. You can:\n
@{T4}- become neutral\n
@{T4}- leave your guild and go see a @{2F2F}bonze@{FFFF} or a @{2F2F}priest@{FFFF} in the temple of a cult, if you want to swear allegiance to it (fame of @{2F2F}30@{FFFF} required).\n
@{T4}- wait till your guild can declare its allegiance again, to declare yours.]
uittFameAllegianceCult1 [You are an @{2F2F}unbeliever@{FFFF}.\n
You are limited in your cult fames but you can join any guild.\n
To swear allegiance to a cult, you have to go see the @{2F2F}priest@{FFFF} or the @{2F2F}bonze@{FFFF} in the appropriate temple.\n
You must have at least @{2F2F}30@{FFFF} fame for that cult.]
uittFameAllegianceCult2 [You have sworn allegiance to the @{2F2F}Kami@{FFFF}.\n
This enables you to have a higher Kami fame, but your guild also has to have a Kami allegiance.\n
To renounce your allegiance, you can go see a @{2F2F}priest@{FFFF} or a @{2F2F}bonze@{FFFF} in a temple.\n
You automatically lose your allegiance if your @{2F2F}Kami@{FFFF} fame reaches 0.]
uittFameAllegianceCult3 [You have sworn allegiance to the @{2F2F}Karavan@{FFFF}.\n
This enables you to have a higher Karavan fame, but your guild also has to have a Karavan allegiance.\n
To renounce your allegiance, you can go see a @{2F2F}priest@{FFFF} or a @{2F2F}bonze@{FFFF} in a temple.\n
You automatically lose your allegiance if your @{2F2F}Karavan@{FFFF} fame reaches 0.]
uittFameAllegianceCivGuild0 [The civilization allegiance of your guild is @{2F2F}undetermined@{FFFF}.\n
Your guild cannot gain fame at this time. The guild leader can:\n
@{T4}- make the allegiance of the guild neutral\n
@{T4}- swear allegiance to a civilization by going to a guild @{2F2F}magistrate@{FFFF} in the appropriate capital city (No minimum fame required).]
uittFameAllegianceCivGuild1 [Your guild is @{2F2F}stateless@{FFFF}.\n
It is limited in its civilization fames and can only enrole members with a Neutral allegiance.\n
To swear allegiance to a civilization, The guild leader has to go see the guild @{2F2F}magistrate@{FFFF} in the appropriate capital city.\n
The guild must have at least @{2F2F}30@{FFFF} fame for that civilization.]
uittFameAllegianceCivGuild4 [Your guild has sworn allegiance to the @{2F2F}Fyros@{FFFF}.\n
This enables it to have a higher Fyros fame, and to enrole members who have Fyros or Neutral allegiances.\n
To renounce allegiance, the leader of the guild can go see a guild @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
Your guild automatically loses its allegiance if its @{2F2F}Fyros@{FFFF} fame reaches 0. The members then have an undetermined allegiance.]
uittFameAllegianceCivGuild5 [Your guild has sworn allegiance to the @{2F2F}Matis@{FFFF}.\n
This enables it to have a higher Matis fame, and to enrole members who have Matis or Neutral allegiances.\n
To renounce allegiance, the leader of the guild can go see a guild @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
Your guild automatically loses its allegiance if its @{2F2F}Matis@{FFFF} fame reaches 0. The members then have an undetermined allegiance.]
uittFameAllegianceCivGuild6 [Your guild has sworn allegiance to the @{2F2F}Trykers@{FFFF}.\n
This enables it to have a higher Tryker fame, and to enrole members who have Tryker or Neutral allegiances.\n
To renounce allegiance, the leader of the guild can go see a guild @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
Your guild automatically loses its allegiance if its @{2F2F}Tryker@{FFFF} fame reaches 0. The members then have an undetermined allegiance.]
uittFameAllegianceCivGuild7 [Your guild has sworn allegiance to the @{2F2F}Zoraïs@{FFFF}.\n
This enables it to have a higher Zoraï fame, and to enrole members who have Zoraï or Neutral allegiances.\n
To renounce allegiance, the leader of the guild can go see a guild @{2F2F}magistrate@{FFFF} in one of the capital cities.\n
Your guild automatically loses its allegiance if its @{2F2F}Zoraï@{FFFF} fame reaches 0. The members then have an undetermined allegiance.]
uittFameAllegianceCultGuild0 [The cult allegiance of your guild is @{2F2F}undetermined@{FFFF}.\n
Your guild cannot gain any more fame. The guild leader can:\n
@{T4}- make the allegiance of the guild neutral\n
@{T4}- swear allegiance to a cult by going to a guild @{2F2F}priest@{FFFF} or a guild @{2F2F}bonze@{FFFF} in an appropriate temple (No minimum fame required).]
uittFameAllegianceCultGuild1 [Your guild is @{2F2F}unbelieving@{FFFF}.\n
It is limited in its cult fames and can only enrole members with a Neutral allegiance.\n
To swear allegiance to a cult, the guild leader has to go see a guild @{2F2F}bonze@{FFFF} or @{2F2F}priest@{FFFF} in an appropriate temple.\n
The guild must have at least @{2F2F}30@{FFFF} in the corresponding cult fame.]
uittFameAllegianceCultGuild2 [Your guild has sworn allegiance to the @{2F2F}Kami@{FFFF}.\n
This enables it to have a higher Kami fame, and to enrole members who have Kami or Neutral allegiances.\n
To renounce allegiance, the leader of the guild can go see a guild @{2F2F}bonze@{FFFF} or a guild @{2F2F}priest@{FFFF} in a temple.\n
Your guild automatically loses its allegiance if its @{2F2F}Kami@{FFFF} fame reaches 0. The members then have an undetermined allegiance.]
uittFameAllegianceCultGuild3 [Your guild has sworn allegiance to the @{2F2F}Karavan@{FFFF}.\n
This enables it to have a higher Karavan fame, and to enrole members who have Karavan or Neutral allegiances.\n
To renounce allegiance, the leader of the guild can go see a guild @{2F2F}bonze@{FFFF} or a guild @{2F2F}priest@{FFFF} in a temple.\n
Your guild automatically loses its allegiance if its @{2F2F}Karavan@{FFFF} fame reaches 0. The members then have an undetermined allegiance.]
uiFameAllegianceCivSetNeutral [Become Neutral]
uiFameAllegianceCultSetNeutral [Become Neutral]
uiFameAllegianceCivSetNeutralTT [Set Civilization Allegiance to Neutral]
uiFameAllegianceCultSetNeutralTT [Set Cult Allegiance to Neutral]
uiFameAllegianceCivSetNeutralWarning [Be careful! By becoming Neutral you may lose civilization fame (Fyros/Matis/Tryker/Zoraï) if you have any above the maximum possible for Neutrals.]
uiFameAllegianceCultSetNeutralWarning [Be careful! By becoming Neutral you may lose cult fame (Kami/Karavan) if you have any above the maximum possible for Neutrals.]
uiFameAllegianceCivSetNeutralGuildTT [By becoming Neutral your guild will become nationless,\n
it won't have any Civilization Allegiance.\n
Only the Guild Leader can do this.]
uiFameAllegianceCultSetNeutralGuildTT [By becoming Neutral your guild will become unbelievers,\n
it won't have any Cult Allegiance.\n
Only the Guild Leader can do this.]
uiFameAllegianceCivSetNeutralGuildWarning [Be careful! By becoming Neutral your Guild may lose cult fame (Kami/Karavan) if you have any above the maximum possible for Neutral Guilds.]
uiFameAllegianceCultSetNeutralGuildWarning [Be careful! By becoming Neutral your Guild may lose cult fame (Kami/Karavan) if you have any above the maximum possible for Neutral Guilds.]
uiFame_tribe_ancient_dryads [Ancient Dryads]
uiFame_tribe_antikamis [Anti-Kamis]
uiFame_tribe_barkers [Barkers]
uiFame_tribe_beachcombers [Beach Combers]
uiFame_tribe_black_circle [Black Circle]
uiFame_tribe_cholorogoos [Cholorogoos]
uiFame_tribe_cockroaches [Cockroaches]
uiFame_tribe_company_of_the_eternal_tree [Company of the Eternal Tree]
uiFame_tribe_corsair [Corsairs]
uiFame_tribe_cute [Cuzans]
uiFame_tribe_darkening_sap [Darkening Sap]
uiFame_tribe_dune_riders [Dune Riders]
uiFame_tribe_ecowarriors [Ecowarriors]
uiFame_tribe_firebrands [Firebrands]
uiFame_tribe_first_deserter [First Deserters]
uiFame_tribe_frahar [Fraiders]
uiFame_tribe_frahar_hunters [Frahar Hunters]
uiFame_tribe_gibbay [Gibads]
uiFame_tribe_goo_heads [Goo Heads]
uiFame_tribe_green_seed [Green Seed]
uiFame_tribe_hamazans_of_the_dead_seed [Hamazans of the Dead Seed]
uiFame_tribe_icon_workshipers [Icon Worshippers]
uiFame_tribe_keepers [Keepers]
uiFame_tribe_kitin_gatheres [Kitin Gatherers]
uiFame_tribe_lagoon_brothers [Lagoon Brothers]
uiFame_tribe_lawless [Lawless]
uiFame_tribe_leviers [Leviers]
uiFame_tribe_master_of_the_goo [Masters of the Goo]
uiFame_tribe_siblings_of_the_weeds [Siblings of the Weeds]
uiFame_tribe_silt_sculptors [Silt Sculptors]
uiFame_tribe_slavers [Slavers]
uiFame_tribe_smuglers [Smugglers]
uiFame_tribe_the_arid_matis [Arid Matis]
uiFame_tribe_the_kuilde [Kuilde]
uiFame_tribe_the_slash_and_burn [Slash and Burn]
uiFame_tribe_tutors [Tutors]
uiFame_tribe_water_breakers [Water Breakers]
uiFame_tribe_woven_bridles [Woven Bridles]
uittFameKOS [Guards can kill you on sight.]
uittFameNoTrade [No trading possible]
uittFameWeakTrade [Weak trading]
uittFameNormal [Normal trading]
uittFameMaxPossible [Max. Possible Fame: %famemax]
uiPvpFameAllegiance [Allegiances:]
uiPvpFameNoCultAllegiance [You have not pledged allegiance to a cult.]
uiPvpFameNoCivAllegiance [You have not pledged allegiance to a civilization.]
uiPvpFameAllegiancePoints [Points of faction @{FE7F}%faction@{2F2F}: %points]
uittPvpFameInfo [You can activate your @{2F2F}PvP Tag@{FFFF} by clicking on the sword icon in the Player window.\n
You will get @{2F2F}bonus@{FFFF} if you happen to be in an area controlled by your faction.\n
You will get @{2F2F}malus@{FFFF} if you happen to be in an area controlled by the opposing faction.]
uittPvpFameAllegianceInfo [You gain points when you kill a member of the opposing @{2F2F}faction@{FFFF} or when you destroy an enemy @{2F2F}spire@{FFFF}.]
uiPvpEffectInfo [\n
Effects of the spires:]
uiPvpEffectBonus [@{FFFF}Bonus:]
uiPvpEffectMalus [@{FFFF}Malus:]
uiPvPEffect_region_imperialdunes_Bonus [@{FE7F}Base of Imperial Dunes @{FFFF}:\n
Increases craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_imperialdunes_Malus [@{FE7F}Base of Imperial Dunes @{FFFF}:\n
Reduces craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_oflovaksoasis_Bonus [@{FE7F}Base of Oflovak's Oasis @{FFFF}:\n
Increases balance by @{2F2F}%n]
uiPvPEffect_region_oflovaksoasis_Malus [@{FE7F}Base of Oflovak's Oasis @{FFFF}:\n
Reduces balance by @{2F2F}%n]
uiPvPEffect_region_frahartowers_Bonus [@{FE7F}Base of Frahar Towers @{FFFF}:\n
Increases strength by @{2F2F}%n]
uiPvPEffect_region_frahartowers_Malus [@{FE7F}Base of Frahar Towers @{FFFF}:\n
Reduces strength by @{2F2F}%n]
uiPvPEffect_region_dunesofexil_Bonus [@{FE7F}Base of Dunes of Exile @{FFFF}:\n
Increases critical hit damage by @{2F2F}%p]
uiPvPEffect_region_dunesofexil_Malus [@{FE7F}Base of Dunes of Exile @{FFFF}:\n
Reduces critical hit damage by @{2F2F}%p]
uiPvPEffect_region_outlawcanyon_Bonus [@{FE7F}Base of Outlaw Canyon @{FFFF}:\n
Reduces aggressivity of extractions by @{2F2F}%p]
uiPvPEffect_region_outlawcanyon_Malus [@{FE7F}Base of Outlaw Canyon @{FFFF}:\n
Increases agressivity of extractions by @{2F2F}%p]
uiPvPEffect_region_sawdustmines_Bonus [@{FE7F}Base of Sawdust Mines @{FFFF}:\n
Increases constitution by @{2F2F}%n]
uiPvPEffect_region_sawdustmines_Malus [@{FE7F}Base of Sawdust mines @{FFFF}:\n
Reduces constitution by @{2F2F}%n]
uiPvPEffect_region_thesavagedunes_Bonus [@{FE7F}Base of Savage Dunes @{FFFF}:\n
Increases armors protection by @{2F2F}%p]
uiPvPEffect_region_thesavagedunes_Malus [@{FE7F}Base of Savage Dunes @{FFFF}:\n
Reduces armors protection by @{2F2F}%p]
uiPvPEffect_region_thescorchedcorridor_Bonus [@{FE7F}Base of Scorched Corridor @{FFFF}:\n
Increases metabolism by @{2F2F}%n]
uiPvPEffect_region_thescorchedcorridor_Malus [@{FE7F}Base of Scorched Corridor @{FFFF}:\n
Reduces metabolism by @{2F2F}%n]
uiPvPEffect_region_knotofdementia_Bonus [@{FE7F}Base of Knot of Dementia @{FFFF}:\n
Increases magic resistance by @{2F2F}%p]
uiPvPEffect_region_knotofdementia_Malus [@{FE7F}Base of Knot of Dementia @{FFFF}:\n
Reduces magic resistance by @{2F2F}%p]
uiPvPEffect_region_havenofpurity_Bonus [@{FE7F}Base of Haven of Purity @{FFFF}:\n
Increases wisdom by @{2F2F}%n]
uiPvPEffect_region_havenofpurity_Malus [@{FE7F}Base of Haven of Purity @{FFFF}:\n
Reduces wisdom by @{2F2F}%n]
uiPvPEffect_region_thevoid_Bonus [@{FE7F}Base of Void @{FFFF}:\n
Increases intelligence by @{2F2F}%n]
uiPvPEffect_region_thevoid_Malus [@{FE7F}Base of Void @{FFFF}:\n
Reduces intelligence by @{2F2F}%n]
uiPvPEffect_region_citiesofintuition_Bonus [@{FE7F}Base of Cities of Intuition @{FFFF}:\n
Increases craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_citiesofintuition_Malus [@{FE7F}Base of Cities of Intuition @{FFFF}:\n
Reduces craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_maidengrove_Bonus [@{FE7F}Base of Maiden Grove @{FFFF}:\n
Increases the quantity of foraged raw materials by @{2F2F}%p]
uiPvPEffect_region_maidengrove_Malus [@{FE7F}Base of Maiden Grove @{FFFF}:\n
Reduces the quantity of foraged raw materials by @{2F2F}%p]
uiPvPEffect_region_groveofumbra_Bonus [@{FE7F}Base of Grove of Umbra @{FFFF}:\n
Increases offensive spells damage by @{2F2F}%p]
uiPvPEffect_region_groveofumbra_Malus [@{FE7F}Base of Grove of Umbra @{FFFF}:\n
Reduces offensive spells damage by @{2F2F}%p]
uiPvPEffect_region_libertylake_Bonus [@{FE7F}Base of Liberty Lake @{FFFF}:\n
Increases craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_libertylake_Malus [@{FE7F}Base of Liberty Lake @{FFFF}:\n
Reduces craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_restingwater_Bonus [@{FE7F}Base of Resting Water @{FFFF}:\n
Gives a protection in the form of a thorny shield which returns @{2F2F}%p @{FFFF}of damage]
uiPvPEffect_region_restingwater_Malus [@{FE7F}Base of Resting Water @{FFFF}:\n
No effect]
uiPvPEffect_region_dewdrops_Bonus [@{FE7F}Base of Dew Drops @{FFFF}:\n
Increases will by @{2F2F}%n]
uiPvPEffect_region_dewdrops_Malus [@{FE7F}Base of Dew Drops @{FFFF}:\n
Reduces will by @{2F2F}%n]
uiPvPEffect_region_enchantedisle_Bonus [@{FE7F}Base of Enchanted Isle @{FFFF}:\n
Increases wisdom by @{2F2F}%n]
uiPvPEffect_region_enchantedisle_Malus [@{FE7F}Base of Enchanted Isle @{FFFF}:\n
Reduces wisdom by @{2F2F}%n]
uiPvPEffect_region_thefount_Bonus [@{FE7F}Base of Fount @{FFFF}:\n
Increases dexterity by @{2F2F}%n]
uiPvPEffect_region_thefount_Malus [@{FE7F}Base of Fount @{FFFF}:\n
Reduces dexterity by @{2F2F}%n]
uiPvPEffect_region_lagoonsofloria_Bonus [@{FE7F}Base of Lagoons of Loria @{FFFF}:\n
Increases the regeneration of raw materials in all the sources by @{2F2F}%p]
uiPvPEffect_region_lagoonsofloria_Malus [@{FE7F}Base of Lagoons of Loria @{FFFF}:\n
No effect]
uiPvPEffect_region_bountybeaches_Bonus [@{FE7F}Base of Bounty Beaches @{FFFF}:\n
Increases concentration during the casting of a spell by @{2F2F}%p]
uiPvPEffect_region_bountybeaches_Malus [@{FE7F}Base of Bounty Beaches @{FFFF}:\n
Reduces concentration during the casting of a spell by @{2F2F}%p]
uiPvPEffect_region_windsofmuse_Bonus [@{FE7F}Base of Winds of Muse @{FFFF}:\n
Increases constitution by @{2F2F}%n]
uiPvPEffect_region_windsofmuse_Malus [@{FE7F}Base of Winds of Muse @{FFFF}:\n
Reduces constitution by @{2F2F}%n]
uiPvPEffect_region_majesticgarden_Bonus [@{FE7F}Base of Majestic Garden @{FFFF}:\n
Increases craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_majesticgarden_Malus [@{FE7F}Base of Majestic Garden @{FFFF}:\n
Reduces craftsmen's chances of success by @{2F2F}%p]
uiPvPEffect_region_groveofconfusion_Bonus [@{FE7F}Base of Grove of Confusion @{FFFF}:\n
Increases the intensity of the links created by afflicting spells like the effects of healing spells by @{2F2F}%p]
uiPvPEffect_region_groveofconfusion_Malus [@{FE7F}Base of Grove of Confusion @{FFFF}:\n
Reduces the intensity of the links created by afflicting spells like the effects of healing spells by @{2F2F}%p]
uiPvPEffect_region_knollofdissent_Bonus [@{FE7F}Base of Knoll of Dissent @{FFFF}:\n
Increases balance by @{2F2F}%n]
uiPvPEffect_region_knollofdissent_Malus [@{FE7F}Base of Knoll of Dissent @{FFFF}:\n
Reduces balance by @{2F2F}%n]
uiPvPEffect_region_fleetinggarden_Bonus [@{FE7F}Base of Fleeting Garden @{FFFF}:\n
Increases intelligence by @{2F2F}%n]
uiPvPEffect_region_fleetinggarden_Malus [@{FE7F}Base of Fleeting Garden @{FFFF}:\n
Reduces intelligence by @{2F2F}%n]
uiPvPEffect_region_upperbog_Bonus [@{FE7F}Base of Upper Bog @{FFFF}:\n
Reduces aggressivity of extractions by @{2F2F}%p]
uiPvPEffect_region_upperbog_Malus [@{FE7F}Base of Upper Bog @{FFFF}:\n
Increases aggressivity of extractions by @{2F2F}%p]
uiPvPEffect_region_hiddensource_Bonus [@{FE7F}Base of Hidden Source @{FFFF}:\n
Increases parry and dodge by @{2F2F}%p]
uiPvPEffect_region_hiddensource_Malus [@{FE7F}Base of Hidden Source @{FFFF}:\n
Reduces parry and dodge by @{2F2F}%p]
uiPvPEffect_region_hereticshovel_Bonus [@{FE7F}Base of Heretic's Hovel @{FFFF}:\n
Increases metabolism by @{2F2F}%n]
uiPvPEffect_region_hereticshovel_Malus [@{FE7F}Base of Heretic's Hovel @{FFFF}:\n
Reduces metabolism by @{2F2F}%n]
uiPvPEffect_region_the_abyss_of_ichor_Bonus [@{FE7F}Base of Abyss of Ichor @{FFFF}:\n
Increases strength by @{2F2F}%n]
uiPvPEffect_region_the_abyss_of_ichor_Malus [@{FE7F}Base of Abyss of Ichor @{FFFF}:\n
Reduces strength by @{2F2F}%n]
uiPvPEffect_region_the_windy_gate_Bonus [@{FE7F}Base of Windy Gate @{FFFF}:\n
Increases dexterity by @{2F2F}%n]
uiPvPEffect_region_the_windy_gate_Malus [@{FE7F}Base of Windy Gate @{FFFF}:\n
Reduces dexterity by @{2F2F}%n]
uiPvPEffect_region_the_elusive_forest_Bonus [@{FE7F}Base of Elusive Forest @{FFFF}:\n
Increases will by @{2F2F}%n]
uiPvPEffect_region_the_elusive_forest_Malus [@{FE7F}Base of Elusive Forest @{FFFF}:\n
Reduces will by @{2F2F}%n]
uiPvPEffect_region_gate_of_obscurity_Bonus [@{FE7F}Base of Gate of Obscurity @{FFFF}:\n
Increases moving speed by @{2F2F}%p]
uiPvPEffect_region_gate_of_obscurity_Malus [@{FE7F}Base of Gate of Obscurity @{FFFF}:\n
Reduces moving speed by @{2F2F}%p]
uiPvPEffect_region_the_trench_of_trials_Bonus [@{FE7F}Base of Trench of Trials @{FFFF}:\n
Increases melee weapons damage by @{2F2F}%p]
uiPvPEffect_region_the_trench_of_trials_Malus [@{FE7F}Base of Trench of Trials @{FFFF}:\n
Reduces melee weapons damage by @{2F2F}%p]
uiPvPEffect_region_the_land_of_continuty_Bonus [@{FE7F}Base of Land of Continuity @{FFFF}:\n
Increases the quantity of foraged raw materials by @{2F2F}%p]
uiPvPEffect_region_the_land_of_continuty_Malus [@{FE7F}Base of Land of Continuity @{FFFF}:\n
Reduces the quantity of foraged raw materials by @{2F2F}%p]
uiPvPEffect_region_forbidden_depths_Bonus [@{FE7F}Base of Forbidden Depths @{FFFF}:\n
Increases moving speed by @{2F2F}%p]
uiPvPEffect_region_forbidden_depths_Malus [@{FE7F}Base of Forbidden Depths @{FFFF}:\n
Reduces moving speed by @{2F2F}%p]
uiPvPEffect_region_the_sunken_city_Bonus [@{FE7F}Base of Sunken City @{FFFF}:\n
Increases the regeneration of raw materials in all the sources by @{2F2F}%p]
uiPvPEffect_region_the_sunken_city_Malus [@{FE7F}Base of Sunken City @{FFFF}:\n
No effect]
uiPvPEffect_region_the_under_spring_Bonus [@{FE7F}Base of Under Spring @{FFFF}:\n
Increases the rate of fire of throwing weapons by @{2F2F}%p]
uiPvPEffect_region_the_under_spring_Malus [@{FE7F}Base of Under Spring @{FFFF}:\n
Reduces the rate of fire of throwing weapons by @{2F2F}%p]
You will change to @{6F6F}Not PvP Tagged@{FFFF} at the end of the timer.\n
Click to cancel.]
uittPvPTagTimer [\n
You have %temps left before your PvP status changes.]
uittPvPModeFlag [@{6F6F}Faction PvP@{FFFF}\n
You are @{6F6F}PvP Tagged@{FFFF} and you have recently performed a PvP offensive action.\n
You are now @{6F6F}PvP Flagged@{FFFF}. As a result you are not able to perform all PvE actions and interactions with other players. eg: you cannot group with players from the opposite facion.\n
uiItemFX_ISE_FIGHT_ADD_CRITICAL [@{2F2F}+%p%@{FFFF} chance of performing a critical hit.]
uiItemFX_ISE_FIGHT_VAMPIRISM [@{2F2F}%p%@{FFFF} chance of stealing life from the enemy (inflicted damage is added to your own hit points).]
uiItemFX_ISE_MAGIC_DIVINE_INTERVENTION [@{2F2F}%p%@{FFFF} chance that the cast will not apply action credits.]
uiItemFX_ISE_MAGIC_SHOOT_AGAIN [@{2F2F}%p%@{FFFF} chance that the next cast will not apply time credits, provided it is cast in less than @{2F2F}%r @{FFFF}sec.]
uiItemFX_ISE_CRAFT_ADD_STAT_BONUS [@{2F2F}%p%@{FFFF} chance of adding a @{2F2F}%r@{FFFF} bonus, plus a bonus related to the quality of the crafted item, to one of the stats of the item.]
uiItemFX_ISE_CRAFT_ADD_LIMIT [@{2F2F}%p0%@{FFFF} chance of increasing all stats of the crafted item by @{2F2F}%p1%@{FFFF}.]
uiItemFX_ISE_FORAGE_ADD_RM [@{2F2F}%p0%@{FFFF} chance of increasing the quantity of foraged materials per action by @{2F2F}%p1%@{FFFF}.]
uiItemFX_ISE_FORAGE_NO_RISK [@{2F2F}%p%@{FFFF} chance that one of the raw material sources of a prospect appears without explosion risk.]
Each character in Khanat has a unique name which allows you to recognize and communicate with other players. Names must follow the rules of the Naming Policy (see www.ryzomcore.org) and must be a single word composed of the letters A to Z with no accents, spaces, numbers or special characters.\n
- La courtoisie est de mise dans tous vos échanges.\n
- Le respect de la vie privée de chacun est un élément fondamental. Aucun usage abusif ou dissimulé ne sera fait des données privées qui nous sont confiées.\n - Nous mettons en place des solutions privilégiant la transparence dans la gestion des données et leur sécurité.\n
\n
Nous sommes tous bénévoles\n
\n
- Vous ne pouvez exiger d'une autre personne qu'elle réalise un travail pour vous.\n
- Comme dans tout projet libre, si vous voulez que quelque chose soit fait, c'est à vous de montrer l'exemple.\n
- Nous vous encourageons à questionner, demander, participer, mais rappelez-vous que chaque participant a une vie privée, et que le temps est une ressource rare.\n
\n
Le plaisir de bâtir ensemble est une force motrice essentielle\n
\n
- Prêtez attention aux contributions des autres, en plus de motiver chaque participant, vous vous enrichirez mutuellement de ces échanges.\n
- Vos contributions n'ont de sens que si les autres les apprécient, alors penchez-vous sur les remarques, elles visent à vous faire donner le meilleur de vous même.\n
- Chacun peut apporter sa contribution, que ce soit corriger une virgule dans un texte ou aider à configurer un forum… Tout compte !\n
- Contribuer c'est aussi un moyen d'apprendre de nouvelles choses : apprendre le lojban, à raconter des histoires, utiliser un wiki, etc.\n
\n
Le projet se base avant tout sur le concept de la liberté\n
\n
- Nous invitons chacun à privilégier des licences libres, autant pour les productions artistiques que logicielles.\n
- Nous demandons à chacun de reconnaître la liberté personnelle des autres, y compris pour affirmer la paternité de certains travaux ou tirer un bénéfice personnel de ce travail commun.\n
- Nous acceptons la discussion des choix fondateurs, tant qu'ils ne remettent pas en cause cette liberté de principe.\n]
uittNotEnoughGuildMoney [Your guild doesn't have enough money to buy this]
uittNotEnoughGuildXP [You don't have enough Guild XP to buy this.]
uittNotEnoughSkillPoints [You don't have enough Skill Points to learn this action.]
uittBCNotAvailable [You cannot retrieve your item from here, but you can still destroy it.]
uittBadQuantity [You have entered an invalid quantity.]
uittBadResalePrice [You have entered an invalid resale price. The resale price must be at least equal to the 'Basic Price'.]
uittWontBuyThis [I won't buy this.]
uiYuboChat [Support Chat]
uitabChatYuboChat [SUPPORT]
uiCreatorHeader [Crafter: ]
uiMouseHardware [Hardware]
uiCannotWriteDynChat [ You cannot write in this channel.]
uiMagicProtectTable [PROTECTIONS]
uittMagicProtectTable [The @{6F6F}magical protections@{FFFF} absorb a percentage of the magical damage sustained. The amount of absorption depends on:\n
@{T4}- @{6F6F}type of damage@{FFFF} incurred by the magic\n
@{T4}- characteristics of the magical protection given by the @{6F6F}jewels@{FFFF} worn\n
@{T4}- the total @{6F6F}quality@{FFFF} of the jewels worn\n
@{T4}- the @{6F6F}race@{FFFF} of the player.]
uiProtect_Rot [Rot]
uiProtect_Acid [Acid]
uiProtect_Cold [Cold]
uiProtect_Fire [Fire]
uiProtect_Poison [Poison]
uiProtect_Electricity [Electricity]
uiProtect_Shockwave [Shockwave]
uiProtect_MaxAbsorb [Max. Absorbed]
uittProtect_Rot [Absorption of Rot damage: @{6F6F}%v%@{FFFF} %max]
uittProtect_Acid [Absorption of Acid damage: @{6F6F}%v%@{FFFF} %max]
uittProtect_Cold [Absorption of Cold damage: @{6F6F}%v%@{FFFF} %max]
uittProtect_Fire [Absorption of Fire damage: @{6F6F}%v%@{FFFF} %max]
uittProtect_Poison [Absorption of Poison damage: @{6F6F}%v%@{FFFF} %max]
uittProtect_Electricity [Absorption of Electricity damage: @{6F6F}%v%@{FFFF} %max]
uittProtect_Shockwave [Absorption of Shockwave damage: @{6F6F}%v%@{FFFF} %max]
uiItemConsumableEffectDownCharac [Gives a malus of @{F22F}%bonus@{FFFF} points(s) to your @{2F2F}%charac@{FFFF}\n
for %minutes min and %secondes sec.]
uiItemConsumableEffectUpCharac [Gives a bonus of @{2F2F}%bonus@{FFFF} points(s) to your @{2F2F}%charac@{FFFF}\n
for %minutes min and %secondes sec.]
uiItemConsumableEffectModDefenseSuccess [Modifies your Defense by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModDodgeSuccess [Modifies your Dodge by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModParrySuccess [Modifies your Parry by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModMeleeSuccess [Modifies your Melee Fight skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModRangeSuccess [Modifies your Ranged Fight skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModMagicSuccess [Modifies your Magic skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModCraftSuccess [Modifies your Craft skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModForageSuccess [Modifies your Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModDesertForageSuccess [Modifies your Desert Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModForestForageSuccess [Modifies your Forest Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModLacustreForageSuccess [Modifies your Lakes Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModJungleForageSuccess [Modifies your Jungle Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectModPrimaryRootForageSuccess [Modifies your Prime Roots Forage skills by %modifier point(s) for %minutes min and %secondes sec.]
uiItemConsumableEffectStaminaAura [An @{2F2F}Aura of Stamina@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with a radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
uiItemConsumableEffectSapAura [An @{2F2F}Aura of Sap@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
uiItemConsumableEffectLifeAura [An @{2F2F}Aura of Life@{FFFF} with a bonus of @{2F2F}%modifier@{FFFF} for %minutes min and %secondes sec with radius of %radius m.\n
Disabled for target: %targetDisableTime sec, user: %userDisableTime sec.]
uittModMeleeSuccess [Your Melee Fight skill has been modified by %modifier point(s)]
uittModRangeSuccess [Your Ranged Fight skill has been modified by %modifier point(s)]
uittModCraftSuccess [Your Craft skill has been modified by %modifier point(s)]
uittModDefenseSuccess [Your Defense has been modified by %modifier point(s)]
uittModDodgeSuccess [Your ability to Dodge has been modified by %modifier point(s)]
uittModParrySuccess [Your ability to Parry has been modified by %modifier point(s)]
uittModForageSuccess [Your Forage skills have been modified by %modifier point(s)]
uittModDesertForageSuccess [Your Desert Forage skill has been modified by %modifier point(s)]
uittModForestForageSuccess [Your Forest Forage skill has been modified by %modifier point(s)]
uittModLacustreForageSuccess [Your Lakes Forage skill has been modified by %modifier point(s)]
uittModJungleForageSuccess [Your Jungle Forage skill has been modified by %modifier point(s)]
uittModPrimaryRootForageSuccess [Your Prime Roots Forage skill has been modified by %modifier point(s)]
uiOnMainlandValidation [Ok]
uiOnMainland [MAINLANDS]
uiCP_Choose_Mainland [Choose a Community]
uiCP_Mainland_Ok [OK]
uiCP_Mainland_Cancel [CANCEL]
uittReturnToMainland [Return to Mainland]
uiLaunchEditor [SCENARIO EDITOR]
uiSessionVanishedFarTP [The Ring Adventure you were in is now closed. We are teleporting you to the mainland...]
uiSessionUnreachable [The server associated with this character is closed, please try again later.]
uiWelcomeCS [A dedicated team of customer support representatives (CSRs) keep a watchful eye over Khanat day and night. They can be contacted by clicking the 'HELP' button (question mark) from the button menu (at the bottom right hand side of the screen by default), then clicking 'SUPPORT'.]
uittIdentityTitle [Click on the current @{6F6F}title @{FFFF}to display the list of the @{6F6F}titles @{FFFF}you have won and select the one you are most proud of.\n
As you progress in the game, you will obtain new @{6F6F}titles @{FFFF}which will automatically be added to this list.]
uittIdentityInfo [Shows the requirements for having obtained your current @{6F6F}title@{FFFF}.]
uittIdentityHP [@{6F6F}Hit Points@{FFFF} %n\n
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
uittIdentitySap [@{6F6F}Sap@{FFFF} %n\n
When your level of sap is too low, you cannot cast spells.]
uittIdentitySta [@{6F6F}Stamina@{FFFF} %n\n
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.]
uittIdentityFoc [@{6F6F}Focus@{FFFF} %n\n
When your level of focus is too low, you cannot carry out foraging actions or crafting actions with boost stanzas in them.]
uittIdentityCons [Determines the maximum value of your @{6F6F}Hit points@{FFFF}]
uittIdentityInt [Determines the maximum value of your @{6F6F}Sap@{FFFF}]
uittIdentityStr [Determines the maximum value of your @{6F6F}Stamina@{FFFF}]
uittIdentityDex [Determines the maximum value of your @{6F6F}Focus@{FFFF}]
uittIdentityMeta [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Hit points@{FFFF}]
uittIdentityWis [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Sap@{FFFF}]
uittIdentityWB [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Stamina@{FFFF}]
uittIdentityWill [Determines the @{6F6F}regeneration @{FFFF}rate of your @{6F6F}Focus@{FFFF}]
uittIdentitySkillFight [Points for developing skills with a @{6F6F}Fighter Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Fight@{FFFF} tree.]
uittIdentitySkillMagic [Points for developing skills with a @{6F6F}Magician Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Magic@{FFFF} tree.]
uittIdentitySkillCraft [Points for developing skills with a @{6F6F}Crafter Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Craft@{FFFF} tree.]
uittIdentitySkillHarvest [Points for learning new skills from a @{6F6F}Harvester Trainer @{FFFF}(NPC). You earn points when you level skills in the @{6F6F}Harvest@{FFFF} tree.]
uittIdentityTotalMalus [Indicates the overall action penalty you get when you cast a spell, fight, forage or craft.\n
A @{6F6F}high malus @{FFFF}means a high cost in energy, long casting time and smaller action range.\n
This total is determined by the combined @{6F6F}Action Malus @{FFFF}of all your equipped clothes, armor and weapons.]
uittIdentitBagBulk [Indicates the @{6F6F}total space @{FFFF}occupied by all the items in your inventory. When the maximum bulk is reached, you cannot add items to your inventory.]
uittIdentitySpeedFactor [Indicates the impact of the items you have in your inventory, or that you are wearing or carrying, on your @{6F6F}moving speed@{FFFF}. It can also be affected by spells (negatively and positively).]
uittIdentityDodge [@{6F6F}Dodge@{FFFF}: %n\n
Chance to dodge a melee attack from an enemy of level @{6F6F}%l@{FFFF}: @{6F6F}%p@{FFFF}%.]
uittIdentityParry [@{6F6F}Parry@{FFFF}: %n\n
Chance to parry a melee attack from an enemy of level @{6F6F}%l@{FFFF}: @{6F6F}%p@{FFFF}%.]
uittIdentityFaction [Faction points are gained when you participate in @{6F6F}special events @{FFFF}such as the building of Kami or Karavan temples.]
uittGaugesNameTitle [Your @{6F6F}name @{FFFF}followed by the @{6F6F}title @{FFFF}you have chosen to display.]
uittGaugesActionBar [Indicates the progression of the @{6F6F}action @{FFFF}in execution.]
uittGaugesHP [@{6F6F}Hit Points@{FFFF}:\n
When your hit points reach 0, you fall into a coma and, if you are not quickly healed by your friends, you die.]
uittGaugesSap [@{6F6F}Sap@{FFFF}:\n
When your level of sap is too low, you cannot cast spells.]
uittGaugesSta [@{6F6F}Stamina@{FFFF}:\n
When your level of stamina is too low, you cannot carry out special attacks any longer and must make do with the default attack until your stamina is regenerated.]
uittGaugesFoc [@{6F6F}Focus@{FFFF}:\n
When your level of focus is too low, you cannot carry out foraging actions any longer.]
uittHandR [@{6F6F}Right Hand\n
@{FFFF}Click to see all the objects available for this hand.]
uittHandL [@{6F6F}Left Hand\n
@{FFFF}Click to see all the objects available for this hand.]
uittHandSet [Change the current group of actions.]
uittAnimalWeight [Total @{6F6F}Weight @{FFFF}carried by your animal.]
uittAnimalInv [The @{6F6F}inventory @{FFFF}gives access to the objects carried by this animal.]
uittChatAround [@{6F6F}Around\n
@{FFFF}Displays the messages to all the players situated within 25 metres around you.\n
Right click to separate.]
uittChatRegion [@{6F6F}Region\n
@{FFFF}Displays the messages to all the players situated in your region.\n
Right click to separate.]
uittChatUniverse [@{6F6F}Universe\n
@{FFFF}Displays the messages to all the players in game (to be used sparingly).\n
Right click to separate.]
uittChatUser [@{6F6F}User\n
@{FFFF}Right click in the window to modify the filter of messages to display in this channel.]
uittChatGuild [@{6F6F}Guild\n
@{FFFF}Right click to separate.]
uittChatTeam [@{6F6F}Team\n
@{FFFF}Right click to separate.]
uittChatYubo [@{6F6F}Support Chat\n
@{FFFF}Right click to separate.]
uittChatSysInfo [@{6F6F}System Information\n
@{FFFF}Displays the messages relative to fight and the system information.\n
Right click to separate.]
uittCompassRange [@{6F6F}Range\n
@{FFFF}Maximum range of the radar.\n
Use the scroll button on the @{6F6F}compass @{FFFF}window or right click and choose @{6F6F}Zoom In @{FFFF}or @{6F6F}Zoom Out @{FFFF}to modify the value of the @{6F6F}range@{FFFF}.]
uittCompassDistance [@{6F6F}Distance @{FFFF}between you and the object selected on the compass.]
uittPhraseActions [@{6F6F}Actions @{FFFF}you can drag-and-drop in your action bar to use them easily.]
uittPhraseUpgrades [Action or characteristic @{6F6F}Upgrades @{FFFF}you cannot memorize in your bars.]
uittPhraseXPMalus [@{6F6F}Death Penalty\n
@{FFFF}When you die, this penalty increases.\n
Any XP gained will be used to refund that debt.]
uittInventoryWeight [Total @{6F6F}Weight @{FFFF}of the bag]
uittFriendsOnline [Connected on the same Mainland or Ring Scenario]
uittFriendsOnlineAbroad [Connected on another Mainland or Ring Scenario]
uittFriendsOffline [Not connected]
uittGuildMemberOnline [Connected on the same Mainland or Ring Scenario]
uittGuildMemberOnlineAbroad [Connected on another Mainland or Ring Scenario]
uittGuildMemberOffline [Not connected]
uittTargetHp [@{6F6F}Hit Points @{FFFF}of the target.\n
The target dies when its @{6F6F}hit points @{FFFF}reach 0.]
uittTargetUnknown [Level of the target unknown.]
uittTargetLevel [Level of the target:@{6F6F} %min @{FFFF}to @{6F6F}%max]
uittTargetBoss [Boss of level @{6F6F}%n]
uittTargetGuardBoss [Guard or Boss of level @{6F6F}%n]
uittTargetNamed [Named creature of level @{6F6F}%n]
uittInfoBulk [@{6F6F}Bulk@{FFFF}:\n
Space occupied by the object in your inventory. The space of each inventory is limited, which means bulky items cannot be carried in great number.]
uittInfoHP [@{6F6F}Hit points@{FFFF}:\n
This value will decrease when using the item. When it reaches 0, the item is destroyed.]
uittInfoWeight [@{6F6F}Weight@{FFFF}:\n
If the total weight is too high, your moving speed may be reduced.]
uittInfoMalus [@{6F6F}Actions Malus@{FFFF}:\n
Penalty added by this item to the @{6F6F}Total Malus @{FFFF}(see Identity window).]
uittInfoDodgeMod [@{6F6F}Dodge Modifier@{FFFF}:\n
Bonus or Malus on your @{6F6F}Dodge@{FFFF} when you carry that item.]
uittInfoParryMod [@{6F6F}Parry Modifier@{FFFF}:\n
Bonus or Malus on your @{6F6F}Parry@{FFFF} when you carry that item.]
You must know these stanzas before being able to learn this action.\n
Requirements that are not met are shown in @{F80F}Orange@{FFFF}.]
uittToolCraftType [@{6F6F}Tool Type@{FFFF}:\n
Before crafting, you must equip the appropriate crafting tool.]
uittInfoToolQuality [@{6F6F}Quality@{FFFF}:\n
The quality of tools has no influence on their use.]
uittInfoJewelryQuality [@{6F6F}Quality@{FFFF}:\n
A high quality usually means higher magic protections.]
uiQuickEmote [/hello]
uimChatTab [Tabs]
uiDefaultChatInput [** Press ENTER to chat **]
uimQuickChat [Quick Chat]
uiToggleDodgeParry [Dodge / Parry]
uiR2EDRingWindow [Ring]
uiR2EDScoresWindow [Scenario Scores]
uiUniverseChanelWarningTitle [Universe Channel]
uiR2EDHomeButton [HOME]
uiUniverseChanelWarningContent [Warning! The Universe Channel is intended for players asking for help about the game and for those giving them the information. Misuse of this channel will be dealt with by GMs.]
uiUniverseChanelWarningAvoid [Do not display this message anymore.]
uittBonusMalusWindow [Bonus/Malus window]
uiR2EntryPoint [Entry point]
uiDockUndockChat [Dock/Undock Chat]
uiCP_Choose_Keyset [Select Your Key Configuration]
uiCP_Keyset_Ok [OK]
uiCP_Keyset_Cancel [CANCEL]
uiR2EDScenario [Scenario]
uiR2EDRules [Control]
uiR2EDstrict [Mastered]
uiR2EDliberal [Masterless]
uiR2EDScenarioControl [Listing Options]
uiR2EDAccessFilterForPlayers [ACCESS FILTERS FOR PLAYERS]
uiR2EDInviteTeam [INVITE YOUR TEAM]
uiR2EDScenarioInformation [SCENARIO INFORMATION]
uiR2EdRace [Race]
uiR2EDRaceFyros [Fyros]
uiR2EDRaceMatis [Matis]
uiR2EDRaceTryker [Tryker]
uiR2EDRaceZorai [Zoraï]
uiR2EDReligion [Religion]
uiR2EDReligionKami [Kami]
uiR2EDReligionKaravan [Karavan]
uiR2EDReligionNeutral [Neutral]
uiR2EDNonGuildPlayers [Non-guild players]
uiR2EDShard [Shards:]
uiR2EDCombatLevel [Combat level]
uiR2EDGlobalAccess [ALLOW NEWCOMERS]
uiR2EDChooseScenario [BACK]
uiR2EDScenarioName [Scenario name]
uiR2EDScenarioFileName [Scenario file name]
uiR2EDLanguage [Language]
uiR2EDType [Type]
uiR2EDScenarioDescription [Description]
uiR2EDScenarioLevel [Difficulty]
uiR2EDRoleplay [Roleplay]
uiR2EDCombat [Combat]
uiR2EDFrench [French]
uiR2EDEnglish [English]
uiR2EDDeutsch [German]
uiR2EDAutoInvite [Auto invite]
uiCP_KeysetName_ [Use arrow keys to move]
uiCP_KeysetTooltip_ [Move your avatar using only @{6F6F}the arrow@{FFFF} keys.]
uiCP_KeysetName_bi_zqsd [Move using 'ZQSD']
uiCP_KeysetTooltip_bi_zqsd [Move your avatar using the @{6F6F}ZQSD@{FFFF} like in 'First Person Shooters'. This goes for both French and Belgian keysets.]
uiCP_KeysetName_bi_wasd [Move using 'WASD']
uiCP_KeysetTooltip_bi_wasd [Move your avatar using the @{6F6F}WASD@{FFFF} like in 'First Person Shooters'. This goes for American, English and German keysets.]
uiCP_KeysetImport_Game [Import this character's keyset configuration\n
@{6F6F}GAME ONLY]
uiCP_KeysetImport_Editor [Import this character's keyset configuration\n
@{6F6F}EDITOR ONLY]
uiCP_KeysetImport_Game_Editor [Import this character's keyboard configuration\n
@{6F6F}GAME & EDITOR]
uiRAP_Owner [Owner]
uiRAP_Title [Destination Name]
uiRAP_Desc [Description]
uiRAP_Level [Difficulty]
uiRAP_Flags [Invited/Animator]
uiRAP_ScenarioType [Type]
uiRAP_PlayerCount [Nb. Players]
uiRAP_Join [JOIN]
uiRAP_Tell [TELL]
uiRAP_AskForInvite [ASK FOR INVITE]
uiRAP_NewDestination [NEW DESTINATION]
uiRAP_MenuJoin [Enter the scenario]
uiRAP_MenuTell [Ask the scenario owner to let you in]
uiRAP_Language [Language]
uiRAP_LaunchDate [Launch date]
uiRAP_AuthorRRPRating [Author RRP]
uiRAP_OwnerRRPRating [Owner RRP]
uiRAP_ScenarioRRPRating [Scenario RRP]
uiRAP_RateFun [Fun]
uiRAP_RateDifficulty [Difficulty]
uiRAP_RateAccessibility [Accessibility]
uiRAP_RateOriginality [Originality]
uiRAP_RateDirection [Direction]
uiRAP [Ring Terminal]
uiRAP_NoSessionForLangFilter [Some scenarios were found, but not for the selected language(s)!]
uiRAP_NoSessionFound [No scenario found]
uiRAP_NotInvited [To join this scenario, you must have been invited by the scenario owner. Click the 'ASK FOR INVITE' button to contact them.]
uiRAP_Level0 [Novice]
uiRAP_Level1 [Apprentice]
uiRAP_Level2 [Confirmed]
uiRAP_Level3 [Advanced]
uiRAP_Level4 [Expert]
uiRAP_Level5 [Master]
uiRAP_HowToBeInvited [You don't have an invitation for this Ring Scenario. By double clicking on the scenario or by selecting it and using the @{6F6F}'ASK FOR INVITE'@{FFFF} button in the bottom right corner of this window, you can send the scenario owner a request to join.]
uiRAP_HowToJoin [You have an invitation for this Ring Scenario. You can enter the scenario by double clicking on it or by selecting it and using the @{6F6F}'join'@{FFFF} button in the bottom right corner of this window.]
uiRAP_WaitMsg0 [Retrieving scenario list.]
uiRAP_WaitMsg1 [Retrieving scenario list..]
uiRAP_WaitMsg2 [Retrieving scenario list...]
uiRAP_ConnectionFailed [Connection failed!]
uiRAP_Disconnection [Disconnected!]
uiRAP_ConnectionClosed [Connection closed!]
uiRAP_JoinFailed [Sorry, an error occured while trying to join the scenario, please try again]
uiRAP_JoinConfirm [Join this scenario?]
uiRAP_WinTitle [Ring Destinations]
uiRAP_Enlarge [Fit columns]
uiRAP_EnlargeTooltip [Enlarge the columns so that their content is fully visible. You can use the horizontal and vertical scrollbars if content is too big.]
uiRAP_FlagsTooltip [A @{6F6F}CHECK@{FFFF} is displayed when the scenario owner has invited you to join the scenario.\n
An @{6F6F}EYE@{FFFF} icon indicate that the owner is present in this scenario. Click to sort by this criterion.]
uiRAP_OwnerTooltip [Name of the player that created the scenario. You can send a @{6F6F}tell@{FFFF} to this player via the right mouse button menu, or via the button at the bottom right corner of that window. Double clicking on a scenario to which you have not yet been invited will send a tell to the scenario owner, asking for an invitation. Click to sort by owner.]
uiRAP_TitleTooltip [Title for the scenario, as given by its creator. Click to sort by title.]
uiRAP_DescTooltip [The owner's description of the scenario. Click to sort the scenarios by description.]
uiRAP_LevelTooltip [Difficulty of the scenario. This level determines the type of reward points that can be earned in the scenario and also the level of the skills that you will need to use in order to earn points.\n
@{6F6F}Novice@{FFFF}: Skills of all levels\n
@{6F6F}Apprentice@{FFFF}: Skills of at least level 21\n
@{6F6F}Confirmed@{FFFF}: Skills of at least level 51\n
@{6F6F}Advanced@{FFFF}: Skills of at least level 101\n
@{6F6F}Expert@{FFFF}: Skills of at least level 151\n
@{6F6F}Master@{FFFF}: Skills of at least level 201\n
Click to sort by this criterion.]
uiRAP_PlayerCountTooltip [Number of players that are currently playing in the scenario. Click to sort the scenarios by number of connected players.]
uiRAP_LanguageTooltip [Language for the scenario. Click to sort the scenarios by language.]
uiRAP_LaunchDateTooltip [Time at which the scenario started. Click to sort the scenarios by start time.]
uiRAP_ScenarioTypeTooltip [The Scenario Type according to its creator. Click to sort the scenarios by scenario type.]
uiRAP_AuthorRRPRatingTooltip [Reward Points of the scenario's author]
uiRAP_OwnerRRPRatingTooltip [Reward Points of the scenario's owner]
uiRAP_ScenarioRRPRatingTooltip [Reward Points of this scenario]
uiRAP_RateFunTooltip [The average rating of @{6F6F}Fun@{FFFF} given by players to this scenario.]
uiRAP_RateDifficultyTooltip [The average rating of @{6F6F}Difficulty@{FFFF} given by players to this scenario.]
uiRAP_RateAccessibilityTooltip [The average rating of @{6F6F}Accessibility@{FFFF} given by players to this scenario.]
uiRAP_RateOriginalityTooltip [The average rating of @{6F6F}Originality@{FFFF} given by players to this scenario.]
uiRAP_RateDirectionTooltip [The average rating of @{6F6F}Direction@{FFFF} given by players to this scenario.]
uiRAP_NoRate [No evaluation]
uiRAP_ST_0 [-]
uiRAP_ST_1 [Newbie training]
uiRAP_ST_2 [Story telling]
uiRAP_ST_3 [Mistery]
uiRAP_ST_4 [Hack'n'Slash]
uiRAP_ST_5 [Guild training]
uiRAP_ST_6 [Other]
uiCP_InRingSession [The Ring Scenario that this character launched was left running. Click @{6F6F}'Resume Scenario' @{FFFF}to continue]
uiCharSel_ResumeSession [Resume Scenario]
uiRAP_NewScenario [Launch a new @{6F6F}Ring@{FFFF} scenario]
uiAddTellerToFriends [Friend]
uiAddTellerToFriendsToolip [Add this person to your friend list.]
uiAddTellerToIgnoreList [Ignore]
uiAddTellerToIgnoreListTooltip [Add this person to your ignore list. You won't receive messages from this person again.]
uiInviteToRingSession [Invite]
uiInviteToRingSessionTooltip [Invite the character to this Ring Scenario, allowing them to join in via a @{6F6F}Ring Terminal@{FFFF}]
uiAddTellerToIgnoreListWarning [Add this player to your ignore list?]
uiRAP_CharsTitle [Players tracking]
uiRAP_CharFlags [Connected player]
uiRAP_CharName [Player]
uiRAP_CharGuild [Guild]
uiRAP_CharRace [Race]
uiRAP_CharReligion [Religion]
uiRAP_CharShard [Shard]
uiRAP_CharLevel [Combat level]
uiRAP_CharRace_0 [Fyros]
uiRAP_CharRace_1 [Matis]
uiRAP_CharRace_2 [Tryker]
uiRAP_CharRace_3 [Zoraï]
uiRAP_CharReligion_0 [Neutral]
uiRAP_CharReligion_1 [Kami]
uiRAP_CharReligion_2 [Karavan]
uiRAP_CharFlagsTooltip [An eye indicates that a player is present in this scenario. Click to sort by this criterion.]
uiRAP_CharNameTooltip [Name of the player that has been invited. You can send a @{6F6F}tell@{FFFF} to this player, @{6F6F}kick@{FFFF} him or @{6F6F}teleport to@{FFFF} him, using the right click menu, or the button at the bottom right corner of that window. Click to sort by this criterion.]
uiRAP_CharGuildTooltip [Name of the player's guild if he has one. Click to sort by this criterion.]
uiRAP_CharRaceTooltip [Player race. Click to sort by this criterion.]
uiRAP_CharReligionTooltip [Player religion. Click to sort by this criterion.]
uiRAP_CharShardTooltip [Player shard. Click to sort by this criterion.]
uiRAP_CharLevelTooltip [Best combat/magic skill level. Click to sort by this criterion.]
uiRAP_TellSentTo [Request for invitation sent to:]
uiRingInviteNotification [<R2_INVITE>You've been invited to join a ring scenario. If you select the scenario at a Ring Terminal you will be able to join it directly.]
uiRingInvitationSent [has been invited to join this Ring Scenario]
uiRingPlotItemDesc [description: ]
uiRingPlotItemComment [comment: ]
uiRingPlotItemEmpty [ - ]
uiRingAutoInviteToggle [When @{6F6F}unchecked@{FFFF}, players must ask for an invitation before being able to join this scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingGlobalAccessToggle [When @{6F6F}unchecked @{FFFF}, only invited players will see this scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterFyros [When @{6F6F}unchecked @{FFFF} Fyros players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterMatis [When @{6F6F}unchecked @{FFFF} Matis players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterZorai [When @{6F6F}unchecked @{FFFF} Zoraï players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterTryker [When @{6F6F}unchecked @{FFFF} Tryker players who have not been invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterGuild [When @{6F6F}unchecked @{FFFF} players who you have not invited and who are not part of your guild cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.\n
This option has no effect if you don't have a guild.]
uiRingFilterCombatLevel0 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is no higher than level @{6F6F}20@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel1 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}21@{FFFF} and @{6F6F}50@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel2 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}51@{FFFF} and @{6F6F}100@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel3 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}101@{FFFF} and @{6F6F}150@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel4 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}151@{FFFF} and @{6F6F}200@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterCombatLevel5 [When @{6F6F}unchecked @{FFFF} players who you have not invited and who's best combat skill is between levels @{6F6F}201@{FFFF} and @{6F6F}250@{FFFF} cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterReligionKami [When @{6F6F}unchecked @{FFFF} players with Kami allegiance cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterReligionKaravan [When @{6F6F}unchecked @{FFFF} players with Karavan allegiance cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterReligionNeutral [When @{6F6F}unchecked @{FFFF} players with no allegiance cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRingFilterShard [When @{6F6F}unchecked @{FFFF} players from this shard who you have not invited cannot see your scenario at @{6F6F}Ring Terminals@{FFFF}.]
uiRAP_AskForTall [Ask for talk]
uiRAP_CharLevel_0 [1-20]
uiRAP_CharLevel_1 [21-50]
uiRAP_CharLevel_2 [51-100]
uiRAP_CharLevel_3 [101-150]
uiRAP_CharLevel_4 [151-200]
uiRAP_CharLevel_5 [201-250]
uiRAP_Invite [INVITE]
uiRAP_InvitedAndConnected [This character whom you have invited to join this scenario is currently connected. By clicking on the name and using either the right mouse button or the @{6F6F}'tell'@{FFFF} button at the bottom right of the window, you can talk to the character ; with the @{6F6F}'kick'@{FFFF} button, you can expel them ; with the @{6F6F}'teleport to'@{FFFF} button, you can teleport yourself to their current position.]
uiRAP_InvitedAndNotConnected [This character whom you have invited to join this scenario is currently not connected. By clicking on the name and using either the right mouse button or the @{6F6F}'tell'@{FFFF} button at the bottom right of the window, you can talk to the character ; with the @{6F6F}'kick'@{FFFF} button, you can expel them ; with the @{6F6F}'teleport to'@{FFFF} button, you can teleport yourself to their current position.]
uiRAP_Kick [KICK]
uiRAP_MenuCharTell [Send a 'tell' to ]
uiRAP_MenuKick [Kick ]
uiRAP_MenuTeleportTo [Teleport to ]
uiRAP_MenuUnkick [Unkick ]
uiRAP_NoCharFound [There are currently no invited characters]
uiRAP_Resize [Resize]
uiRAP_ResizeTooltip [Resize columns to their content]
uiRAP_TeleportTo [Teleport to]
uiRAP_Unkick [UNKICK]
uiRAP_WaitChars0 [Retrieving characters.]
uiRAP_WaitChars1 [Retrieving characters..]
uiRAP_WaitChars2 [Retrieving characters...]
uiR2EDso_newbie_training [Newbie Training]
uiR2EDso_story_telling [Story Telling]
uiR2EDso_mistery [Mystery]
uiR2EDso_hack_slash [Hack & Slash]
uiR2EDso_guild_training [Guild Training]
uiR2EDso_other [Other]
uiR2EDfr [French]
uiR2EDen [English]
uiR2EDde [German]
uiR2EDother_lang [Other]
uiR2EDEditScenario [Resume]
uiR2EDNewScenario [Reset Editor]
uiR2EDNewScenarioWarning [Press OK to reset the editor and create a new scenario from scratch]
uiNoAvailableMissions [Mission Journal is unavailable in the Ring]
uiNoAvailableAnimals [Animals are unavailable in the Ring]
uiR2EDLaunchScenario [Launch]
uiR2EDApplyScenarioFilters [Apply]
uiRingLaunchScenarioTooltip [Launch a session of the scenario you have chosen.]
uiRingDescriptionScenarioTooltip [Describe the scenario that you will launch. It will be visible by all players at each Ring Terminal.]
uiRingWarningFreeTrial [FREE TRIAL LIMITATIONS:\n
\n
You cannot join this Ring adventure with a free trial account.\n
uiRingWarningInviteFreeTrial [You cannot invite this player because he has a free trial account and this scenario is not allowed for free trial players.\n
]
uiRingWarningNewcomer [You cannot invite this player because one of you is a newcomer.\n
]
uiRingWarningBanishedPlayer [You have been banned. You have lost the ability to launch a scenario.]
uiRingLaunchScenarioError [An error occured when you tried to launch your scenario.]
uiRingUpdateScenarioFiltersError [An error occured when you tried to update your scenario filters.]
@{FFFF} Indicates wether you are permitted to load this scenario. One is only permitted to load scenarios that contain content that one has access to. One gains access to additional content by exploring the mainlands of Khanat.]
uiRingNoRatings [Scenario scores are unavailable in Mainland.]
uiR2EDScenarioScores [AVERAGE SCENARIO SCORES]
uiR2EDMyScenarioScores [MY SCENARIO SCORES]
uiClickToSelectAMission [Click here to select a mission.]
uiNoAvailableMission [Your mission journal is empty.]
uittExpandMissionList [Click to toggle between expanded list and dropdown menu display.]
uittMissionCombo [This is your mission journal, and your current mission. Click to choose, or use @{6F6F}Mouse wheel up@{FFFF} or @{6F6F}Mouse wheel down@{FFFF} to cycle through available missions.]
uiBGD_CloseWarning [This action will not close the downloader, it will keep running in the background. To close the downloader, click on the tray icon and select 'Exit'.]
uiBGD_DontShowAgain [Do not show this warning again.]
uiBGD_ProtocolError [Game/Downloader communication Error. Please restart Khanat or as a last resort use the Khanat Downloader to repair your installation.]
uiBGD_FullPatchNeeded [This feature can only be accessed after background patching has finished. The background patching progress is indicated by the progress bar.]
uiBGD_MainlandCharFullPatchNeeded [This location that this character is at can only be accessed after background patching has finished. The background patching progress is indicated by the progress bar.]
uiBGD_PriorityTooltip [Select the priority of the Khanat Downloader. You may want to @{6F6F}Pause@{FFFF} the downloader if you experience slowdown. If you have a fast machine, or want to speed up the patching process, you select choose @{6F6F}Normal Priority@{FFFF}]
uiBGD_InGamePatchIncomplete [Access to the Khanat mainland and Khanat Ring requires patching to have been finished. The patching progress is indicated in the Patch Window.]
uiBGD_InGamePatchCompletion [Khanat is now fully patched! You can now access Khanat Ring or be teleported to the mainland!]
uiBGD_MultipleRyzomInstance [Failed to initiate patching process because another Khanat is already running. Please close the other Khanat and try again.]
uiCP_KeysetTooltip_bi_wow_alike [For those used to some other MMO Games keybinding, make a smooth transition using that keyset. Applies to the game only (Khanat Ring keyset remains the same).]
uiBGD_ContentStartProcessFullVersion [You have opted to only install the minimum files required to start playing. The remaining files will be downloaded and installed while you play.]
This operation will repair any files that are damaged or missing.\n
At the end of the update the game configuration options will be reset to the default values.]
uiBGD_ContentStartProcessTorrent ['Torrent Mode' uses BitTorent technology to download from several servers at a time. Disabling 'Turbo Download' can fix some types of download problem.]
You may be healed by other players in order to avoid incurring the penalties associated with death, or press the RESPAWN button to call on the divinities immediately.]
uiDeathWarningAvoid [Do not display this message anymore.]
uiScreenShotPNG [Screenshot PNG]
uiQDeleteAction [Do you really want to delete this action?]
uiQDeleteMacro [Do you really want to delete this macro?]