khanat-ressources-NeL/workspace/continents/indoors/directories.py

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#!/usr/bin/python
#
# \file directories.py
# \brief Directories configuration
# \date 2010-05-24 06:34GMT
# \author Jan Boon (Kaetemi)
# \date 2001-2005
# \author Nevrax
# Python port of game data build pipeline.
# Directories configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** ECOSYSTEM AND CONTINENT NAMES ***
EcosystemName = "desert"
EcosystemPath = "ecosystems/" + EcosystemName
ContinentName = "indoors"
ContinentPath = "continents/" + ContinentName
CommonName = ContinentName
CommonPath = ContinentPath
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
ContinentLeveldesignWorldDirectory = ContinentName
# *** SOURCE DIRECTORIES IN THE DATABASE ***
# Shape directories
ShapeSourceDirectories = [ ]
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_appart_joueur" ]
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_conseil" ]
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_reunion_vitrine" ]
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_salle_npc" ]
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/appart_joueur" ]
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_du_conseil" ]
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_vitrine_hall_reunion" ]
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/salle_npc" ]
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_conseil" ]
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_vitrine_reunion" ]
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/piece_npc" ]
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/tr_appart" ]
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ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/appart_joueur" ]
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ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_conseil" ]
ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_reunion_vitrine" ]
ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/salle_npc" ]
# Ligo directories
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
# Zone directories
ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
# Ig directories
IgLandSourceDirectories = [ ]
IgOtherSourceDirectories = [ ]
for dir in ShapeSourceDirectories:
IgOtherSourceDirectories += [ dir ]
IgPrimitiveSourceDirectories = [ ]
# RBank directories
RBankCmbSourceDirectories = [ ]
for dir in ShapeSourceDirectories:
RBankCmbSourceDirectories += [ dir ]
# Tiles root directory
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
# Displace directory
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
# Ligo primitive directory used in the client
PsSourceDirectories = [ ]
PsSourceDirectories += [ "primitive_microlife/" + ContinentName ]
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
# Ig lookup directories used by rbank
IgLookupDirectories = [ ]
IgLookupDirectories += [ ContinentPath + "/ig_land" ]
IgLookupDirectories += [ ContinentPath + "/ig_other" ]
# Shape lookup directories used by rbank
ShapeLookupDirectories = [ ]
ShapeLookupDirectories += [ "common/sfx/ps" ]
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "ecosystems/desert/shape_clodtex_build" ]
ShapeLookupDirectories += [ "ecosystems/desert/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "ecosystems/jungle/shape_clodtex_build" ]
ShapeLookupDirectories += [ "ecosystems/jungle/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ]
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "continents/fyros/shape_clodtex_build" ]
ShapeLookupDirectories += [ "continents/fyros/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "continents/matis/shape_clodtex_build" ]
ShapeLookupDirectories += [ "continents/matis/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "continents/zorai/shape_clodtex_build" ]
ShapeLookupDirectories += [ "continents/zorai/shape_with_coarse_mesh" ]
ShapeLookupDirectories += [ "continents/tryker/shape_clodtex_build" ]
ShapeLookupDirectories += [ "continents/tryker/shape_with_coarse_mesh" ]
# Map lookup directories not yet used
MapLookupDirectories = [ ]
MapLookupDirectories += [ "common/sfx/map_export" ]
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
MapLookupDirectories += [ "common/construction/map_export" ]
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
MapLookupDirectories += [ "ecosystems/desert/map_export" ]
MapLookupDirectories += [ "ecosystems/desert/map_uncompressed" ]
MapLookupDirectories += [ "ecosystems/jungle/map_export" ]
MapLookupDirectories += [ "ecosystems/jungle/map_uncompressed" ]
MapLookupDirectories += [ "ecosystems/lacustre/map_export" ]
MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ]
MapLookupDirectories += [ ContinentPath + "/map_export" ]
MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
MapLookupDirectories += [ "continents/fyros/map_export" ]
MapLookupDirectories += [ "continents/fyros/map_uncompressed" ]
MapLookupDirectories += [ "continents/matis/map_export" ]
MapLookupDirectories += [ "continents/matis/map_uncompressed" ]
MapLookupDirectories += [ "continents/zorai/map_export" ]
MapLookupDirectories += [ "continents/zorai/map_uncompressed" ]
MapLookupDirectories += [ "continents/tryker/map_export" ]
MapLookupDirectories += [ "continents/tryker/map_uncompressed" ]
# PacsPrim lookup directories used by ai_wmap
PacsPrimLookupDirectories = [ ]
PacsPrimLookupDirectories += [ "ecosystems/desert/pacs_prim" ]
PacsPrimLookupDirectories += [ "ecosystems/jungle/pacs_prim" ]
PacsPrimLookupDirectories += [ "ecosystems/lacustre/pacs_prim" ]
# Properties search paths
PropertiesExportBuildSearchPaths = [ ]
PropertiesExportBuildSearchPaths += IgLookupDirectories
PropertiesExportBuildSearchPaths += ShapeLookupDirectories
PropertiesExportBuildSearchPaths += MapLookupDirectories
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
# Shape directories
ShapeTagExportDirectory = CommonPath + "/shape_tag"
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
# Ligo directories
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LigoEcosystemExportDirectory = EcosystemPath + "/ligo_es"
LigoEcosystemIgExportDirectory = LigoEcosystemExportDirectory + "/igs"
LigoEcosystemZoneExportDirectory = LigoEcosystemExportDirectory + "/zones"
LigoEcosystemZoneLigoExportDirectory = LigoEcosystemExportDirectory + "/zoneligos"
LigoEcosystemCmbExportDirectory = LigoEcosystemExportDirectory + "/cmb"
LigoEcosystemTagExportDirectory = EcosystemPath + "/ligo_es_tag"
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# Zone directories
ZoneExportDirectory = ContinentPath + "/zone"
WaterMapSourceDirectories = [ ]
# RBank directories
RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export"
RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export"
# Smallbank directories
SmallbankExportDirectory = EcosystemPath + "/smallbank"
# Tiles directories
DisplaceExportDirectory = EcosystemPath + "/diplace"
# Ig directories
IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files
# PS directories
PsExportDirectory = CommonPath + "/ps"
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
# Shape directories
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
# Ligo directories
LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
# Zone directories
ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
ZoneDependBuildDirectory = CommonPath + "/zone_depend"
ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
# Farbank directories
FarbankBuildDirectory = EcosystemPath + "/farbank"
# Ig directories
IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
# Rbank directories
RbankBboxBuildDirectory = CommonPath + "/rbank_bbox"
RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation"
RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth"
RbankRawBuildDirectory = CommonPath + "/rbank_raw"
RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc"
RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers"
RbankOutputBuildDirectory = CommonPath + "/rbank_output"
# AI Wmap directories
AiWmapBuildDirectory = CommonPath + "/ai_wmap"
AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag"
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
# Shape directory
ShapeInstallDirectory = CommonName + "_shapes"
# Shape lightmaps directory
LightmapInstallDirectory = CommonName + "_lightmaps"
# Ig directory
IgInstallDirectory = CommonName + "_ig"
# PACS directory
PacsInstallDirectory = CommonName + "_pacs"
# PS directory
PsInstallDirectory = CommonName + "_ig"
# AI Wmap directory
AiWmapInstallDirectory = CommonName + "_ai"