2013-07-24 19:45:31 +00:00
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-05-24 06:34GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** ECOSYSTEM AND CONTINENT NAMES ***
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EcosystemName = "desert"
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EcosystemPath = "ecosystems/" + EcosystemName
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ContinentName = "indoors"
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ContinentPath = "continents/" + ContinentName
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CommonName = ContinentName
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CommonPath = ContinentPath
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# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
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ContinentLeveldesignWorldDirectory = ContinentName
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Shape directories
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ShapeSourceDirectories = [ ]
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ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_appart_joueur" ]
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ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_conseil" ]
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ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_reunion_vitrine" ]
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ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_salle_npc" ]
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ShapeSourceDirectories += [ "stuff/matis/decors/constructions/appart_joueur" ]
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ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_du_conseil" ]
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ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_vitrine_hall_reunion" ]
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ShapeSourceDirectories += [ "stuff/matis/decors/constructions/salle_npc" ]
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ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_conseil" ]
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ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_vitrine_reunion" ]
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ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/piece_npc" ]
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ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/tr_appart" ]
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2014-02-06 19:36:19 +00:00
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ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/appart_joueur" ]
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2013-07-24 19:45:31 +00:00
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ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_conseil" ]
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ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_reunion_vitrine" ]
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ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/salle_npc" ]
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# Ligo directories
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LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
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LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
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# Zone directories
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ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
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# Ig directories
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IgLandSourceDirectories = [ ]
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IgOtherSourceDirectories = [ ]
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for dir in ShapeSourceDirectories:
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IgOtherSourceDirectories += [ dir ]
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IgPrimitiveSourceDirectories = [ ]
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# RBank directories
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RBankCmbSourceDirectories = [ ]
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for dir in ShapeSourceDirectories:
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RBankCmbSourceDirectories += [ dir ]
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# Tiles root directory
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TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
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# Displace directory
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DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
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# Ligo primitive directory used in the client
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PsSourceDirectories = [ ]
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PsSourceDirectories += [ "primitive_microlife/" + ContinentName ]
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# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
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# Ig lookup directories used by rbank
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IgLookupDirectories = [ ]
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IgLookupDirectories += [ ContinentPath + "/ig_land" ]
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IgLookupDirectories += [ ContinentPath + "/ig_other" ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ "common/sfx/ps" ]
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ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "ecosystems/desert/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "ecosystems/desert/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "ecosystems/jungle/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "ecosystems/jungle/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/fyros/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/fyros/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/matis/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/matis/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/zorai/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/zorai/shape_with_coarse_mesh" ]
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ShapeLookupDirectories += [ "continents/tryker/shape_clodtex_build" ]
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ShapeLookupDirectories += [ "continents/tryker/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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MapLookupDirectories = [ ]
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MapLookupDirectories += [ "common/sfx/map_export" ]
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MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
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MapLookupDirectories += [ "common/construction/map_export" ]
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MapLookupDirectories += [ "common/construction/map_uncompressed" ]
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MapLookupDirectories += [ "ecosystems/desert/map_export" ]
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MapLookupDirectories += [ "ecosystems/desert/map_uncompressed" ]
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MapLookupDirectories += [ "ecosystems/jungle/map_export" ]
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MapLookupDirectories += [ "ecosystems/jungle/map_uncompressed" ]
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MapLookupDirectories += [ "ecosystems/lacustre/map_export" ]
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MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ]
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MapLookupDirectories += [ ContinentPath + "/map_export" ]
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MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
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MapLookupDirectories += [ "continents/fyros/map_export" ]
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MapLookupDirectories += [ "continents/fyros/map_uncompressed" ]
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MapLookupDirectories += [ "continents/matis/map_export" ]
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MapLookupDirectories += [ "continents/matis/map_uncompressed" ]
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MapLookupDirectories += [ "continents/zorai/map_export" ]
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MapLookupDirectories += [ "continents/zorai/map_uncompressed" ]
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MapLookupDirectories += [ "continents/tryker/map_export" ]
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MapLookupDirectories += [ "continents/tryker/map_uncompressed" ]
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# PacsPrim lookup directories used by ai_wmap
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PacsPrimLookupDirectories = [ ]
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PacsPrimLookupDirectories += [ "ecosystems/desert/pacs_prim" ]
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PacsPrimLookupDirectories += [ "ecosystems/jungle/pacs_prim" ]
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PacsPrimLookupDirectories += [ "ecosystems/lacustre/pacs_prim" ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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# Shape directories
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ShapeTagExportDirectory = CommonPath + "/shape_tag"
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ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
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ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
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ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
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ShapeAnimExportDirectory = CommonPath + "/shape_anim"
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# Ligo directories
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LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
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LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
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LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
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LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
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LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
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LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
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# Zone directories
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ZoneExportDirectory = ContinentPath + "/zone"
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WaterMapSourceDirectories = [ ]
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# RBank directories
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RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export"
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RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export"
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# Smallbank directories
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SmallbankExportDirectory = EcosystemPath + "/smallbank"
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# Tiles directories
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DisplaceExportDirectory = EcosystemPath + "/diplace"
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# Ig directories
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IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
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IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
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IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files
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# PS directories
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PsExportDirectory = CommonPath + "/ps"
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# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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# Ligo directories
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LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
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LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
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LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
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# Zone directories
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ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
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ZoneDependBuildDirectory = CommonPath + "/zone_depend"
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ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
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ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
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ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
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ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
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# Farbank directories
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FarbankBuildDirectory = EcosystemPath + "/farbank"
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# Ig directories
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IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
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IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
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IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
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IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
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IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
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IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
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IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
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IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
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# Rbank directories
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RbankBboxBuildDirectory = CommonPath + "/rbank_bbox"
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RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation"
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RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth"
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RbankRawBuildDirectory = CommonPath + "/rbank_raw"
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RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc"
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RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers"
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RbankOutputBuildDirectory = CommonPath + "/rbank_output"
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# AI Wmap directories
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AiWmapBuildDirectory = CommonPath + "/ai_wmap"
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AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag"
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Shape directory
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ShapeInstallDirectory = CommonName + "_shapes"
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# Shape lightmaps directory
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LightmapInstallDirectory = CommonName + "_lightmaps"
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# Ig directory
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IgInstallDirectory = CommonName + "_ig"
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# PACS directory
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PacsInstallDirectory = CommonName + "_pacs"
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# PS directory
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PsInstallDirectory = CommonName + "_ig"
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# AI Wmap directory
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AiWmapInstallDirectory = CommonName + "_ai"
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