Move properties cfg search paths to python variable
This commit is contained in:
parent
6b729aefb6
commit
3d9cb17d05
10 changed files with 42 additions and 122 deletions
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@ -86,6 +86,16 @@ MapLookupDirectories = [ ]
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MapLookupDirectories += [ CommonPath + "/map_export" ]
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MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
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# Properties search paths
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PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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@ -3,20 +3,6 @@
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bank_name = "";
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bankfar_name = "";
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// Search pathes
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search_pathes =
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{
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"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
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"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
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"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
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};
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// Additional ig file name
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additionnal_ig =
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{
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@ -86,6 +86,16 @@ MapLookupDirectories = [ ]
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MapLookupDirectories += [ CommonPath + "/map_export" ]
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MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
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# Properties search paths
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PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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@ -3,20 +3,6 @@
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bank_name = "";
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bankfar_name = "";
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// Search pathes
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search_pathes =
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{
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"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
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"%ExportBuildDirectory%/common/outgame/shape_clodtex_build", // Outgame directory
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"%ExportBuildDirectory%/common/outgame/shape_with_coarse_mesh", // Outgame directory
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"%ExportBuildDirectory%/common/outgame/map_export", // Outgame directory
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"%ExportBuildDirectory%/common/outgame/map_uncompressed", // Outgame directory
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};
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// Additional ig file name
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additionnal_ig =
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{
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@ -99,6 +99,16 @@ MapLookupDirectories = [ ]
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MapLookupDirectories += [ CommonPath + "/map_export" ]
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MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
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# Properties search paths
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PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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@ -3,20 +3,6 @@
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bank_name = "";
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bankfar_name = "";
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// Search pathes
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search_pathes =
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{
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"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
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"%ExportBuildDirectory%/common/sky/shape_clodtex_build", // Sky directory
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"%ExportBuildDirectory%/common/sky/shape_with_coarse_mesh", // Sky directory
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"%ExportBuildDirectory%/common/sky/map_export", // Sky directory
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"%ExportBuildDirectory%/common/sky/map_uncompressed", // Sky directory
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};
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// Additional ig file name
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additionnal_ig =
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{
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@ -152,6 +152,12 @@ PacsPrimLookupDirectories += [ "ecosystems/desert/pacs_prim" ]
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PacsPrimLookupDirectories += [ "ecosystems/jungle/pacs_prim" ]
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PacsPrimLookupDirectories += [ "ecosystems/lacustre/pacs_prim" ]
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# Properties search paths
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PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += IgLookupDirectories
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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@ -15,57 +15,6 @@ level_design_dfn_directory = "%LeveldesignDfnDirectory%";
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bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
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bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
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// Search pathes
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search_pathes =
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{
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"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
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"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
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"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
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"%ExportBuildDirectory%/ecosystems/desert/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/desert/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/desert/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/desert/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/ecosystems/desert/pacs_prim", // PACS PRIM
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"%ExportBuildDirectory%/ecosystems/jungle/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/jungle/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/jungle/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/jungle/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/ecosystems/jungle/pacs_prim", // PACS PRIM
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"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/ecosystems/lacustre/pacs_prim", // PACS PRIM
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"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
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"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
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"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
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"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/fyros/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/fyros/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/fyros/map_export", // Map directory
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"%ExportBuildDirectory%/continents/fyros/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/matis/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/matis/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/matis/map_export", // Map directory
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"%ExportBuildDirectory%/continents/matis/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/zorai/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/zorai/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/zorai/map_export", // Map directory
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"%ExportBuildDirectory%/continents/zorai/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/tryker/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/tryker/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/tryker/map_export", // Map directory
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"%ExportBuildDirectory%/continents/tryker/map_uncompressed", // Map directory
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};
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// Additional ig file name
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additionnal_ig =
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{
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@ -121,6 +121,12 @@ MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] # additional
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PacsPrimLookupDirectories = [ ]
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PacsPrimLookupDirectories += [ EcosystemPath + "/pacs_prim" ]
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# Properties search paths
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PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += IgLookupDirectories
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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@ -15,35 +15,6 @@ level_design_dfn_directory = "%LeveldesignDfnDirectory%";
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bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
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bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
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// Search pathes
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search_pathes =
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{
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"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
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"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
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"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
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"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
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"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
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"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
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"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
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"%ExportBuildDirectory%/continents/%ContinentName%/zone_light/water_shapes_lighted", // Water shape lighted directory
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"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
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"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
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"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
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"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
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"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
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"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
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};
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// Additional ig file name
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additionnal_ig =
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{
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