Move properties cfg search paths to python variable

This commit is contained in:
kaetemi 2014-02-08 22:07:53 +01:00
parent 6b729aefb6
commit 3d9cb17d05
10 changed files with 42 additions and 122 deletions

View file

@ -86,6 +86,16 @@ MapLookupDirectories = [ ]
MapLookupDirectories += [ CommonPath + "/map_export" ]
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
# Properties search paths
PropertiesExportBuildSearchPaths = [ ]
PropertiesExportBuildSearchPaths += ShapeLookupDirectories
PropertiesExportBuildSearchPaths += MapLookupDirectories
PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***

View file

@ -3,20 +3,6 @@
bank_name = "";
bankfar_name = "";
// Search pathes
search_pathes =
{
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
};
// Additional ig file name
additionnal_ig =
{

View file

@ -86,6 +86,16 @@ MapLookupDirectories = [ ]
MapLookupDirectories += [ CommonPath + "/map_export" ]
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
# Properties search paths
PropertiesExportBuildSearchPaths = [ ]
PropertiesExportBuildSearchPaths += ShapeLookupDirectories
PropertiesExportBuildSearchPaths += MapLookupDirectories
PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***

View file

@ -3,20 +3,6 @@
bank_name = "";
bankfar_name = "";
// Search pathes
search_pathes =
{
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
"%ExportBuildDirectory%/common/outgame/shape_clodtex_build", // Outgame directory
"%ExportBuildDirectory%/common/outgame/shape_with_coarse_mesh", // Outgame directory
"%ExportBuildDirectory%/common/outgame/map_export", // Outgame directory
"%ExportBuildDirectory%/common/outgame/map_uncompressed", // Outgame directory
};
// Additional ig file name
additionnal_ig =
{

View file

@ -99,6 +99,16 @@ MapLookupDirectories = [ ]
MapLookupDirectories += [ CommonPath + "/map_export" ]
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
# Properties search paths
PropertiesExportBuildSearchPaths = [ ]
PropertiesExportBuildSearchPaths += ShapeLookupDirectories
PropertiesExportBuildSearchPaths += MapLookupDirectories
PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***

View file

@ -3,20 +3,6 @@
bank_name = "";
bankfar_name = "";
// Search pathes
search_pathes =
{
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
"%ExportBuildDirectory%/common/sky/shape_clodtex_build", // Sky directory
"%ExportBuildDirectory%/common/sky/shape_with_coarse_mesh", // Sky directory
"%ExportBuildDirectory%/common/sky/map_export", // Sky directory
"%ExportBuildDirectory%/common/sky/map_uncompressed", // Sky directory
};
// Additional ig file name
additionnal_ig =
{

View file

@ -152,6 +152,12 @@ PacsPrimLookupDirectories += [ "ecosystems/desert/pacs_prim" ]
PacsPrimLookupDirectories += [ "ecosystems/jungle/pacs_prim" ]
PacsPrimLookupDirectories += [ "ecosystems/lacustre/pacs_prim" ]
# Properties search paths
PropertiesExportBuildSearchPaths = [ ]
PropertiesExportBuildSearchPaths += IgLookupDirectories
PropertiesExportBuildSearchPaths += ShapeLookupDirectories
PropertiesExportBuildSearchPaths += MapLookupDirectories
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***

View file

@ -15,57 +15,6 @@ level_design_dfn_directory = "%LeveldesignDfnDirectory%";
bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
// Search pathes
search_pathes =
{
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
"%ExportBuildDirectory%/ecosystems/desert/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/ecosystems/desert/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/ecosystems/desert/map_export", // Map directory
"%ExportBuildDirectory%/ecosystems/desert/map_uncompressed", // Map directory
"%ExportBuildDirectory%/ecosystems/desert/pacs_prim", // PACS PRIM
"%ExportBuildDirectory%/ecosystems/jungle/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/ecosystems/jungle/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/ecosystems/jungle/map_export", // Map directory
"%ExportBuildDirectory%/ecosystems/jungle/map_uncompressed", // Map directory
"%ExportBuildDirectory%/ecosystems/jungle/pacs_prim", // PACS PRIM
"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
"%ExportBuildDirectory%/ecosystems/lacustre/pacs_prim", // PACS PRIM
"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
"%ExportBuildDirectory%/continents/fyros/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/continents/fyros/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/continents/fyros/map_export", // Map directory
"%ExportBuildDirectory%/continents/fyros/map_uncompressed", // Map directory
"%ExportBuildDirectory%/continents/matis/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/continents/matis/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/continents/matis/map_export", // Map directory
"%ExportBuildDirectory%/continents/matis/map_uncompressed", // Map directory
"%ExportBuildDirectory%/continents/zorai/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/continents/zorai/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/continents/zorai/map_export", // Map directory
"%ExportBuildDirectory%/continents/zorai/map_uncompressed", // Map directory
"%ExportBuildDirectory%/continents/tryker/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/continents/tryker/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/continents/tryker/map_export", // Map directory
"%ExportBuildDirectory%/continents/tryker/map_uncompressed", // Map directory
};
// Additional ig file name
additionnal_ig =
{

View file

@ -121,6 +121,12 @@ MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] # additional
PacsPrimLookupDirectories = [ ]
PacsPrimLookupDirectories += [ EcosystemPath + "/pacs_prim" ]
# Properties search paths
PropertiesExportBuildSearchPaths = [ ]
PropertiesExportBuildSearchPaths += IgLookupDirectories
PropertiesExportBuildSearchPaths += ShapeLookupDirectories
PropertiesExportBuildSearchPaths += MapLookupDirectories
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***

View file

@ -15,35 +15,6 @@ level_design_dfn_directory = "%LeveldesignDfnDirectory%";
bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
// Search pathes
search_pathes =
{
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_export", // Map directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_uncompressed", // Map directory
"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
"%ExportBuildDirectory%/continents/%ContinentName%/zone_light/water_shapes_lighted", // Water shape lighted directory
"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
};
// Additional ig file name
additionnal_ig =
{