24 lines
1.3 KiB
Markdown
24 lines
1.3 KiB
Markdown
# Khanat client 3D assets source
|
|
|
|
3D Game client 3D assets source files providing the files for the [Khanat client 3D assets](https://git.khaganat.net/khaganat/mmorpg_khanat/khanat-client-3d-assets) repository.
|
|
|
|
This repository contains only sourcefiles, not exported files. These are mainly [Blender](https://www.blender.org/) files.
|
|
|
|
It is intended to be used as sources to generate the Godot compatible formats of the [Khanat client 3D assets](https://git.khaganat.net/khaganat/mmorpg_khanat/khanat-client-3d-assets).
|
|
|
|
This repository is using [Git Large File Storage](https://git-lfs.github.com/).
|
|
|
|
You can get more informations on our [wiki](https://khaganat.net/wikhan/fr:collabo_client_3d_assets)
|
|
|
|
## Blender usage
|
|
|
|
**Use only the latest 3.0 Blender version. Never save any file with another version !**
|
|
|
|
- create a root collection named "khanat" and put any model in a sub-collection. Each exported glTF file will include the content of one subfolder at a time and will be named from it.
|
|
- create a subfolder named textures to include dedicated textures for the file
|
|
|
|
## Best practices
|
|
|
|
- use only snake case for names
|
|
- put anything copyrighted in a subfolder with "_copyright" at its end, so it will be ignored by git
|
|
- create a .json file with contribution informations in it, named from the file, in the very same folder
|