Add a scattering effect with collision for microvegetation
We will need a scattering tool for the microvegetation, and the result should include the following :
-
a wind effect, based upon a texture not to be too uniform all over the place -
a way to react to character and NPCs collisions, to move away from its way
There is a nice implementation shown and detailed on this video from devmar : https://www.youtube.com/watch?v=gN8kFjE7_kI