ile-de-test/script/main.gd
2023-10-05 20:02:23 +02:00

15 lines
417 B
GDScript

extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
ResourceLoader.load_threaded_request(self.current_scene_path )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
#func update_progress():
#var progress = float(Globals.ressource_queue.get_progress( self.current_scene_path ))