extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): ResourceLoader.load_threaded_request(self.current_scene_path ) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass #func update_progress(): #var progress = float(Globals.ressource_queue.get_progress( self.current_scene_path ))