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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_BUILDING_SHEET_H
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#define CL_BUILDING_SHEET_H
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/////////////
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// INCLUDE //
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/////////////
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#include "nel/misc/types_nl.h"
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#include "entity_sheet.h"
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///////////
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// CLASS //
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///////////
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/**
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* <Class description>
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* \author Guillaume PUZIN (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CBuildingSheet : public CEntitySheet
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{
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public:
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// todo hulud add ig for others states
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/// Name of the ig for builded state
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std::string BuildedIg;
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std::string BuildedIcon;
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std::string BuildingIcon;
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std::string Name;
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public:
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/// Constructor
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CBuildingSheet();
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/// Build the sheet from an external script.
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virtual void build(const NLGEORGES::UFormElm &item);
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/// Serialize character sheet into binary data file.
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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#endif // CL_BUILDING_SHEET_H
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/* End of building_sheet.h */
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