// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_BUILDING_SHEET_H #define CL_BUILDING_SHEET_H ///////////// // INCLUDE // ///////////// #include "nel/misc/types_nl.h" #include "entity_sheet.h" /////////// // CLASS // /////////// /** * * \author Guillaume PUZIN (GUIGUI) * \author Nevrax France * \date 2002 */ class CBuildingSheet : public CEntitySheet { public: // todo hulud add ig for others states /// Name of the ig for builded state std::string BuildedIg; std::string BuildedIcon; std::string BuildingIcon; std::string Name; public: /// Constructor CBuildingSheet(); /// Build the sheet from an external script. virtual void build(const NLGEORGES::UFormElm &item); /// Serialize character sheet into binary data file. virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream); }; #endif // CL_BUILDING_SHEET_H /* End of building_sheet.h */