khanat-opennel-code/code/nel/src/pacs/move_container_inline.h

59 lines
1.6 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MOVE_CONTAINER_INLINE_H
#define NL_MOVE_CONTAINER_INLINE_H
#include "nel/misc/types_nl.h"
namespace NLPACS
{
// ***************************************************************************
inline void CMoveContainer::changed (CMovePrimitive* primitive, uint8 worldImage)
{
// Primitive noncollisionable ?
if (primitive->isCollisionable())
{
// Get the world image
CPrimitiveWorldImage *wI;
wI=primitive->getWorldImage (worldImage);
// Not yet in the list ?
if (!wI->isInModifiedListFlag ())
{
// Flag it
wI->setInModifiedListFlag (true);
// Link it
wI->linkInModifiedList (_ChangedRoot[worldImage]);
// Change root list
_ChangedRoot[worldImage]=primitive;
}
}
}
// ***************************************************************************
} // NLPACS
#endif // NL_MOVE_CONTAINER_INLINE_H
/* End of move_container.h */