// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_MOVE_CONTAINER_INLINE_H #define NL_MOVE_CONTAINER_INLINE_H #include "nel/misc/types_nl.h" namespace NLPACS { // *************************************************************************** inline void CMoveContainer::changed (CMovePrimitive* primitive, uint8 worldImage) { // Primitive noncollisionable ? if (primitive->isCollisionable()) { // Get the world image CPrimitiveWorldImage *wI; wI=primitive->getWorldImage (worldImage); // Not yet in the list ? if (!wI->isInModifiedListFlag ()) { // Flag it wI->setInModifiedListFlag (true); // Link it wI->linkInModifiedList (_ChangedRoot[worldImage]); // Change root list _ChangedRoot[worldImage]=primitive; } } } // *************************************************************************** } // NLPACS #endif // NL_MOVE_CONTAINER_INLINE_H /* End of move_container.h */