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278 lines
10 KiB
C++
278 lines
10 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_PATH_BEHAVIOR_H
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#define RYAI_PATH_BEHAVIOR_H
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#include "world_container.h"
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#include "ai_entity_physical.h"
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#include "ai_entity_physical_inline.h"
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#include "ai_instance.h"
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#include "time_interface.h"
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#include "nel/misc/variable.h"
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extern NLMISC::CVariable<bool> LogAcceptablePos;
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//////////////////////////////////////////////////////////////////////////////
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// CAIPath //
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//////////////////////////////////////////////////////////////////////////////
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class CAIPath : public NLMISC::CRefCount
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{
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public:
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/// @name Accessors
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std::vector<RYAI_MAP_CRUNCH::CTopology::TTopologyRef> const& topologiesPath() const { return _TopologiesPath; }
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std::vector<RYAI_MAP_CRUNCH::CTopology::TTopologyRef>& topologiesPathForCalc() { return _TopologiesPath; }
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RYAI_MAP_CRUNCH::CWorldPosition const& getStartPos() const { return _Start; }
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void setStartPos(RYAI_MAP_CRUNCH::CWorldPosition const& pos) { _Start = pos; }
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RYAI_MAP_CRUNCH::CWorldPosition const& getEndPos() const { return _End; }
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void setEndPos(RYAI_MAP_CRUNCH::CWorldPosition const& pos) { _End = pos; }
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//@}
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private:
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RYAI_MAP_CRUNCH::CWorldPosition _Start;
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RYAI_MAP_CRUNCH::CWorldPosition _End;
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std::vector<RYAI_MAP_CRUNCH::CTopology::TTopologyRef> _TopologiesPath;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CInsidePath //
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//////////////////////////////////////////////////////////////////////////////
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class CInsidePath : public NLMISC::CRefCount
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{
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public:
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std::vector<RYAI_MAP_CRUNCH::CDirection> _DirectionPath;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CPathPosition //
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//////////////////////////////////////////////////////////////////////////////
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class CPathCont;
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class CPathPosition
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{
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public:
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enum TPathPosState
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{
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NOT_INITIALIZED,
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FOLLOWING_TOPO,
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FOLLOWING_INSIDE_TOPO,
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REACH_END,
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NO_PATH
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};
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/// @name Constructor and destructor
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//@{
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CPathPosition(CAngle const& angle);
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virtual ~CPathPosition() { } // Defined coz no base class
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//@}
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/// @name Accessors
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//@{
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NLMISC::CSmartPtr<CAIPath> const& getPath() const { return _Path; }
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RYAI_MAP_CRUNCH::CTopology::TTopologyRef const& getTopology() const;
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RYAI_MAP_CRUNCH::CTopology::TTopologyRef const& getNextTopology() const;
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//@}
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bool isPathValid() const;
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bool isFinished() const;
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bool nextTopology();
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bool haveNextTopology(uint nbTopo = 1);
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NLMISC::CSmartPtr<CAIPath> _Path;
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NLMISC::CSmartPtr<CInsidePath> _InsidePath;
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RYAI_MAP_CRUNCH::CMapPosition _InsideStartPos;
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RYAI_MAP_CRUNCH::CMapPosition _InsideDestPos;
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uint _InsideIndex;
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TPathPosState _PathState;
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uint32 _TimeTopoChanged;
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uint32 _TimeDestChanged;
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CAngle _Angle;
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private:
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friend class CPathCont;
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uint _Index;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CPathCont //
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//////////////////////////////////////////////////////////////////////////////
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class CPathCont : public NLMISC::CDbgRefCount<CPathCont>
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{
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public:
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/// @name Constructors
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//@{
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CPathCont(RYAI_MAP_CRUNCH::TAStarFlag denyFlags);
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CPathCont(CPathCont const& pathCont);
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//@}
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/// @name Accessors
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//@{
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RYAI_MAP_CRUNCH::TAStarFlag const& denyFlags() const { return _denyFlags; }
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RYAI_MAP_CRUNCH::TAStarFlag const& getDenyFlags() const { return _denyFlags; }
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void setDenyFlags(RYAI_MAP_CRUNCH::TAStarFlag denyFlags) { _denyFlags = denyFlags; }
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CAIVector const& getDestination() const { return _Destination; }
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RYAI_MAP_CRUNCH::CWorldPosition const& getDestPos() const { return _DestPos; }
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void setDestination(RYAI_MAP_CRUNCH::CWorldPosition const& destPos);
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void setDestination(AITYPES::TVerticalPos verticalPos, CAIVector const& destPos);
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//@}
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void clearPaths();
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bool getPathForSource(CPathPosition& pathPos, RYAI_MAP_CRUNCH::CWorldPosition const& startPos) const;
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bool calcPathForSource(CPathPosition& pathPos, RYAI_MAP_CRUNCH::CWorldPosition const& startPos);
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bool getCalcPathForSource(CPathPosition& pathPos, RYAI_MAP_CRUNCH::CWorldPosition const& startPos);
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uint32 _TimeTopoChanged;
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uint32 _TimeDestChanged;
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private:
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CAIVector _Destination;
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RYAI_MAP_CRUNCH::CMapPosition _DestinationMapPos;
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AITYPES::TVerticalPos _VerticalPos;
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RYAI_MAP_CRUNCH::CTopology::TTopologyRef _TopoRef;
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RYAI_MAP_CRUNCH::CWorldPosition _DestPos;
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std::vector<NLMISC::CSmartPtr<CAIPath> > _SourcePaths;
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RYAI_MAP_CRUNCH::TAStarFlag _denyFlags;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CFollowPathContext //
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//////////////////////////////////////////////////////////////////////////////
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class CFollowPathContext
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{
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public:
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// ctor
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// - This method adds the new object to the top of the CFollowPath singleton's context stack
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// parameters:
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// - contextName : an arbitrary string naming the context
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// - maxSearchDepth : the value that the path finder search depth should be limitted to (default to ~0u meaning no limit)
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// - forceMaxDepth : set this flag true to override previous limit with larger value
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// example:
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// - ... Before we begin ... CFollowPath::_MaxSearchDepth = ~0u
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// - CFollowPathContext context1("tata") : CFollowPath::_MaxSearchDepth => ~0u
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// - CFollowPathContext context2("tete",456) : CFollowPath::_MaxSearchDepth => 456
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// - CFollowPathContext context3("titi",123) : CFollowPath::_MaxSearchDepth => 123
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// - CFollowPathContext context4("toto",456) : CFollowPath::_MaxSearchDepth => 123
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// - CFollowPathContext context5("tutu") : CFollowPath::_MaxSearchDepth => 123
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// - CFollowPathContext context6("dada",456,true) : CFollowPath::_MaxSearchDepth => 456
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// - CFollowPathContext context6.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 123
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// - CFollowPathContext context5.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 123
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// - CFollowPathContext context4.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 123
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// - CFollowPathContext context3.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 456
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// - CFollowPathContext context2.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => ~0u
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// - CFollowPathContext context1.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => ~0u
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CFollowPathContext(const char* contextName, uint32 maxSearchDepth=~0u, bool forceMaxDepth=false);
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// dtor
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// - This method removes the destroyed object from the CFollowPath singleton's context stack
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// - Out of order destruction is supported ok, but the _MaxSearchDepth values of higher stack entries are not recalculated
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~CFollowPathContext();
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// getter for _MaxSearchDepth
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uint32 getMaxSearchDepth() const { return _MaxSearchDepth; }
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// simple accessor for contructing the full context name of this object by concatenating own name with names of previous context stack entries
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void buildContextName(std::string &result) const;
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private:
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CFollowPathContext* _PrevContext;
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CFollowPathContext* _NextContext;
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const char* _ContextName;
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uint32 _MaxSearchDepth;
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};
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//////////////////////////////////////////////////////////////////////////////
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// CFollowPath //
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//////////////////////////////////////////////////////////////////////////////
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class CFollowPath
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{
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private:
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static CFollowPath* _Instance;
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public:
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static CFollowPath* getInstance();
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static void destroyInstance();
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CFollowPath();
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enum TFollowStatus
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{
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FOLLOWING, // normal
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FOLLOW_NO_PATH, // no path found
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FOLLOW_ARRIVED, // arrived
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FOLLOW_BLOCKED // Is blocked by someone(s), cannot move.
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};
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enum TFollowReason
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{
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NO_REASON = -1,
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// FOLLOW_NO_PATH
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FNP_NOT_INITIALIZED,
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FNP_NO_INSIDE_ASTAR_PATH
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};
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private:
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TFollowReason _LastReason;
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RYAI_MAP_CRUNCH::CWorldMap::TFindInsideAStarPathReason _LastFIASPReason;
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public:
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static std::string toString(TFollowReason reason, RYAI_MAP_CRUNCH::CWorldMap::TFindInsideAStarPathReason fIASPReason = RYAI_MAP_CRUNCH::CWorldMap::FIASPR_NO_REASON)
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{
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switch (reason)
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{
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case FNP_NOT_INITIALIZED:
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return "FOLLOW_NO_PATH::NOT_INITIALIZED";
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case FNP_NO_INSIDE_ASTAR_PATH:
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return "FOLLOW_NO_PATH::NO_INSIDE_ASTAR_PATH::" + RYAI_MAP_CRUNCH::CWorldMap::toString(fIASPReason);
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default:
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return "UnknownReason(" + NLMISC::toString((int)reason) + ")";
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}
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}
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TFollowReason lastReason() { return _LastReason; }
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RYAI_MAP_CRUNCH::CWorldMap::TFindInsideAStarPathReason lastFIASPReason() { return _LastFIASPReason; }
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public:
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NLMISC::CMustConsume<TFollowStatus> followPath(
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CModEntityPhysical* bot,
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CPathPosition& pathPos,
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CPathCont& pathCont,
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float dist,
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float modecalageDist,
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float angleAmort = 1.f,
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bool focusOnTargetDirection = true,
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CAIVector* realDestination = NULL,
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float repulsSpeed = 0.025f,
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bool updateOrient = true);
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private:
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friend class CFollowPathContext;
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CFollowPathContext* _TopFollowPathContext;
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public:
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uint32 getMaxSearchDepth() const { return (_TopFollowPathContext==NULL)? ~0u: _TopFollowPathContext->getMaxSearchDepth(); }
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const char* getContextName() const;
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};
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#endif
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