khanat-opennel-code/code/ryzom/server/src/ai_service/path_behaviors.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_PATH_BEHAVIOR_H
#define RYAI_PATH_BEHAVIOR_H
#include "world_container.h"
#include "ai_entity_physical.h"
#include "ai_entity_physical_inline.h"
#include "ai_instance.h"
#include "time_interface.h"
#include "nel/misc/variable.h"
extern NLMISC::CVariable<bool> LogAcceptablePos;
//////////////////////////////////////////////////////////////////////////////
// CAIPath //
//////////////////////////////////////////////////////////////////////////////
class CAIPath : public NLMISC::CRefCount
{
public:
/// @name Accessors
std::vector<RYAI_MAP_CRUNCH::CTopology::TTopologyRef> const& topologiesPath() const { return _TopologiesPath; }
std::vector<RYAI_MAP_CRUNCH::CTopology::TTopologyRef>& topologiesPathForCalc() { return _TopologiesPath; }
RYAI_MAP_CRUNCH::CWorldPosition const& getStartPos() const { return _Start; }
void setStartPos(RYAI_MAP_CRUNCH::CWorldPosition const& pos) { _Start = pos; }
RYAI_MAP_CRUNCH::CWorldPosition const& getEndPos() const { return _End; }
void setEndPos(RYAI_MAP_CRUNCH::CWorldPosition const& pos) { _End = pos; }
//@}
private:
RYAI_MAP_CRUNCH::CWorldPosition _Start;
RYAI_MAP_CRUNCH::CWorldPosition _End;
std::vector<RYAI_MAP_CRUNCH::CTopology::TTopologyRef> _TopologiesPath;
};
//////////////////////////////////////////////////////////////////////////////
// CInsidePath //
//////////////////////////////////////////////////////////////////////////////
class CInsidePath : public NLMISC::CRefCount
{
public:
std::vector<RYAI_MAP_CRUNCH::CDirection> _DirectionPath;
};
//////////////////////////////////////////////////////////////////////////////
// CPathPosition //
//////////////////////////////////////////////////////////////////////////////
class CPathCont;
class CPathPosition
{
public:
enum TPathPosState
{
NOT_INITIALIZED,
FOLLOWING_TOPO,
FOLLOWING_INSIDE_TOPO,
REACH_END,
NO_PATH
};
/// @name Constructor and destructor
//@{
CPathPosition(CAngle const& angle);
virtual ~CPathPosition() { } // Defined coz no base class
//@}
/// @name Accessors
//@{
NLMISC::CSmartPtr<CAIPath> const& getPath() const { return _Path; }
RYAI_MAP_CRUNCH::CTopology::TTopologyRef const& getTopology() const;
RYAI_MAP_CRUNCH::CTopology::TTopologyRef const& getNextTopology() const;
//@}
bool isPathValid() const;
bool isFinished() const;
bool nextTopology();
bool haveNextTopology(uint nbTopo = 1);
NLMISC::CSmartPtr<CAIPath> _Path;
NLMISC::CSmartPtr<CInsidePath> _InsidePath;
RYAI_MAP_CRUNCH::CMapPosition _InsideStartPos;
RYAI_MAP_CRUNCH::CMapPosition _InsideDestPos;
uint _InsideIndex;
TPathPosState _PathState;
uint32 _TimeTopoChanged;
uint32 _TimeDestChanged;
CAngle _Angle;
private:
friend class CPathCont;
uint _Index;
};
//////////////////////////////////////////////////////////////////////////////
// CPathCont //
//////////////////////////////////////////////////////////////////////////////
class CPathCont : public NLMISC::CDbgRefCount<CPathCont>
{
public:
/// @name Constructors
//@{
CPathCont(RYAI_MAP_CRUNCH::TAStarFlag denyFlags);
CPathCont(CPathCont const& pathCont);
//@}
/// @name Accessors
//@{
RYAI_MAP_CRUNCH::TAStarFlag const& denyFlags() const { return _denyFlags; }
RYAI_MAP_CRUNCH::TAStarFlag const& getDenyFlags() const { return _denyFlags; }
void setDenyFlags(RYAI_MAP_CRUNCH::TAStarFlag denyFlags) { _denyFlags = denyFlags; }
CAIVector const& getDestination() const { return _Destination; }
RYAI_MAP_CRUNCH::CWorldPosition const& getDestPos() const { return _DestPos; }
void setDestination(RYAI_MAP_CRUNCH::CWorldPosition const& destPos);
void setDestination(AITYPES::TVerticalPos verticalPos, CAIVector const& destPos);
//@}
void clearPaths();
bool getPathForSource(CPathPosition& pathPos, RYAI_MAP_CRUNCH::CWorldPosition const& startPos) const;
bool calcPathForSource(CPathPosition& pathPos, RYAI_MAP_CRUNCH::CWorldPosition const& startPos);
bool getCalcPathForSource(CPathPosition& pathPos, RYAI_MAP_CRUNCH::CWorldPosition const& startPos);
uint32 _TimeTopoChanged;
uint32 _TimeDestChanged;
private:
CAIVector _Destination;
RYAI_MAP_CRUNCH::CMapPosition _DestinationMapPos;
AITYPES::TVerticalPos _VerticalPos;
RYAI_MAP_CRUNCH::CTopology::TTopologyRef _TopoRef;
RYAI_MAP_CRUNCH::CWorldPosition _DestPos;
std::vector<NLMISC::CSmartPtr<CAIPath> > _SourcePaths;
RYAI_MAP_CRUNCH::TAStarFlag _denyFlags;
};
//////////////////////////////////////////////////////////////////////////////
// CFollowPathContext //
//////////////////////////////////////////////////////////////////////////////
class CFollowPathContext
{
public:
// ctor
// - This method adds the new object to the top of the CFollowPath singleton's context stack
// parameters:
// - contextName : an arbitrary string naming the context
// - maxSearchDepth : the value that the path finder search depth should be limitted to (default to ~0u meaning no limit)
// - forceMaxDepth : set this flag true to override previous limit with larger value
// example:
// - ... Before we begin ... CFollowPath::_MaxSearchDepth = ~0u
// - CFollowPathContext context1("tata") : CFollowPath::_MaxSearchDepth => ~0u
// - CFollowPathContext context2("tete",456) : CFollowPath::_MaxSearchDepth => 456
// - CFollowPathContext context3("titi",123) : CFollowPath::_MaxSearchDepth => 123
// - CFollowPathContext context4("toto",456) : CFollowPath::_MaxSearchDepth => 123
// - CFollowPathContext context5("tutu") : CFollowPath::_MaxSearchDepth => 123
// - CFollowPathContext context6("dada",456,true) : CFollowPath::_MaxSearchDepth => 456
// - CFollowPathContext context6.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 123
// - CFollowPathContext context5.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 123
// - CFollowPathContext context4.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 123
// - CFollowPathContext context3.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => 456
// - CFollowPathContext context2.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => ~0u
// - CFollowPathContext context1.~CFollowPathContext() : CFollowPath::_MaxSearchDepth => ~0u
CFollowPathContext(const char* contextName, uint32 maxSearchDepth=~0u, bool forceMaxDepth=false);
// dtor
// - This method removes the destroyed object from the CFollowPath singleton's context stack
// - Out of order destruction is supported ok, but the _MaxSearchDepth values of higher stack entries are not recalculated
~CFollowPathContext();
// getter for _MaxSearchDepth
uint32 getMaxSearchDepth() const { return _MaxSearchDepth; }
// simple accessor for contructing the full context name of this object by concatenating own name with names of previous context stack entries
void buildContextName(std::string &result) const;
private:
CFollowPathContext* _PrevContext;
CFollowPathContext* _NextContext;
const char* _ContextName;
uint32 _MaxSearchDepth;
};
//////////////////////////////////////////////////////////////////////////////
// CFollowPath //
//////////////////////////////////////////////////////////////////////////////
class CFollowPath
{
private:
static CFollowPath* _Instance;
public:
static CFollowPath* getInstance();
static void destroyInstance();
CFollowPath();
enum TFollowStatus
{
FOLLOWING, // normal
FOLLOW_NO_PATH, // no path found
FOLLOW_ARRIVED, // arrived
FOLLOW_BLOCKED // Is blocked by someone(s), cannot move.
};
enum TFollowReason
{
NO_REASON = -1,
// FOLLOW_NO_PATH
FNP_NOT_INITIALIZED,
FNP_NO_INSIDE_ASTAR_PATH
};
private:
TFollowReason _LastReason;
RYAI_MAP_CRUNCH::CWorldMap::TFindInsideAStarPathReason _LastFIASPReason;
public:
static std::string toString(TFollowReason reason, RYAI_MAP_CRUNCH::CWorldMap::TFindInsideAStarPathReason fIASPReason = RYAI_MAP_CRUNCH::CWorldMap::FIASPR_NO_REASON)
{
switch (reason)
{
case FNP_NOT_INITIALIZED:
return "FOLLOW_NO_PATH::NOT_INITIALIZED";
case FNP_NO_INSIDE_ASTAR_PATH:
return "FOLLOW_NO_PATH::NO_INSIDE_ASTAR_PATH::" + RYAI_MAP_CRUNCH::CWorldMap::toString(fIASPReason);
default:
return "UnknownReason(" + NLMISC::toString((int)reason) + ")";
}
}
TFollowReason lastReason() { return _LastReason; }
RYAI_MAP_CRUNCH::CWorldMap::TFindInsideAStarPathReason lastFIASPReason() { return _LastFIASPReason; }
public:
NLMISC::CMustConsume<TFollowStatus> followPath(
CModEntityPhysical* bot,
CPathPosition& pathPos,
CPathCont& pathCont,
float dist,
float modecalageDist,
float angleAmort = 1.f,
bool focusOnTargetDirection = true,
CAIVector* realDestination = NULL,
float repulsSpeed = 0.025f,
bool updateOrient = true);
private:
friend class CFollowPathContext;
CFollowPathContext* _TopFollowPathContext;
public:
uint32 getMaxSearchDepth() const { return (_TopFollowPathContext==NULL)? ~0u: _TopFollowPathContext->getMaxSearchDepth(); }
const char* getContextName() const;
};
#endif