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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_KEYWORD_OWNER_H
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#define RYAI_KEYWORD_OWNER_H
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#include "ai_keywords.h"
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class CKeyWordOwner
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{
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public:
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CKeyWordOwner()
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{
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}
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virtual ~CKeyWordOwner()
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{
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}
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// Keyword management ----------------------------------------------
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inline void keywordsClear()
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{
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_keywords.clear();
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}
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inline void keywordsAdd(CKeywordMask mask) //const std::string &keyword)
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{
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_keywords|=mask;
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}
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inline const CKeywordMask &getKeywords() const
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{
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return _keywords;
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}
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protected:
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CKeywordMask _keywords; // set of keywords that characterise the owner.
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};
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#endif
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