// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RYAI_KEYWORD_OWNER_H #define RYAI_KEYWORD_OWNER_H #include "ai_keywords.h" class CKeyWordOwner { public: CKeyWordOwner() { } virtual ~CKeyWordOwner() { } // Keyword management ---------------------------------------------- inline void keywordsClear() { _keywords.clear(); } inline void keywordsAdd(CKeywordMask mask) //const std::string &keyword) { _keywords|=mask; } inline const CKeywordMask &getKeywords() const { return _keywords; } protected: CKeywordMask _keywords; // set of keywords that characterise the owner. }; #endif