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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_EGS_INTERFACE_H
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#define RYAI_EGS_INTERFACE_H
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// Include
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#include "nel/net/unified_network.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/sheet_id.h"
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//#include "ai_entity_id.h"
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// the class
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class CEGSInterface
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{
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public:
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// classic init(), update() and release()
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static void init();
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static void update();
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static void release();
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};
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class CAddHandledAIGroupImp : public CAddHandledAIGroupMsg
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{
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virtual void callback (const std::string &name, NLNET::TServiceId id);
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};
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class CDelHandledAIGroupImp : public CDelHandledAIGroupMsg
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{
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virtual void callback (const std::string &name, NLNET::TServiceId id);
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};
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class CCreatureDespawnImp : public CCreatureDespawnMsg
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{
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virtual void callback (const std::string &name, NLNET::TServiceId id);
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};
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class CUserEventMsgImp : public CUserEventMsg
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{
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void callback (const std::string &name, NLNET::TServiceId id);
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};
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class CSetEscortTeamIdImp : public CSetEscortTeamId
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{
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void callback (const std::string &name, NLNET::TServiceId id);
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};
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#endif
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