khanat-opennel-code/code/ryzom/server/src/ai_service/egs_interface.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RYAI_EGS_INTERFACE_H
#define RYAI_EGS_INTERFACE_H
// Include
#include "nel/net/unified_network.h"
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "nel/misc/sheet_id.h"
//#include "ai_entity_id.h"
// the class
class CEGSInterface
{
public:
// classic init(), update() and release()
static void init();
static void update();
static void release();
};
class CAddHandledAIGroupImp : public CAddHandledAIGroupMsg
{
virtual void callback (const std::string &name, NLNET::TServiceId id);
};
class CDelHandledAIGroupImp : public CDelHandledAIGroupMsg
{
virtual void callback (const std::string &name, NLNET::TServiceId id);
};
class CCreatureDespawnImp : public CCreatureDespawnMsg
{
virtual void callback (const std::string &name, NLNET::TServiceId id);
};
class CUserEventMsgImp : public CUserEventMsg
{
void callback (const std::string &name, NLNET::TServiceId id);
};
class CSetEscortTeamIdImp : public CSetEscortTeamId
{
void callback (const std::string &name, NLNET::TServiceId id);
};
#endif