Commit graph

29 commits

Author SHA1 Message Date
kaetemi
2ef597aaae Added: Maxscript for automatically fixing paths and png extensions of all max files in the asset database. 2010-06-05 08:49:01 +02:00
kaetemi
a30c616cb7 Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00
kaetemi
0b54c00362 Changed: Build max plugins with debug information. 2010-06-05 00:49:02 +02:00
kaetemi
c7c9f927c7 Changed: Stability fixes for exporting with max plugins. 2010-06-05 00:48:19 +02:00
kaetemi
cdc72262be Changed: Use nlinfo instead of printf in build_coarse_mesh tool so build output is logged. 2010-06-05 00:46:57 +02:00
kaetemi
9c258ad628 Fixed: Export crashes caused by incorrect delete of objects created by max. 2010-06-05 00:44:34 +02:00
kaetemi
196dc070e7 Changed: Max plugins now share the same NeL context. 2010-06-05 00:37:44 +02:00
kervala
e065046317 Changed: #860 Remove/convert/update old projects 2010-06-03 14:26:16 +02:00
kaetemi
6ae9a74e21 Changed: Tga2dds tool no longer complains on every file that doesn't have _usercolor. 2010-05-29 13:42:57 +02:00
kervala
0668dc8408 Changed: #860 Remove/convert/update Visual C++ projects 2010-05-27 19:04:06 +02:00
kaetemi
93277088e1 Fixed: Nel application context missing in build far bank tool. 2010-05-25 00:28:55 +02:00
kaetemi
a2f203f7a9 Fixed: #933 Correctly update 3ds Max NeL Material parameters from v11 to latest version. 2010-05-25 00:27:59 +02:00
kaetemi
c290f234b4 Fixed: Some files in object viewer missing dot comma after nlassert(...). 2010-05-14 15:17:45 +02:00
kaetemi
7e6f6c3e5a Fixed: Compile error when using 3ds Max 2011 SDK. 2010-05-14 15:15:29 +02:00
kervala
3c6c83bf03 Changed: #853 Compilation on 64-bits platforms 2010-05-13 23:37:09 +02:00
kervala
cecb9d646b Changed: #853 Compilation on 64-bits platforms 2010-05-13 23:33:22 +02:00
kervala
2c88d837e3 Fixed: removed MFC dependencies 2010-05-13 23:31:05 +02:00
kervala
cb39bf549d Changed: #825 Remove all warning when compiling Ryzom on Linux 2010-05-13 23:29:42 +02:00
kervala
cdc1dde0aa Fixed: #897 Missing ; after two nlassert calls (patch provided by vhelsing) 2010-05-13 23:27:35 +02:00
kervala
29a57b3efe Changed: #860 Remove/convert/update old projects 2010-05-11 12:03:49 +02:00
kervala
0ad6f116b1 Changed: #860 Remove/convert/update old projects 2010-05-09 14:36:03 +02:00
kervala
0391b3fad6 Changed: #860 Remove/convert/update Visual C++ projects 2010-05-09 11:49:35 +02:00
kaetemi@users.sourceforge.net
1d7f0999b8 Removed: Some files generated by VS compiler. 2010-05-08 15:31:00 +02:00
kaetemi@users.sourceforge.net
a9c74710fe Removed: Some files generated by VS compiler. 2010-05-08 10:47:45 +02:00
kaetemi@users.sourceforge.net
1a162a7fb9 Changed: VS2008 project for max vertex tree paint. 2010-05-08 10:43:32 +02:00
acemtp@users.sourceforge.net
29b38937a5 Fixed: #841 set the good agpl header 2010-05-07 11:06:20 +02:00
kaetemi@users.sourceforge.net
4d3a73dfc4 Fixed: Picture files in tile edit exe project don't use precompiled header. 2010-05-07 10:10:55 +02:00
kaetemi@users.sourceforge.net
670a95686a Added: Scripts for cleaning up asset paths in .max files, and for fixing texture filenames to .png extension. 2010-05-07 08:45:41 +02:00
acemtp@users.sourceforge.net
d5c601ffa5 initial version 2010-05-06 02:08:41 +02:00