Added: Maxscript for automatically fixing paths and png extensions of all max files in the asset database.

This commit is contained in:
kaetemi 2010-06-05 08:49:01 +02:00
parent a30c616cb7
commit 2ef597aaae
2 changed files with 434 additions and 0 deletions

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include "nel_utility.ms"
fn getAbsoluteSource t =
(
return (mapPaths.getFullFilePath ((getFilenameFile (filenameFromPath t)) + ".png"))
)
fn getAbsoluteDestination t =
(
if ((findString t "\\\\Amiga") != undefined) then
(
return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
)
else if ((findString t "\\\\amiga") != undefined) then
(
return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
)
else if ((findString t "W:\\") != undefined) then
(
return ((getFilenamePath t) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
)
else if ((findString t "\\tronc.") != undefined) then
(
return "W:\\database\\database_proto\\stuff\\fyros\\objects\\tronc.png"
)
else if ((findString t "\\trame.") != undefined) then
(
return "W:\\database\\stuff\\lod_actors\\texture_lod\\trame.png"
)
else if ((findString t "\\PR_MO_phytopsy_tete01_Boss.") != undefined) then
(
return "W:\\database\\Stuff\\Tryker\\Agents\\_textures\\monster\\PR_MO_phytopsy_tete01_Boss.png"
)
else
(
return t
)
)
fn getFixedTexturePath t =
(
if (doesFileExist (getAbsoluteSource t)) then
(
if not (doesFileExist (getAbsoluteDestination t)) then
(
makeDir (getFilenamePath (getAbsoluteDestination t)) all:true
renameFile (getAbsoluteSource t) (getAbsoluteDestination t)
)
if (doesFileExist (getAbsoluteDestination t)) then
(
if (getAbsoluteDestination t) != (getAbsoluteSource t) then
(
deleteFile (getAbsoluteSource t)
)
)
)
return (getAbsoluteDestination t)
)
fn renameTexture t =
(
try
(
if (t != undefined) then
(
if (classof t == NelBitmapTexture) then
(
if (t.bitmap1FileName != "") then (t.bitmap1FileName = getFixedTexturePath t.bitmap1FileName)
if (t.bitmap2FileName != "") then (t.bitmap2FileName = getFixedTexturePath t.bitmap2FileName)
if (t.bitmap3FileName != "") then (t.bitmap3FileName = getFixedTexturePath t.bitmap3FileName)
if (t.bitmap4FileName != "") then (t.bitmap4FileName = getFixedTexturePath t.bitmap4FileName)
if (t.bitmap5FileName != "") then (t.bitmap5FileName = getFixedTexturePath t.bitmap5FileName)
if (t.bitmap6FileName != "") then (t.bitmap6FileName = getFixedTexturePath t.bitmap6FileName)
if (t.bitmap7FileName != "") then (t.bitmap7FileName = getFixedTexturePath t.bitmap7FileName)
if (t.bitmap8FileName != "") then (t.bitmap8FileName = getFixedTexturePath t.bitmap8FileName)
renameTexture t.bitmap
if (t.bitmap.fileName == undefined) then
(
if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
)
else if not (doesFileExist (mapPaths.getFullFilePath t.bitmap.fileName)) then
(
if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
)
t.delegate.RGBOutput = 0
t.delegate.monoOutput = 1
t.delegate.alphasource = 2
)
else if (classof t == Reflect_Refract) then
(
if (t.bitmapName[1] != undefined) then (t.bitmapName[1] = getFixedTexturePath t.bitmapName[1])
if (t.bitmapName[2] != undefined) then (t.bitmapName[2] = getFixedTexturePath t.bitmapName[2])
if (t.bitmapName[3] != undefined) then (t.bitmapName[3] = getFixedTexturePath t.bitmapName[3])
if (t.bitmapName[4] != undefined) then (t.bitmapName[4] = getFixedTexturePath t.bitmapName[4])
if (t.bitmapName[5] != undefined) then (t.bitmapName[5] = getFixedTexturePath t.bitmapName[5])
if (t.bitmapName[6] != undefined) then (t.bitmapName[6] = getFixedTexturePath t.bitmapName[6])
if (t.outputname != undefined) then (t.outputname = getFixedTexturePath t.outputname)
)
else
(
if (t.fileName != undefined) then (t.fileName = getFixedTexturePath t.fileName)
if (classof t == BitmapTexture) then
(
t.RGBOutput = 0
t.monoOutput = 1
t.alphasource = 2
)
)
)
)
catch
(
)
)
rollout assets_png_rollout "Properties"
(
fn do_it =
(
for m in getClassInstances BitmapTexture do
(
renameTexture m
)
for m in getClassInstances NelBitmapTexture do
(
renameTexture m
)
for m in getClassInstances NelMaterial do
(
renameTexture m.tTexture_1
renameTexture m.tTexture_2
renameTexture m.tTexture_3
renameTexture m.tTexture_4
renameTexture m.tTexture_5
renameTexture m.tTexture_6
renameTexture m.tTexture_7
renameTexture m.tTexture_8
m.delegate.DiffuseMapEnable = m.bEnableSlot_1
m.delegate.DiffuseMap = m.tTexture_1
m.delegate.AmbientMapEnable = m.bEnableSlot_1
m.delegate.AmbientMap = m.tTexture_1
m.delegate.SpecularMapEnable = m.bEnableSlot_2
m.delegate.SpecularMap = m.tTexture_2
m.delegate.SelfIllumMap = undefined
m.delegate.OpacityMap = undefined
m.delegate.FilterMap = undefined
m.delegate.BumpMap = undefined
m.delegate.DisplacementMap = undefined
m.delegate.ReflectionMap = undefined
m.delegate.RefractionMap = undefined
)
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
return 1
)
include "nel_batched_mergesave.ms"
)
assets_png_floater = newRolloutFloater "NeL Assets PNG Database" 550 874
addrollout assets_png_rollout assets_png_floater rolledUp:false

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-- This script is a base script to include to add multiple functionality to your script
-- To use this script
-- Include it in your script into the rollout at the begining.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
Group "Running properties"
(
RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
Label DirectoryLabel "Source directory" align:#left
EditText Directory "" width:500 align:#left enabled:false
Button BrowseDirectory "Browse..." align:#left enabled:false
CheckBox Recurse "Look in subfolders" checked:false enabled:false
CheckBox Test "Test only, do not save" checked:true enabled:false
CheckBox BackupFiles "Backup files" checked:true enabled:false
CheckBox StopOnError "Stop on error" checked:true enabled:false
Label ProgressText width:500 align:#left
ProgressBar Progress width:500 align:#left
Button GoButton "Go" width:500 align:#left
)
local countModifications
local countErrors
local fileModified
local fileParsed
fn UpdateData =
(
if SourceFiles.state == 2 then
isSourceDir = true
else
isSourceDir = false
if Test.checked == true then
isTest = true
else
isTest = false
Directory.enabled = isSourceDir
BrowseDirectory.enabled = isSourceDir
Recurse.enabled = isSourceDir
Test.enabled = isSourceDir
BackupFiles.enabled = isSourceDir and (isTest == false)
StopOnError.enabled = isSourceDir
)
on SourceFiles changed state do
(
UpdateData ()
)
on Test changed state do
(
UpdateData ()
)
fn call_do_it =
(
local result
-- One more project
fileParsed = fileParsed + 1
-- Call it
result = do_it ()
-- Error ?
if result < 0 then
countErrors = countErrors + 1
else
countModifications = countModifications + result
-- Return result
return result
)
fn BackupFile file =
(
local i
local newFilename
i = 0
while true do
(
-- New file name
newFilename = file + ".backup_" + (i as string)
-- File exist ?
if (fileExist newFilename) == false then
(
if (copyFile file newFilename) == false then
return false
else
return true
)
i = i + 1
)
)
fn RecurseFolder currentDirectory =
(
local result
local file
local files
-- Parse files
files = getFiles (currentDirectory+"/*.max")
-- For each files
for i = 1 to files.count do
(
-- File name
file = files[i]
-- Progress bar
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
resetMAXFile #noprompt
-- Open the max project
if mergeMaxFile file quiet:true == true then
(
result = call_do_it ()
-- Error ?
if result < 0 then
(
if StopOnError.checked == true then
Messagebox ("Error in file " + file)
)
else
(
-- Save the max project ?
if (Test.checked == false) and (result != 0) then
(
-- Backup the max project ?
local ok
ok = true
if BackupFiles.checked == true then
(
-- Backup the file
if (BackupFile file) == false then
(
-- Don't save the file because backup has failed
ok = false
if StopOnError.checked == true then
Messagebox ("Can't backup file " + file)
-- One more error
countErrors = countErrors + 1
)
)
-- Save the max project ?
if ok == true then
(
if (saveMaxFile file) == true then
(
fileModified = fileModified + 1
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't write file " + file)
-- One more error
countErrors = countErrors + 1
)
)
)
)
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't load file " + file)
-- One more error
countErrors = countErrors + 1
)
)
-- Parse sub directory ?
if (Recurse.checked == true) then
(
local directories
-- Get the directories
directories = getDirectories (currentDirectory+"/*")
-- For each directories
for dir in directories do
(
RecurseFolder dir
)
)
)
on BrowseDirectory pressed do
(
local dir
try
(
dir = getSavePath () -- caption:"Select the projects directory"
if dir != undefined then
Directory.text = dir
)
catch
(
)
)
on GoButton pressed do
(
-- Reset count
countModifications = 0
countErrors = 0
fileModified = 0
fileParsed = 0
-- Get files in the shape_source_directory
if SourceFiles.state == 2 then
(
-- Should warning user ?
if (SourceFiles.state == 2) and (Test.checked == false) then
(
-- Warning !
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
RecurseFolder (adjustPathStringForScript Directory.text)
)
else
(
RecurseFolder (adjustPathStringForScript Directory.text)
)
)
else
(
-- Just compute the current project
call_do_it ()
)
-- Show errors
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
Progress.value = 100
)