kaetemi
|
4e33e5cf2f
|
Process some scene traversals only once when rendering in stereo
--HG--
branch : multipass-stereo
|
2014-08-06 14:36:09 +02:00 |
|
dfighter1985
|
9bb62a3ada
|
Statically load the empty tile image so that we don't need to have over 9000 instances of it. Also display an error message if loading fails on startup.
--HG--
branch : gsoc2014-dfighter
|
2014-08-06 13:25:50 +02:00 |
|
dfighter1985
|
669c15eda9
|
Removed yet another unused variable.
--HG--
branch : gsoc2014-dfighter
|
2014-08-06 13:04:30 +02:00 |
|
dfighter1985
|
e7ded1f82c
|
Removed unused variable.
--HG--
branch : gsoc2014-dfighter
|
2014-08-06 13:01:44 +02:00 |
|
kaetemi
|
e8a245a133
|
OVR: Chroma factor
--HG--
branch : multipass-stereo
|
2014-08-05 20:14:58 +02:00 |
|
dfighter1985
|
613643b033
|
Repaint immediately when the display channel is changed.
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 16:01:45 +02:00 |
|
dfighter1985
|
edf1da1294
|
Save the last directory where we loaded a tile image from.
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 15:34:29 +02:00 |
|
dfighter1985
|
04d17b7a05
|
Save the last directoy where we loaded a tilebank from.
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 15:16:25 +02:00 |
|
dfighter1985
|
f25d152f4f
|
Rotation is now set in the tilebank wrapper and applied when replacing a tile.
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 13:42:56 +02:00 |
|
dfighter1985
|
99bcb6cf79
|
Line endings and copyright headers...
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 13:18:41 +02:00 |
|
kaetemi
|
e61eb57fd9
|
OVR: Fix for debug devices
--HG--
branch : multipass-stereo
|
2014-08-05 04:03:27 +02:00 |
|
kaetemi
|
3fd358d69d
|
OVR: Convert texture coordinates and setup rendering material
--HG--
branch : multipass-stereo
|
2014-08-05 03:54:19 +02:00 |
|
dfighter1985
|
e2a579c03e
|
Set all images by default.
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 03:35:10 +02:00 |
|
dfighter1985
|
84fc5f27b6
|
Clear before loading the model data.
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 03:20:30 +02:00 |
|
dfighter1985
|
2a55904b3e
|
Makes no sense, but doesn't seem to be crashing anymore o.O
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 03:17:29 +02:00 |
|
kaetemi
|
102d3653d7
|
3D: Ensure correct fog handling for effects
--HG--
branch : multipass-stereo
|
2014-08-05 02:58:55 +02:00 |
|
dfighter1985
|
d21aa2b678
|
Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
--HG--
branch : gsoc2014-dfighter
|
2014-08-05 02:58:31 +02:00 |
|
kaetemi
|
6ad1d14617
|
OVR: Test distortion mesh
--HG--
branch : multipass-stereo
|
2014-08-05 02:55:26 +02:00 |
|
kaetemi
|
65578ce498
|
OVR: Test large render target
--HG--
branch : multipass-stereo
|
2014-08-05 02:25:14 +02:00 |
|
kaetemi
|
2fbf1cb06d
|
3D: Set matrix modes after changing render target in effect
--HG--
branch : multipass-stereo
|
2014-08-05 02:24:11 +02:00 |
|
kaetemi
|
339c8b8dfa
|
3D: Render target matrix context fix
--HG--
branch : multipass-stereo
|
2014-08-05 02:21:30 +02:00 |
|
kaetemi
|
33235bdf6c
|
OVR: Testing
--HG--
branch : multipass-stereo
|
2014-08-05 01:49:45 +02:00 |
|
kaetemi
|
2e6893fd48
|
OVR: Translate camera
--HG--
branch : multipass-stereo
|
2014-08-05 00:51:53 +02:00 |
|
kaetemi
|
9b79a44f8a
|
OVR: Get orientation
--HG--
branch : multipass-stereo
|
2014-08-05 00:46:04 +02:00 |
|
kaetemi
|
262c1f84a9
|
OVR: Generate distortion mesh
--HG--
branch : multipass-stereo
|
2014-08-05 00:20:21 +02:00 |
|
dfighter1985
|
8bead3f3fd
|
Saving tilebank
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 22:14:39 +02:00 |
|
dfighter1985
|
92e850d296
|
Texture path.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:59:05 +02:00 |
|
dfighter1985
|
bdedd145e4
|
Surface data.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:53:22 +02:00 |
|
dfighter1985
|
55c046252f
|
Oriented stuff.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:41:33 +02:00 |
|
dfighter1985
|
688f6de090
|
Vegetation set stuff.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:33:11 +02:00 |
|
dfighter1985
|
caf76f09c8
|
Most of the functionality works with the new code.
--HG--
branch : gsoc2014-dfighter
|
2014-08-04 21:22:44 +02:00 |
|
kaetemi
|
99ea2c685c
|
OVR: Read device descriptions
--HG--
branch : multipass-stereo
|
2014-08-04 20:32:31 +02:00 |
|
kaetemi
|
f2274d2378
|
OVR: Iterate devices
--HG--
branch : multipass-stereo
|
2014-08-04 19:19:15 +02:00 |
|
kaetemi
|
b9e10fca72
|
Cleanup
--HG--
branch : multipass-stereo
|
2014-08-04 18:31:31 +02:00 |
|
kaetemi
|
0488b706b2
|
Add placeholders for LibOVR 0.4.0 support
--HG--
branch : multipass-stereo
|
2014-08-04 18:30:25 +02:00 |
|
shubham_meena
|
204a5b8a18
|
rest api using curl
--HG--
branch : Gsoc14-ryzomAppImprovements
|
2014-08-04 14:05:11 +05:30 |
|
kaetemi
|
96bd17ae63
|
3D: Fix texture coords for FXAA on D3D
--HG--
branch : multipass-stereo
|
2014-08-04 07:38:40 +02:00 |
|
kaetemi
|
1a413b0fe3
|
Add FXAA to Ryzom Client
--HG--
branch : multipass-stereo
|
2014-08-04 06:19:19 +02:00 |
|
kaetemi
|
d56047bde6
|
Remove debug
--HG--
branch : multipass-stereo
|
2014-08-04 06:19:03 +02:00 |
|
kaetemi
|
8a283ea518
|
3D: User higher quality FXAA version
--HG--
branch : multipass-stereo
|
2014-08-04 06:11:47 +02:00 |
|
kaetemi
|
fb525e3911
|
Cleanup snowballs2
--HG--
branch : multipass-stereo
|
2014-08-04 05:24:40 +02:00 |
|
kaetemi
|
ec4762f669
|
3D: Add FXAA
--HG--
branch : multipass-stereo
|
2014-08-04 04:44:27 +02:00 |
|
kaetemi
|
f59de199cf
|
Fix crash on AMD with legacy clouds
--HG--
branch : multipass-stereo
|
2014-08-04 01:05:53 +02:00 |
|
kaetemi
|
d98f1ede47
|
Move default render target handling to CDriverUser
--HG--
branch : multipass-stereo
|
2014-08-04 00:57:43 +02:00 |
|
kaetemi
|
e88dedf00c
|
Adjust render target handling for effects
--HG--
branch : multipass-stereo
|
2014-08-03 22:15:44 +02:00 |
|
kaetemi
|
6c3bcc2439
|
Merge with default
--HG--
branch : multipass-stereo
|
2014-08-03 22:15:39 +02:00 |
|
kaetemi
|
1c67d6ec0f
|
GL: Occlusion query bugfix
|
2014-08-03 22:15:12 +02:00 |
|
dfighter1985
|
30bae94ac3
|
Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
--HG--
branch : gsoc2014-dfighter
|
2014-08-03 21:33:13 +02:00 |
|
kaetemi
|
6a21d0503c
|
3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
|
2014-08-03 21:09:55 +02:00 |
|
kaetemi
|
8af686f7ef
|
3D: Cleanup bloom effect
--HG--
branch : multipass-stereo
|
2014-08-03 20:35:05 +02:00 |
|