Commit graph

11 commits

Author SHA1 Message Date
kaetemi
d6c99a6d9c Changed: #964 Properly update nel material texture changes in viewport/render, handle more cases for max file path conversion, added conversion log, allow use of a timestamp tag file to facilitate resuming the conversion process. 2010-09-26 17:12:45 +02:00
kaetemi
411f2893c8 Changed: #964 Max asset batch converter now also shows maps in older max versions. 2010-09-03 12:33:08 +02:00
kaetemi
c8ee84fbe4 Changed: #964 Some more rules for batched max convert paths. 2010-09-01 15:15:55 +02:00
kaetemi
328dc084ac Added: #929 Some more path fixing rules for max batch asset convert. 2010-08-31 00:23:26 +02:00
kaetemi
42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
kaetemi
4cf6235095 Changed: #929 Some reliability fixes for the max export plugin. 2010-08-25 23:36:29 +02:00
kaetemi
2ef597aaae Added: Maxscript for automatically fixing paths and png extensions of all max files in the asset database. 2010-06-05 08:49:01 +02:00
kaetemi
a2f203f7a9 Fixed: #933 Correctly update 3ds Max NeL Material parameters from v11 to latest version. 2010-05-25 00:27:59 +02:00
acemtp@users.sourceforge.net
29b38937a5 Fixed: #841 set the good agpl header 2010-05-07 11:06:20 +02:00
kaetemi@users.sourceforge.net
670a95686a Added: Scripts for cleaning up asset paths in .max files, and for fixing texture filenames to .png extension. 2010-05-07 08:45:41 +02:00
acemtp@users.sourceforge.net
d5c601ffa5 initial version 2010-05-06 02:08:41 +02:00