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Changed: #1304: Add implementation of functions to process mission events for guild missions
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@ -771,6 +771,72 @@ bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, T
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
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bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
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{
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{
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CMissionGuild * mission = getMissionByAlias( missionAlias );
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if (!mission )
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{
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nlwarning("invalid missionAlias");
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return false;
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}
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// I don't know if i should pass _EId to this function
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CMissionEvent::TResult result = mission->processEvent( TheDataset.getDataSetRow( _EId) ,eventList,stepIndex );
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if ( result == CMissionEvent::Nothing )
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return false;
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else if ( result == CMissionEvent::MissionFailed )
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return true;
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
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nlassert( templ );
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if ( result == CMissionEvent::MissionEnds )
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{
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CMissionEventMissionDone * event = new CMissionEventMissionDone(templ->Alias);
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eventList.push_back(event);
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addSuccessfulMission(templ);
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for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
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it != getMembersEnd();++it )
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{
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CCharacter * user = PlayerManager.getChar( it->first );
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if ( user )
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{
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if ( templ->Tags.NoList == false )
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CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_SUCCESS");
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}
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}
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CMissionManager::getInstance()->missionDoneOnce(templ);
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mission->stopChildren();
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// only remove no list missions, other must be manually removed by user
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if ( templ->Tags.NoList || mission->isChained() || templ->Tags.AutoRemove )
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{
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mission->updateEncyclopedia();
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removeMission(mission, mr_success);
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}
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else
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{
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mission->setSuccessFlag();
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mission->updateUsersJournalEntry();
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}
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return true;
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}
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else if ( result == CMissionEvent::StepEnds )
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{
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if ( templ->Tags.NoList == false )
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{
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for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
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it != getMembersEnd();++it )
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{
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CCharacter * user = PlayerManager.getChar( it->first );
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if ( user )
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{
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if ( templ->Tags.NoList == false )
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CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_STEP_SUCCESS");
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}
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}
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}
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}
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mission->updateUsersJournalEntry();
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return true;
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return true;
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}
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}
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