From 4a2a66b03d41aab61e6f1748e528707a90bc02bd Mon Sep 17 00:00:00 2001 From: Fabien_HENON Date: Mon, 4 Jul 2011 15:57:02 +0200 Subject: [PATCH] Changed: #1304: Add implementation of functions to process mission events for guild missions --- .../guild_manager/guild.cpp | 66 +++++++++++++++++++ 1 file changed, 66 insertions(+) diff --git a/code/ryzom/server/src/entities_game_service/guild_manager/guild.cpp b/code/ryzom/server/src/entities_game_service/guild_manager/guild.cpp index 121aed2f9..158508202 100644 --- a/code/ryzom/server/src/entities_game_service/guild_manager/guild.cpp +++ b/code/ryzom/server/src/entities_game_service/guild_manager/guild.cpp @@ -771,6 +771,72 @@ bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, T //---------------------------------------------------------------------------- bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex) { + CMissionGuild * mission = getMissionByAlias( missionAlias ); + if (!mission ) + { + nlwarning("invalid missionAlias"); + return false; + } + // I don't know if i should pass _EId to this function + CMissionEvent::TResult result = mission->processEvent( TheDataset.getDataSetRow( _EId) ,eventList,stepIndex ); + if ( result == CMissionEvent::Nothing ) + return false; + else if ( result == CMissionEvent::MissionFailed ) + return true; + + CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() ); + nlassert( templ ); + if ( result == CMissionEvent::MissionEnds ) + { + CMissionEventMissionDone * event = new CMissionEventMissionDone(templ->Alias); + eventList.push_back(event); + + addSuccessfulMission(templ); + + for ( std::map::iterator it = getMembersBegin(); + it != getMembersEnd();++it ) + { + CCharacter * user = PlayerManager.getChar( it->first ); + if ( user ) + { + if ( templ->Tags.NoList == false ) + CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_SUCCESS"); + } + } + + CMissionManager::getInstance()->missionDoneOnce(templ); + mission->stopChildren(); + + // only remove no list missions, other must be manually removed by user + if ( templ->Tags.NoList || mission->isChained() || templ->Tags.AutoRemove ) + { + mission->updateEncyclopedia(); + removeMission(mission, mr_success); + } + else + { + mission->setSuccessFlag(); + mission->updateUsersJournalEntry(); + } + return true; + } + else if ( result == CMissionEvent::StepEnds ) + { + if ( templ->Tags.NoList == false ) + { + for ( std::map::iterator it = getMembersBegin(); + it != getMembersEnd();++it ) + { + CCharacter * user = PlayerManager.getChar( it->first ); + if ( user ) + { + if ( templ->Tags.NoList == false ) + CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_STEP_SUCCESS"); + } + } + } + } + mission->updateUsersJournalEntry(); return true; }