mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-16 14:28:43 +00:00
Changed: #1304: Add implementation of functions to process mission events for guild missions
This commit is contained in:
parent
78bc50b0bc
commit
4a2a66b03d
1 changed files with 66 additions and 0 deletions
|
@ -771,6 +771,72 @@ bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, T
|
|||
//----------------------------------------------------------------------------
|
||||
bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
|
||||
{
|
||||
CMissionGuild * mission = getMissionByAlias( missionAlias );
|
||||
if (!mission )
|
||||
{
|
||||
nlwarning("invalid missionAlias");
|
||||
return false;
|
||||
}
|
||||
// I don't know if i should pass _EId to this function
|
||||
CMissionEvent::TResult result = mission->processEvent( TheDataset.getDataSetRow( _EId) ,eventList,stepIndex );
|
||||
if ( result == CMissionEvent::Nothing )
|
||||
return false;
|
||||
else if ( result == CMissionEvent::MissionFailed )
|
||||
return true;
|
||||
|
||||
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
|
||||
nlassert( templ );
|
||||
if ( result == CMissionEvent::MissionEnds )
|
||||
{
|
||||
CMissionEventMissionDone * event = new CMissionEventMissionDone(templ->Alias);
|
||||
eventList.push_back(event);
|
||||
|
||||
addSuccessfulMission(templ);
|
||||
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
|
||||
it != getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( it->first );
|
||||
if ( user )
|
||||
{
|
||||
if ( templ->Tags.NoList == false )
|
||||
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_SUCCESS");
|
||||
}
|
||||
}
|
||||
|
||||
CMissionManager::getInstance()->missionDoneOnce(templ);
|
||||
mission->stopChildren();
|
||||
|
||||
// only remove no list missions, other must be manually removed by user
|
||||
if ( templ->Tags.NoList || mission->isChained() || templ->Tags.AutoRemove )
|
||||
{
|
||||
mission->updateEncyclopedia();
|
||||
removeMission(mission, mr_success);
|
||||
}
|
||||
else
|
||||
{
|
||||
mission->setSuccessFlag();
|
||||
mission->updateUsersJournalEntry();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if ( result == CMissionEvent::StepEnds )
|
||||
{
|
||||
if ( templ->Tags.NoList == false )
|
||||
{
|
||||
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
|
||||
it != getMembersEnd();++it )
|
||||
{
|
||||
CCharacter * user = PlayerManager.getChar( it->first );
|
||||
if ( user )
|
||||
{
|
||||
if ( templ->Tags.NoList == false )
|
||||
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_STEP_SUCCESS");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mission->updateUsersJournalEntry();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue