2011-04-29 18:56:37 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//----------------------------------------------------------------
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// external files
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//----------------------------------------------------------------
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// this is up top because it contains a certain number of #pragmas to
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// control compiler warnings with stlport
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#include "nel/misc/types_nl.h"
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//----------------------------------------------------------------
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// std libs
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#include <stdlib.h>
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#include <stdio.h>
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2011-06-06 17:39:54 +00:00
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#include <stddef.h>
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2011-04-29 18:56:37 +00:00
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#include <math.h>
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//----------------------------------------------------------------
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// stl
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <algorithm>
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//#include <sstream>
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#include <exception>
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#include <utility>
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#include <deque>
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//----------------------------------------------------------------
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// nel
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#include "nel/misc/common.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/command.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/random.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/vector_2d.h"
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#include "nel/misc/vectord.h"
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//----------------------------------------------------------------
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// nel net
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#include "nel/net/message.h"
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#include "nel/net/unified_network.h"
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#include "nel/net/service.h"
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#include "nel/net/callback_server.h"
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//----------------------------------------------------------------
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// game share
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#include "game_share/ryzom_entity_id.h"
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/player_visual_properties.h"
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#include "ai_share/ai_event.h"
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