// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . //---------------------------------------------------------------- // external files //---------------------------------------------------------------- // this is up top because it contains a certain number of #pragmas to // control compiler warnings with stlport #include "nel/misc/types_nl.h" //---------------------------------------------------------------- // std libs #include #include #include #include //---------------------------------------------------------------- // stl #include #include #include #include #include #include //#include #include #include #include //---------------------------------------------------------------- // nel #include "nel/misc/common.h" #include "nel/misc/debug.h" #include "nel/misc/command.h" #include "nel/misc/variable.h" #include "nel/misc/sheet_id.h" #include "nel/misc/entity_id.h" #include "nel/misc/file.h" #include "nel/misc/path.h" #include "nel/misc/time_nl.h" #include "nel/misc/random.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/vector_2d.h" #include "nel/misc/vectord.h" //---------------------------------------------------------------- // nel net #include "nel/net/message.h" #include "nel/net/unified_network.h" #include "nel/net/service.h" #include "nel/net/callback_server.h" //---------------------------------------------------------------- // game share #include "game_share/ryzom_entity_id.h" #include "game_share/mode_and_behaviour.h" #include "game_share/player_visual_properties.h" #include "ai_share/ai_event.h"