2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpacs.h"
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2012-10-28 10:55:21 +00:00
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#include "nel/pacs/move_cell.h"
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#include "nel/pacs/move_element.h"
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#include "nel/pacs/move_primitive.h"
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2012-05-29 13:31:11 +00:00
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namespace NLPACS
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{
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// ***************************************************************************
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CMoveCell::CMoveCell()
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{
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_FirstX=NULL;
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_LastX=NULL;
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/*_FirstY=NULL;
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_LastY=NULL;*/
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}
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// ***************************************************************************
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void CMoveCell::unlinkX (CMoveElement *element)
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{
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// Check first last
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if (_FirstX==element)
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_FirstX=element->NextX;
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if (_LastX==element)
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_LastX=element->PreviousX;
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// Relink to others
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if (element->NextX)
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element->NextX->PreviousX=element->PreviousX;
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if (element->PreviousX)
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element->PreviousX->NextX=element->NextX;
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}
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// ***************************************************************************
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/*void CMoveCell::unlinkY (CMoveElement *element)
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{
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// Linked in list ?
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// Check first / last
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if (_FirstY==element)
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_FirstY=element->NextY;
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if (_LastY==element)
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_LastY=element->PreviousY;
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// Relink to others
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if (element->NextY)
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element->NextY->PreviousY=element->PreviousY;
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if (element->PreviousY)
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element->PreviousY->NextY=element->NextY;
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}*/
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// ***************************************************************************
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void CMoveCell::linkX (CMoveElement *previous, CMoveElement *element, CMoveElement *next)
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{
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// Link the element
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element->NextX=next;
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element->PreviousX=previous;
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// Link to others
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if (previous)
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previous->NextX=element;
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if (next)
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next->PreviousX=element;
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// Check first / last
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if (previous==NULL)
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_FirstX=element;
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if (next==NULL)
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_LastX=element;
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}
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// ***************************************************************************
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/*void CMoveCell::linkY (CMoveElement *previous, CMoveElement *element, CMoveElement *next)
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{
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// Link the element
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element->NextY=next;
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element->PreviousY=previous;
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// Link to others
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if (previous)
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previous->NextY=element;
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if (next)
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next->PreviousY=element;
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// Check first / last
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if (previous==NULL)
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_FirstY=element;
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if (next==NULL)
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_LastY=element;
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}*/
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// ***************************************************************************
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void CMoveCell::updateSortedLists (CMoveElement *element, uint8 worldImage)
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{
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// ** Update sorted list on X
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// Primitive pointer
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CMovePrimitive *primitive=element->Primitive;
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// Get the world image
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CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage);
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// Test if we will go to the right
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CMoveElement *ptr=element->NextX;
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if (ptr && (wI->getBBXMin() > ptr->Primitive->getWorldImage (worldImage)->getBBXMin()) )
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{
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// Unlink
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unlinkX (element);
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// Adjust the list localisation
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while (ptr->NextX && (wI->getBBXMin() > ptr->NextX->Primitive->getWorldImage (worldImage)->getBBXMin()) )
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{
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// Next ptr
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ptr=ptr->NextX;
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}
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// Here we go
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linkX (ptr, element, ptr->NextX);
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}
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else
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{
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// Test if we will go to the left
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ptr=element->PreviousX;
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if (ptr && (ptr->Primitive->getWorldImage (worldImage)->getBBXMin() > wI->getBBXMin()) )
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{
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// Unlink
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unlinkX (element);
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// Adjust the list localisation
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while (ptr->PreviousX && (ptr->PreviousX->Primitive->getWorldImage (worldImage)->getBBXMin() > wI->getBBXMin()) )
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{
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// Next ptr
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ptr=ptr->PreviousX;
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}
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// Here we go
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linkX (ptr->PreviousX, element, ptr);
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}
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}
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/* // ** Update sorted list on Y
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// Test if we will go to the right
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ptr=element->NextY;
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if (ptr && (primitive->getBBYMin() > ptr->Primitive->getBBYMin()) )
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{
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// Unlink
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unlinkY (element);
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// Adjust the list localisation
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while (ptr->NextY && (primitive->getBBYMin() > ptr->NextY->Primitive->getBBYMin()) )
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{
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// Next ptr
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ptr=ptr->NextY;
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}
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// Here we go
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linkY (ptr, element, ptr->NextY);
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}
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else
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{
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// Test if we will go to the left
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ptr=element->PreviousY;
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if (ptr && (ptr->Primitive->getBBYMin() > primitive->getBBYMin()) )
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{
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// Unlink
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unlinkY (element);
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// Adjust the list localisation
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while (ptr->PreviousY && (ptr->PreviousY->Primitive->getBBYMin() > primitive->getBBYMin()) )
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{
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// Next ptr
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ptr=ptr->PreviousY;
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}
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// Here we go
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linkY (ptr->PreviousY, element, ptr);
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}
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}*/
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}
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// ***************************************************************************
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} // NLPACS
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