khanat-opennel-code/code/ryzom/server/src/frontend_service/stdpch.h

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2010-05-06 00:08:41 +00:00
#include "nel/misc/types_nl.h"
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <time.h>
#include <string>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <algorithm>
//#include <sstream>
#include <exception>
#include <utility>
#include <deque>
#include "nel/misc/common.h"
#include "nel/misc/debug.h"
#include "nel/misc/stream.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/matrix.h"
#include "nel/misc/rgba.h"
#include "nel/misc/buf_fifo.h"
#include "nel/misc/variable.h"
#include "nel/net/unified_network.h"
#include "nel/net/login_server.h"
#include "nel/net/inet_address.h"
#include "nel/misc/sheet_id.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/cst_loader.h"
#include "game_share/action_factory.h"
#include "game_share/action_position.h"
#include "game_share/action_sync.h"
#include "game_share/action_disconnection.h"
#include "game_share/action_association.h"
#include "game_share/action_association.h"
#include "game_share/action_login.h"
#include "game_share/action_generic.h"
#include "game_share/action_generic_multi_part.h"
#include "game_share/action_sint64.h"
#include "game_share/action_dummy.h"
#include "game_share/action_target_slot.h"
#include "game_share/simlag.h"
#include "game_share/entity_types.h"
#include "fe_types.h"
#ifndef NL_RELEASE
#ifndef TRACE_SHARD_MESSAGES
#define TRACE_SHARD_MESSAGES
#endif
#endif