#include "nel/misc/types_nl.h" #include #include #include #include #include #include #include #include #include #include //#include #include #include #include #include "nel/misc/common.h" #include "nel/misc/debug.h" #include "nel/misc/stream.h" #include "nel/misc/time_nl.h" #include "nel/misc/vector.h" #include "nel/misc/matrix.h" #include "nel/misc/rgba.h" #include "nel/misc/buf_fifo.h" #include "nel/misc/variable.h" #include "nel/net/unified_network.h" #include "nel/net/login_server.h" #include "nel/net/inet_address.h" #include "nel/misc/sheet_id.h" #include "game_share/ryzom_entity_id.h" #include "game_share/cst_loader.h" #include "game_share/action_factory.h" #include "game_share/action_position.h" #include "game_share/action_sync.h" #include "game_share/action_disconnection.h" #include "game_share/action_association.h" #include "game_share/action_association.h" #include "game_share/action_login.h" #include "game_share/action_generic.h" #include "game_share/action_generic_multi_part.h" #include "game_share/action_sint64.h" #include "game_share/action_dummy.h" #include "game_share/action_target_slot.h" #include "game_share/simlag.h" #include "game_share/entity_types.h" #include "fe_types.h" #ifndef NL_RELEASE #ifndef TRACE_SHARD_MESSAGES #define TRACE_SHARD_MESSAGES #endif #endif