2012-05-29 13:31:11 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/patch_rdr_pass.h"
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#include "nel/3d/index_buffer.h"
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2016-12-18 12:57:26 +00:00
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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2012-05-29 13:31:11 +00:00
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namespace NL3D
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{
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// ***************************************************************************
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CRdrTileId::CRdrTileId()
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{
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PatchRdrPass= NULL;
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TileMaterial= NULL;
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_Next= NULL;
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}
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// ***************************************************************************
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CPatchRdrPass::CPatchRdrPass()
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{
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RefCount= 0;
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clearAllRenderList();
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}
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// ***************************************************************************
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void CPatchRdrPass::clearAllRenderList()
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{
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_MaxRenderedFaces= 0;
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_Far0ListRoot= NULL;
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_Far1ListRoot= NULL;
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for(uint i=0;i<NL3D_MAX_TILE_PASS; i++)
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{
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_TileListRoot[i]= NULL;
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}
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}
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} // NL3D
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