khanat-opennel-code/code/nel/src/3d/patch_rdr_pass.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/patch_rdr_pass.h"
#include "nel/3d/index_buffer.h"
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NL3D
{
// ***************************************************************************
CRdrTileId::CRdrTileId()
{
PatchRdrPass= NULL;
TileMaterial= NULL;
_Next= NULL;
}
// ***************************************************************************
CPatchRdrPass::CPatchRdrPass()
{
RefCount= 0;
clearAllRenderList();
}
// ***************************************************************************
void CPatchRdrPass::clearAllRenderList()
{
_MaxRenderedFaces= 0;
_Far0ListRoot= NULL;
_Far1ListRoot= NULL;
for(uint i=0;i<NL3D_MAX_TILE_PASS; i++)
{
_TileListRoot[i]= NULL;
}
}
} // NL3D