// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/patch_rdr_pass.h" #include "nel/3d/index_buffer.h" #ifdef DEBUG_NEW #define new DEBUG_NEW #endif namespace NL3D { // *************************************************************************** CRdrTileId::CRdrTileId() { PatchRdrPass= NULL; TileMaterial= NULL; _Next= NULL; } // *************************************************************************** CPatchRdrPass::CPatchRdrPass() { RefCount= 0; clearAllRenderList(); } // *************************************************************************** void CPatchRdrPass::clearAllRenderList() { _MaxRenderedFaces= 0; _Far0ListRoot= NULL; _Far1ListRoot= NULL; for(uint i=0;i