mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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99 lines
2.9 KiB
C
99 lines
2.9 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include <errno.h>
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#include <fcntl.h>
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#include <libxml/parser.h>
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#include <math.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// STL
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#include <algorithm>
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#include <deque>
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#include <exception>
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#include <fstream>
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#include <iostream>
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#include <limits>
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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// NeL georges
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_elm.h"
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// NeL ligo
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#include "nel/ligo/ligo_config.h"
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#include "nel/ligo/primitive.h"
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// NeL misc
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#include "nel/misc/aabbox.h"
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#include "nel/misc/block_memory.h"
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#include "nel/misc/command.h"
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#include "nel/misc/common.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/file.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/path.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/vector_2d.h"
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#include "nel/misc/vectord.h"
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// NeL net
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#include "nel/net/message.h"
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#include "nel/net/service.h"
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#include "nel/net/unified_network.h"
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// NeL pacs
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#include "nel/pacs/u_collision_desc.h"
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#include "nel/pacs/u_global_position.h"
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#include "nel/pacs/u_global_retriever.h"
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#include "nel/pacs/u_move_container.h"
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#include "nel/pacs/u_move_primitive.h"
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#include "nel/pacs/u_primitive_block.h"
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// GameShare
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#include "game_share/mirror_prop_value.h"
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#include "game_share/player_vision_delta.h"
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#include "game_share/ryzom_entity_id.h"
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#include "game_share/ryzom_mirror_properties.h"
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#include "game_share/synchronised_message.h"
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#include "game_share/tick_event_handler.h"
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#include "game_share/utils.h"
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// ServerShare
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#include "server_share/effect_manager.h"
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#include "server_share/msg_gpm_service.h"
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#include "server_share/pet_interface_msg.h"
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#include "server_share/r2_variables.h"
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#include "server_share/r2_vision.h"
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#include "server_share/used_continent.h"
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