// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "nel/misc/types_nl.h" #include #include #include #include #include #include #include #include // STL #include #include #include #include #include #include #include #include #include #include #include #include // NeL georges #include "nel/georges/u_form.h" #include "nel/georges/u_form_elm.h" // NeL ligo #include "nel/ligo/ligo_config.h" #include "nel/ligo/primitive.h" // NeL misc #include "nel/misc/aabbox.h" #include "nel/misc/block_memory.h" #include "nel/misc/command.h" #include "nel/misc/common.h" #include "nel/misc/debug.h" #include "nel/misc/entity_id.h" #include "nel/misc/file.h" #include "nel/misc/hierarchical_timer.h" #include "nel/misc/i_xml.h" #include "nel/misc/path.h" #include "nel/misc/sheet_id.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/stream.h" #include "nel/misc/time_nl.h" #include "nel/misc/variable.h" #include "nel/misc/vector.h" #include "nel/misc/vector_2d.h" #include "nel/misc/vectord.h" // NeL net #include "nel/net/message.h" #include "nel/net/service.h" #include "nel/net/unified_network.h" // NeL pacs #include "nel/pacs/u_collision_desc.h" #include "nel/pacs/u_global_position.h" #include "nel/pacs/u_global_retriever.h" #include "nel/pacs/u_move_container.h" #include "nel/pacs/u_move_primitive.h" #include "nel/pacs/u_primitive_block.h" // GameShare #include "game_share/mirror_prop_value.h" #include "game_share/player_vision_delta.h" #include "game_share/ryzom_entity_id.h" #include "game_share/ryzom_mirror_properties.h" #include "game_share/synchronised_message.h" #include "game_share/tick_event_handler.h" #include "game_share/utils.h" // ServerShare #include "server_share/effect_manager.h" #include "server_share/msg_gpm_service.h" #include "server_share/pet_interface_msg.h" #include "server_share/r2_variables.h" #include "server_share/r2_vision.h" #include "server_share/used_continent.h"